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Encased: A Sci-Fi Post-Apocalyptic RPG similar games & best alternatives

Encased: A Sci-Fi Post-Apocalyptic RPG

PC (Microsoft Windows) • 2021

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Quick resume

A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.

Global score

77/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Rich and immersive story and worldbuilding
    • Meaningful player choices and multiple endings
    • Deep character customization and skill systems
    • Engaging exploration and quest variety
    • Solid voice acting and atmospheric audio

    Cons

    • Content and story quality drop in later acts
    • Slow pacing and tedious travel
    • Combat can become repetitive and easy
    • Companions lack depth and interaction
    • Inventory management and ui could improve

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose character builds, playstyles, and multiple ways to solve quests, with meaningful choices and branching dialogue."

    • Competence
      3

      "Combat and skill systems offer challenge and progression, though combat can become easy or repetitive; crafting and exploration require some mastery."

    • Competition
      -3

      "Focus is on personal pace and self-set goals; no evidence of ranked modes or direct player-vs-player competition."

    • Continuation
      2

      "Many players invested 30-70+ hours; some report slowing or loss of interest in later acts due to pacing and content drop-off."

    • Cooperation
      1

      "Companions assist in combat and some story interactions but have limited depth; game is primarily single-player focused."

    • Creativity
      3

      "Players can customize characters extensively, craft and upgrade weapons, and choose different approaches to quests."

    • Domination
      -4

      "Interactions emphasize balanced relationships and mutual respect; no evidence of power imposition or trash talk."

    • Escapism
      4

      "Immersive sci-fi post-apocalyptic setting and narrative provide strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting
      4

      "Encourages trying different builds, skills, and quest solutions; high replayability with multiple endings and approaches."

    • Exploration
      4

      "Rich world with many locations, hidden encounters, and lore encourages discovery and curiosity-driven play."

    • Expression
      3

      "Character customization and equipment upgrades allow personal expression; companions have some personality."

    • Fantasy
      4

      "Strong sci-fi and post-apocalyptic fantasy elements with paranormal abilities and imaginative fiction."

    • Fellowship
      1

      "Some community feeling through companions and factions, but primarily a solo experience with limited social connection."

    • Growth
      4

      "Character development, skill acquisition, and learning game mechanics provide personal growth and self-improvement."

    • Health
      -3

      "Sedentary gameplay with some survival mechanics (hunger, thirst, fatigue) but no physical activity or rehab."

    • Idle
      -3

      "Requires attention and focus; slow movement and combat pacing discourage idle or background play."

    • Intimacy
      -4

      "Limited emotional or close relationships; companion interactions are shallow and mostly functional."

    • Leadership
      0

      "Not enough data on leadership roles or managing groups; player leads companions but with limited depth."

    • Progression
      4

      "Strong progression through leveling, skill trees, perks, weapon upgrades, and acquiring items."

    • Relaxation
      1

      "Some players find the game immersive and enjoyable, but slow pacing and survival mechanics can cause tension."

    • Sensation
      2

      "Visuals, sound, and voice acting provide sensory stimulation; some combat excitement but also slow moments."

    • Status
      -4

      "Focus on individual experience without social recognition or popularity; no leaderboards or public status."

    • Story
      4

      "Rich narrative with branching plots, meaningful choices, and immersive lore; story quality declines somewhat in later acts."

    • Strategy
      3

      "Combat and quest approaches require tactical thinking, planning, and problem solving; some combat simplicity noted."

    • Thrill
      1

      "Some suspense and tension in combat and exploration, but overall controlled and predictable gameplay."

    • Value
      3

      "Many players report good value for time and money, especially with replayability and content depth."

    • Violence
      1

      "Combat is present and can be avoided; non-lethal options exist but lethal combat is common."

    • Survival
      3

      "Survival mechanics like hunger, thirst, fatigue, and resource management add challenge and risk."

    Last update: 29/04/2026