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Stealth Inc 2: A Game of Clones

Wii U, PlayStation 3, Xbox One, PlayStation Vita, PC (Microsoft Windows), Windows Phone, PlayStation 4, Android • 2015

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Quick resume

In Stealth Inc 2, you play the role of a clone escaping a sinister and high-tech testing facility. Stealth Inc 2 tests both your brain and your reflexes over 60 varied levels linked together in a sprawling overworld.

Global score

76/100

Genres

Action, Adventure, Indie, Platform, Puzzle

Pros

  • Challenging and clever puzzles
  • Metroidvania-style overworld exploration
  • Character customization and level editor
  • Smooth controls and responsive gameplay
  • Humorous narrative and atmospheric music

Cons

  • Awkward aiming mechanics with some gadgets
  • Overworld navigation can be tedious without fast travel
  • Some technical issues and bugs reported
  • Story is minimal and not very engaging
  • No multiplayer or cooperative modes

Motivations

  • Autonomy
    4

    "Players freely explore a metroidvania-style overworld and choose levels and gadgets to use, showing control over actions and decisions."

  • Competence
    4

    "Challenging puzzles and platforming require skill, timing, and problem solving with feedback via ranks and achievements."

  • Competition
    2

    "Leaderboards and speedrun rankings exist but competition is not the main focus; mostly personal improvement."

  • Continuation
    3

    "Players report long play sessions and replaying levels for collectibles and ranks, indicating sustained engagement."

  • Cooperation
    -4

    "Single-player focused with no multiplayer or cooperative gameplay; players act independently."

  • Creativity
    3

    "Customization of character appearance and level editor for user-created content encourage creative expression."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and balanced."

  • Escapism
    4

    "Players use the game as a distraction and stress relief through immersive puzzles and exploration."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

  • Experimenting
    3

    "Players try new gadgets and explore different paths in the overworld, experimenting with mechanics."

  • Exploration
    4

    "Metroidvania overworld encourages discovering new areas, secrets, and collectibles."

  • Expression
    3

    "Character customization with hats and suits allows self-expression despite being cosmetic only."

  • Fantasy
    2

    "Fictional sci-fi setting with clones and gadgets, but grounded in puzzle-platformer mechanics."

  • Fellowship
    -4

    "Minimal social connection; primarily solo play without community interaction in-game."

  • Growth
    4

    "Players develop skills in puzzle solving, timing, and mastering gadgets throughout the game."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not suitable for background or idle play."

  • Intimacy
    -5

    "No close relationships or emotional sharing; interactions are limited to solo gameplay."

  • Leadership
    -5

    "No leadership or management roles; player acts independently without guiding others."

  • Progression
    4

    "Players unlock gadgets, costumes, and new areas, showing clear accumulation and advancement."

  • Relaxation
    2

    "Generally balanced challenge with moments of tension; some frustration but overall enjoyable flow."

  • Sensation
    2

    "Pleasant audiovisuals and atmospheric music provide moderate sensory stimulation."

  • Status
    1

    "Leaderboards offer some recognition, but social status is not a strong motivator."

  • Story
    2

    "Light narrative with humor and plot elements, but story is minimal and secondary to gameplay."

  • Strategy
    3

    "Puzzles require planning, logic, and problem solving, though some trial and error is involved."

  • Thrill
    2

    "Some suspense and tension from traps and timing challenges, but not extreme or constant."

  • Value
    3

    "Good amount of content and replayability for price, especially on sale or in bundles."

  • Violence
    1

    "Some combat elements like crushing enemies with gadgets, but violence is cartoonish and limited."

  • Survival
    3

    "Avoiding death and hazards is core to gameplay, requiring careful navigation and timing."

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    Last update: 06/03/2026