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Serial Cleaner similar games & best alternatives

Serial Cleaner

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2017

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Quick resume

Slip on your flares, grab your shades and hop in your station wagon, it's time to work… as a professional mob cleaner. In this stylish award winning 2D action-stealth game you have to make sure you get in, clean up and get out without leaving a trace - Queue the funky 70s inspired soundtrack!

Global score

84/100

Genres

Action, Indie, Adventure, Role-playing (RPG), Simulator, Puzzle

Similar games

    Pros

    • Unique stealth gameplay concept
    • Stylish 1970s art and soundtrack
    • Challenging and strategic levels
    • Randomized elements for replayability
    • Bonus content and unlockables

    Cons

    • Somewhat repetitive gameplay
    • Lack of cooperative or social features
    • No mid-level checkpoints causing frustration
    • Story is simple and lightly integrated
    • Controls and visuals can be occasionally unclear

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Fellowship, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to plan their own routes, use different hiding spots, and choose how to approach each level."

    • Competence
      4

      "The game offers challenging stealth puzzles requiring skillful timing and strategic planning, with feedback on success or failure."

    • Competition
      1

      "Includes leaderboards and challenge modes, but main gameplay is focused on individual performance rather than direct competition."

    • Continuation
      2

      "Players often replay levels for collectibles, challenges, and improved performance, showing moderate habitual engagement."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer elements."

    • Creativity
      2

      "Players can creatively use level elements like moving objects and distractions to devise unique paths and solutions."

    • Domination
      -5

      "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."

    • Escapism
      3

      "Players use the game as a fun distraction with immersive 70s aesthetic and engaging stealth gameplay."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and challenge, with no external pressure or obligation."

    • Experimenting
      3

      "Randomized item placements and multiple paths encourage players to try new strategies and adapt on retries."

    • Exploration
      1

      "Levels have multiple routes and secrets to discover, but exploration is limited to known maps and objectives."

    • Expression
      2

      "Players can unlock and customize outfits, allowing some degree of self-expression."

    • Fantasy
      3

      "Set in a stylized 1970s crime world with a fictional narrative and humorous tone, providing imaginative fiction."

    • Fellowship
      -5

      "No social or community features; gameplay is solitary."

    • Growth
      3

      "Players develop stealth skills, planning, and problem-solving abilities through progressively harder levels."

    • Health
      -5

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and timing; not designed for passive or background play."

    • Intimacy
      -5

      "No social interactions or relationship-building mechanics."

    • Leadership
      -5

      "No leadership or group management elements; purely individual gameplay."

    • Progression
      3

      "Players unlock new outfits, bonus levels, and challenges, showing accumulation of items and upgrades."

    • Relaxation
      2

      "The jazzy soundtrack and stylized visuals provide a relaxing atmosphere despite some challenging moments."

    • Sensation
      3

      "Stylish visuals, 70s aesthetic, and music provide strong sensory enjoyment and emotional engagement."

    • Status
      1

      "Leaderboards and achievements provide some recognition, but social status is limited."

    • Story
      2

      "Simple narrative delivered between levels adds context and humor but is not deeply immersive."

    • Strategy
      4

      "Requires careful planning, timing, and use of environmental elements to avoid detection and complete objectives."

    • Thrill
      3

      "Tense stealth gameplay with risk of failure creates suspense and excitement."

    • Value
      3

      "Offers good content and replayability for its price, especially when purchased on sale."

    • Violence
      -5

      "No combat or violence by player; focus is on cleaning and stealth."

    • Survival
      3

      "Players must avoid detection and failure, managing risk and timing to survive levels."

    Last update: 29/04/2026