Stealth Inc 2: A Game of Clones similar games & best alternatives

Stealth Inc 2: A Game of Clones

PlayStation 3, PlayStation 4, PC (Microsoft Windows), Wii U, Xbox One, Android, PlayStation Vita, Windows Phone • 2015

Should you play it?

In Stealth Inc 2, you play the role of a clone escaping a sinister and high-tech testing facility. Stealth Inc 2 tests both your brain and your reflexes over 60 varied levels linked together in a sprawling overworld.

What works
  • Challenging and clever puzzles
  • Metroidvania-style overworld exploration
  • Character customization and level editor
  • Smooth controls and responsive gameplay
  • Humorous narrative and atmospheric music
Things to keep in mind
  • Awkward aiming mechanics with some gadgets
  • Overworld navigation can be tedious without fast travel
  • Some technical issues and bugs reported
  • Story is minimal and not very engaging
  • No multiplayer or cooperative modes

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Freedom Planet 2

  • Ghost 1.0

  • Metro Gravity

  • Rusted Moss

  • ANTONBLAST

  • Pipistrello and the Cursed Yoyo

  • Pizza Tower

  • Bionic Bay

  • Stealth Bastard Deluxe

Hidden Gems

Less popular games with surprisingly high similarity

  • Bionic Bay

  • VIVIDLOPE

  • Vernal Edge

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    A Dance of Fire and Ice

  • Competence

    Tomb Raider IV: The Last Revelation (1999)

  • Escapism

    Spelunky

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Stealth Inc 2: A Game of Clones: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Exploration, Story. It leans lower than usual among comparable games on Fellowship.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely choose levels, play styles, and can create or play custom levels, showing high personal control over actions."

    Capsule for A Dance of Fire and Ice A Dance of Fire and Ice

    "Players freely explore a metroidvania-style overworld and choose levels and gadgets to use, showing control over actions and decisions."

  • Competence

    Game with the same Competence vibe

    4

    "Challenging puzzles and platforming require skill and problem solving; players report significant difficulty and rewarding mastery."

    Capsule for Tomb Raider IV: The Last Revelation (1999) Tomb Raider IV: The Last Revelation (1999)

    "Challenging puzzles and platforming require skill, timing, and problem solving with feedback via ranks and achievements."

  • Competition

    Game with the same Competition vibe

    2

    "Includes leaderboards for speedrunning and best times, encouraging comparison with others, but competition is not the main focus."

    Capsule for iZBOT iZBOT

    "Leaderboards and speedrun rankings exist but competition is not the main focus; mostly personal improvement."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions, replaying for collectibles and achievements, and enjoying multiple modes, indicating sustained engagement."

    Capsule for POPUCOM POPUCOM

    "Players report long play sessions and replaying levels for collectibles and ranks, indicating sustained engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -4

    "Single-player only with no multiplayer or cooperative gameplay; players act independently."

    Capsule for IS Defense IS Defense

    "Single-player focused with no multiplayer or cooperative gameplay; players act independently."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization and character builds allow creative expression"

    Capsule for Tiny Tina's Wonderlands Tiny Tina's Wonderlands

    "Customization of character appearance and level editor for user-created content encourage creative expression."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and balanced."

    Capsule for My Friend Pedro My Friend Pedro

    "No evidence of exerting control or superiority over others; interactions are individual and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a challenging distraction and stress relief, with immersive exploration and discovery."

    Capsule for Spelunky Spelunky

    "Players use the game as a distraction and stress relief through immersive puzzles and exploration."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    Capsule for Resident Evil 2 Resident Evil 2

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different gadgets and routes, experimenting with physics mechanics and co-op strategies."

    Capsule for Chariot Chariot

    "Players try new gadgets and explore different paths in the overworld, experimenting with mechanics."

  • Exploration

    Game with the same Exploration vibe

    4

    "Metroidvania design encourages discovering new areas, secrets, and backtracking with new abilities."

    Capsule for Possessor(s) Possessor(s)

    "Metroidvania overworld encourages discovering new areas, secrets, and collectibles."

  • Expression

    Game with the same Expression vibe

    3

    "Cosmetic hats and character customization allow some self-expression."

    Capsule for BioGun BioGun

    "Character customization with hats and suits allows self-expression despite being cosmetic only."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "The game has a fictional story and setting with imaginative elements but grounded in puzzle-platformer conventions."

    Capsule for Camera Obscura Camera Obscura

    "Fictional sci-fi setting with clones and gadgets, but grounded in puzzle-platformer mechanics."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social connection; primarily solo play with little community interaction in-game."

    Capsule for Gunsmith Simulator Gunsmith Simulator

    "Minimal social connection; primarily solo play without community interaction in-game."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop puzzle-solving skills, timing, and coordination throughout the game."

    Capsule for Toodee and Topdee Toodee and Topdee

    "Players develop skills in puzzle solving, timing, and mastering gadgets throughout the game."

  • Health

    Game with the same Health vibe

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    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

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    "Requires focused attention and continuous engagement; not suitable for background or idle play."

    Capsule for BIT.TRIP RUNNER BIT.TRIP RUNNER

    "Requires focused attention and continuous engagement; not suitable for background or idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close relationships or emotional sharing; interactions are limited to solo gameplay."

    Capsule for Garden Galaxy Garden Galaxy

    "No close relationships or emotional sharing; interactions are limited to solo gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or management roles; player acts independently without guiding others."

    Capsule for Catto's Post Office Catto's Post Office

    "No leadership or management roles; player acts independently without guiding others."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect money, weapons, upgrades, and unlock new abilities and outfits, showing clear progression."

    Capsule for No More Heroes 2: Desperate Struggle No More Heroes 2: Desperate Struggle

    "Players unlock gadgets, costumes, and new areas, showing clear accumulation and advancement."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Generally balanced challenge with some tension but overall enjoyable and not overly stressful."

    Capsule for Dark Quest 2 Dark Quest 2

    "Generally balanced challenge with moments of tension; some frustration but overall enjoyable flow."

  • Sensation

    Game with the same Sensation vibe

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    "Enjoyable audio-visual style and atmospheric music provide sensory stimulation"

    Capsule for ATOM RPG Trudograd ATOM RPG Trudograd

    "Pleasant audiovisuals and atmospheric music provide moderate sensory stimulation."

  • Status

    Game with the same Status vibe

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    "Leaderboards provide some recognition, but social status is not a strong motivator."

    Capsule for Creeper World 3: Arc Eternal Creeper World 3: Arc Eternal

    "Leaderboards offer some recognition, but social status is not a strong motivator."

  • Story

    Game with the same Story vibe

    2

    "Light narrative with humor and worldbuilding, but story is minimal and secondary to gameplay."

    Capsule for Supraland Supraland

    "Light narrative with humor and plot elements, but story is minimal and secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Puzzles require logical thinking, planning, and problem solving, though some rely on trial and error."

    Capsule for Rusty Lake Paradise Rusty Lake Paradise

    "Puzzles require planning, logic, and problem solving, though some trial and error is involved."

  • Thrill

    Game with the same Thrill vibe

    2

    "Some tension from traps and timing challenges, but overall not highly suspenseful."

    Capsule for Jelly Killer Jelly Killer

    "Some suspense and tension from traps and timing challenges, but not extreme or constant."

  • Value

    Game with the same Value vibe

    3

    "Good content and replayability for price, especially when purchased on sale."

    Capsule for Melissa K. and the Heart of Gold Collector's Edition Melissa K. and the Heart of Gold Collector's Edition

    "Good amount of content and replayability for price, especially on sale or in bundles."

  • Violence

    Game with the same Violence vibe

    1

    "Some combat elements exist but are minimal and cartoonish rather than violent."

    Capsule for ALTF4 ALTF4

    "Some combat elements like crushing enemies with gadgets, but violence is cartoonish and limited."

  • Survival

    Game with the same Survival vibe

    3

    "Avoiding hazards and enemies is core to gameplay, requiring careful navigation and timing."

    Capsule for Mechanic Escape Mechanic Escape

    "Avoiding death and hazards is core to gameplay, requiring careful navigation and timing."

Last update: 01/06/2026