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Mutant Year Zero: Road to Eden

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2018

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Quick resume

A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.

Global score

90/100

Genres

Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical, Adventure

Pros

  • Engaging tactical combat
  • Unique stealth mechanics
  • Interesting characters and humor
  • Atmospheric post-apocalyptic setting
  • Good audiovisual presentation

Cons

  • Linear and short story
  • Limited replayability
  • Some ui and control clunkiness
  • Resource scarcity can be frustrating
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players can choose characters, weapons, and tactics freely within a linear progression and fixed encounters."

  • Competence
    4

    "The game offers challenging tactical combat requiring skillful planning and execution, especially on higher difficulties."

  • Competition
    -3

    "Focus is on individual tactical play and self-improvement rather than direct competition or leaderboards."

  • Continuation
    2

    "Players report long sessions and difficulty to stop playing, though some mention limited replayability."

  • Cooperation
    -4

    "Gameplay centers on controlling a small squad independently with no multiplayer or cooperative modes."

  • Creativity
    2

    "Players can customize loadouts and skill builds but must follow stealth and tactical routines."

  • Domination
    -4

    "Interactions are balanced within the squad; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Post-apocalyptic setting and immersive tactical gameplay provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

  • Experimenting
    2

    "Players experiment with stealth tactics and character builds but within a fixed game structure."

  • Exploration
    3

    "Encouraged to explore maps for resources and secrets, though environments are reused and linear."

  • Expression
    2

    "Some customization of characters and weapons, but limited by fixed aesthetics and loadouts."

  • Fantasy
    4

    "Imaginative post-apocalyptic mutant world with unique characters and story elements."

  • Fellowship
    -3

    "Focus on solo play with minimal social or community interaction."

  • Growth
    3

    "Players develop skills, upgrade weapons, and learn tactical strategies throughout the game."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during tactical combat and exploration; not suited for idle play."

  • Intimacy
    -3

    "Limited character interaction and no evidence of close social relationships forming."

  • Leadership
    2

    "Players lead a small squad and make strategic decisions, but no large group management."

  • Progression
    4

    "Strong emphasis on leveling up, acquiring upgrades, and collecting resources."

  • Relaxation
    -1

    "Gameplay can be tense and challenging, especially on higher difficulties, but also rewarding."

  • Sensation
    3

    "Enjoyable audiovisual presentation with satisfying sound effects and atmospheric music."

  • Status
    -4

    "No social status or recognition systems; focus is on individual achievement."

  • Story
    3

    "Engaging narrative with character dialogue and lore, though some find it short or predictable."

  • Strategy
    4

    "Requires careful planning, positioning, and tactical problem solving in combat."

  • Thrill
    3

    "Tense stealth and combat encounters provide suspense and excitement."

  • Value
    3

    "Generally perceived as good value, especially on sale, with satisfying gameplay length."

  • Violence
    3

    "Combat involves shooting and killing enemies with guns and mutant abilities."

  • Survival
    4

    "Resource management and avoiding failure are key gameplay elements."

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    Last update: 06/03/2026