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Stealth Inc 2: A Game of Clones similar games & best alternatives

Stealth Inc 2: A Game of Clones

PC (Microsoft Windows), Wii U, Windows Phone, PlayStation 4, Xbox One, Android, PlayStation Vita, PlayStation 3 • 2015

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Quick resume

In Stealth Inc 2, you play the role of a clone escaping a sinister and high-tech testing facility. Stealth Inc 2 tests both your brain and your reflexes over 60 varied levels linked together in a sprawling overworld.

Global score

75/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Challenging and clever puzzles
    • Metroidvania-style overworld exploration
    • Character customization and level editor
    • Smooth controls and responsive gameplay
    • Humorous narrative and atmospheric music

    Cons

    • Awkward aiming mechanics with some gadgets
    • Overworld navigation can be tedious without fast travel
    • Some technical issues and bugs reported
    • Story is minimal and not very engaging
    • No multiplayer or cooperative modes

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players freely explore a metroidvania-style overworld and choose levels and gadgets to use, showing control over actions and decisions."

    • Competence
      4

      "Challenging puzzles and platforming require skill, timing, and problem solving with feedback via ranks and achievements."

    • Competition
      2

      "Leaderboards and speedrun rankings exist but competition is not the main focus; mostly personal improvement."

    • Continuation
      3

      "Players report long play sessions and replaying levels for collectibles and ranks, indicating sustained engagement."

    • Cooperation
      -4

      "Single-player focused with no multiplayer or cooperative gameplay; players act independently."

    • Creativity
      3

      "Customization of character appearance and level editor for user-created content encourage creative expression."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are individual and balanced."

    • Escapism
      4

      "Players use the game as a distraction and stress relief through immersive puzzles and exploration."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    • Experimenting
      3

      "Players try new gadgets and explore different paths in the overworld, experimenting with mechanics."

    • Exploration
      4

      "Metroidvania overworld encourages discovering new areas, secrets, and collectibles."

    • Expression
      3

      "Character customization with hats and suits allows self-expression despite being cosmetic only."

    • Fantasy
      2

      "Fictional sci-fi setting with clones and gadgets, but grounded in puzzle-platformer mechanics."

    • Fellowship
      -4

      "Minimal social connection; primarily solo play without community interaction in-game."

    • Growth
      4

      "Players develop skills in puzzle solving, timing, and mastering gadgets throughout the game."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires focused attention and continuous engagement; not suitable for background or idle play."

    • Intimacy
      -5

      "No close relationships or emotional sharing; interactions are limited to solo gameplay."

    • Leadership
      -5

      "No leadership or management roles; player acts independently without guiding others."

    • Progression
      4

      "Players unlock gadgets, costumes, and new areas, showing clear accumulation and advancement."

    • Relaxation
      2

      "Generally balanced challenge with moments of tension; some frustration but overall enjoyable flow."

    • Sensation
      2

      "Pleasant audiovisuals and atmospheric music provide moderate sensory stimulation."

    • Status
      1

      "Leaderboards offer some recognition, but social status is not a strong motivator."

    • Story
      2

      "Light narrative with humor and plot elements, but story is minimal and secondary to gameplay."

    • Strategy
      3

      "Puzzles require planning, logic, and problem solving, though some trial and error is involved."

    • Thrill
      2

      "Some suspense and tension from traps and timing challenges, but not extreme or constant."

    • Value
      3

      "Good amount of content and replayability for price, especially on sale or in bundles."

    • Violence
      1

      "Some combat elements like crushing enemies with gadgets, but violence is cartoonish and limited."

    • Survival
      3

      "Avoiding death and hazards is core to gameplay, requiring careful navigation and timing."

    Where to buy

    Last update: 29/04/2026