SHOWTIME 2073 Thumbnail

SHOWTIME 2073 similar games & best alternatives

SHOWTIME 2073

PC (Microsoft Windows), Mac, Linux • 2016

Related articles

Quick resume

The best shooter SHOW in 2073.Explosive, Fun & full destructive !

Global score

71/100

Genres

Action, Indie

Similar games

    Pros

    • Unique pac-man fps concept
    • Destructible environments
    • Fast-paced arcade action
    • Low price
    • Intense electronic soundtrack

    Cons

    • Buggy and unpolished gameplay
    • Repetitive levels and enemies
    • Lack of multiplayer or social features
    • No save system or progression
    • Annoying slow-motion effects

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Story, Exploration, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to move, shoot, jump, and destroy walls to create escape routes, but gameplay is constrained by fixed maze layouts and objectives."

    • Competence
      2

      "Game requires some skill to survive hordes of enemies and collect orbs, but combat is simple with limited weapons and predictable enemy behavior."

    • Competition
      -4

      "No multiplayer or leaderboards; gameplay focuses on personal survival and progression without social comparison."

    • Continuation
      -3

      "Game is short, repetitive, and buggy; many players report frustration and lack of motivation to continue beyond a few levels."

    • Cooperation
      -5

      "No multiplayer or cooperative modes; entirely single-player experience."

    • Creativity
      2

      "Players can destroy environment to create new paths, adding some creative tactical options within fixed maze structures."

    • Domination
      -4

      "No social or multiplayer dominance elements; interaction is limited to AI enemies without social power dynamics."

    • Escapism
      3

      "Fast-paced arcade action with intense music provides distraction and stress relief from real life."

    • Expectation
      -4

      "Players engage voluntarily for fun and casual play; no obligation or external pressure noted."

    • Experimenting
      1

      "Some experimentation with destructible environments and movement tactics, but overall gameplay is repetitive with limited novelty."

    • Exploration
      -3

      "Levels are maze-like but repetitive; no significant discovery or varied environments."

    • Expression
      -5

      "No character customization or cosmetic options; presentation is standardized."

    • Fantasy
      3

      "Futuristic setting with robots and sci-fi elements provides imaginative fiction distinct from realistic scenarios."

    • Fellowship
      -5

      "No social or community features; purely solo play."

    • Growth
      1

      "Some learning curve in mastering movement and tactics, but limited progression or skill development."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires constant attention and fast reactions; no idle or background play."

    • Intimacy
      -5

      "No social interactions or relationship-building features."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      3

      "Players collect orbs to progress through levels and gain limited weapon upgrades (rockets)."

    • Relaxation
      -2

      "Fast-paced and tense gameplay with frequent enemy attacks and instant deaths; some players find it stressful rather than relaxing."

    • Sensation
      3

      "Intense electronic music and fast action provide strong sensory stimulation and excitement."

    • Status
      -5

      "No social recognition or ranking systems."

    • Story
      -4

      "Minimal to no narrative; story is vague or absent, with no meaningful plot engagement."

    • Strategy
      1

      "Basic tactical decisions about movement and environment destruction, but overall straightforward gameplay."

    • Thrill
      3

      "High tension from relentless enemies and instant death hazards creates suspenseful moments."

    • Value
      3

      "Low price and short playtime provide reasonable value for casual players despite bugs and limited content."

    • Violence
      3

      "Combat against robots with shooting and explosions is a core gameplay element."

    • Survival
      3

      "Players must avoid death from enemies and hazards while managing health and resources."

    Last update: 29/04/2026