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Mutant Year Zero: Road to Eden similar games & best alternatives

Mutant Year Zero: Road to Eden

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2018

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Quick resume

A tactical game combining the turn-based combat of XCOM with story, exploration, stealth, and strategy. Take control of a team of Mutants navigating a post-human Earth. Created by a team including former HITMAN leads and the designer of PAYDAY.

Global score

90/100

Genres

Role-playing (RPG), Strategy, Adventure, Turn-based strategy (TBS), Tactical

Similar games

    Pros

    • Engaging tactical combat
    • Unique stealth mechanics
    • Interesting characters and humor
    • Atmospheric post-apocalyptic setting
    • Good audiovisual presentation

    Cons

    • Linear and short story
    • Limited replayability
    • Some ui and control clunkiness
    • Resource scarcity can be frustrating
    • Lack of multiplayer or social features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Relaxation, Continuation, Experimenting.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose characters, weapons, and tactics freely within a linear progression and fixed encounters."

    • Competence
      4

      "The game offers challenging tactical combat requiring skillful planning and execution, especially on higher difficulties."

    • Competition
      -3

      "Focus is on individual tactical play and self-improvement rather than direct competition or leaderboards."

    • Continuation
      2

      "Players report long sessions and difficulty to stop playing, though some mention limited replayability."

    • Cooperation
      -4

      "Gameplay centers on controlling a small squad independently with no multiplayer or cooperative modes."

    • Creativity
      2

      "Players can customize loadouts and skill builds but must follow stealth and tactical routines."

    • Domination
      -4

      "Interactions are balanced within the squad; no evidence of exerting control or superiority over others."

    • Escapism
      4

      "Post-apocalyptic setting and immersive tactical gameplay provide strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting
      2

      "Players experiment with stealth tactics and character builds but within a fixed game structure."

    • Exploration
      3

      "Encouraged to explore maps for resources and secrets, though environments are reused and linear."

    • Expression
      2

      "Some customization of characters and weapons, but limited by fixed aesthetics and loadouts."

    • Fantasy
      4

      "Imaginative post-apocalyptic mutant world with unique characters and story elements."

    • Fellowship
      -3

      "Focus on solo play with minimal social or community interaction."

    • Growth
      3

      "Players develop skills, upgrade weapons, and learn tactical strategies throughout the game."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention during tactical combat and exploration; not suited for idle play."

    • Intimacy
      -3

      "Limited character interaction and no evidence of close social relationships forming."

    • Leadership
      2

      "Players lead a small squad and make strategic decisions, but no large group management."

    • Progression
      4

      "Strong emphasis on leveling up, acquiring upgrades, and collecting resources."

    • Relaxation
      -1

      "Gameplay can be tense and challenging, especially on higher difficulties, but also rewarding."

    • Sensation
      3

      "Enjoyable audiovisual presentation with satisfying sound effects and atmospheric music."

    • Status
      -4

      "No social status or recognition systems; focus is on individual achievement."

    • Story
      3

      "Engaging narrative with character dialogue and lore, though some find it short or predictable."

    • Strategy
      4

      "Requires careful planning, positioning, and tactical problem solving in combat."

    • Thrill
      3

      "Tense stealth and combat encounters provide suspense and excitement."

    • Value
      3

      "Generally perceived as good value, especially on sale, with satisfying gameplay length."

    • Violence
      3

      "Combat involves shooting and killing enemies with guns and mutant abilities."

    • Survival
      4

      "Resource management and avoiding failure are key gameplay elements."

    Where to buy

    Last update: 29/04/2026