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Ys VIII: Lacrimosa of DANA similar games & best alternatives

Ys VIII: Lacrimosa of DANA

PC (Microsoft Windows), PlayStation 4, PlayStation Vita, Nintendo Switch, PlayStation 5 • 2018

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Quick resume

Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.

Global score

90/100

Genres

Action, Role-playing (RPG), Adventure

Similar games

    Pros

    • Engaging story and characters
    • Fast-paced and satisfying combat
    • Large explorable island with meaningful progression
    • Excellent soundtrack
    • High replay value and content depth

    Cons

    • Some grind and repetitive raids
    • Slow start and pacing issues
    • Dated graphics and stiff animations
    • Mandatory side content for true ending
    • Minor technical issues in early pc port

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Exploration. It leans lower than usual among comparable games on Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players can freely explore the island, choose party members, and decide when and how to engage in combat and side quests."

    • Competence
      3

      "Combat involves skillful dodging, guarding, and timing of special moves with a moderate learning curve; some grind but generally engaging challenges."

    • Competition
      -3

      "Focus is on personal progression and exploration rather than competing against others; no mention of PvP or leaderboards."

    • Continuation
      4

      "Players report long playtimes, replay value, and desire to continue exploring and completing side content."

    • Cooperation
      -2

      "Gameplay centers on individual control of party members and solo exploration; some cooperative elements in story but no multiplayer cooperation emphasized."

    • Creativity
      2

      "Players can upgrade weapons, craft items, and customize skills; exploration and base building add creative elements."

    • Domination
      -4

      "Interactions emphasize mutual respect and shared goals; no evidence of exerting control or superiority over others."

    • Escapism
      5

      "Strong immersion in a fantasy island adventure with engaging story and music, providing a clear escape from real life."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting
      3

      "Players try different characters, skills, and explore new areas; some routine grinding but overall encourages experimentation."

    • Exploration
      5

      "Exploration of a large island with new areas unlocking over time is a core gameplay element highly praised by players."

    • Expression
      2

      "Character and weapon upgrades, crafting, and base building allow some degree of self-expression."

    • Fantasy
      5

      "Set in a fictional island with supernatural elements, mythical creatures, and fantasy storylines."

    • Fellowship
      3

      "Strong sense of community with castaways and party members; players form attachments to characters and village."

    • Growth
      4

      "Players develop skills, unlock abilities, and progress through story and side quests, learning mechanics along the way."

    • Health
      -4

      "Typical sedentary gameplay with no physical activity; some players mention fatigue but no physical engagement."

    • Idle
      -3

      "Requires continuous attention and active engagement in combat and exploration; not a casual or idle experience."

    • Intimacy
      3

      "Players develop emotional connections with characters and community; meaningful social interactions within the story."

    • Leadership
      2

      "Players manage party composition and village development, guiding progression but no explicit leadership over others."

    • Progression
      5

      "Strong emphasis on collecting items, upgrading weapons, unlocking skills, and expanding the village."

    • Relaxation
      3

      "Balanced challenge with satisfying combat and exploration; some players find it relaxing and immersive."

    • Sensation
      3

      "Enjoyable music, visual environments, and satisfying combat feedback provide sensory stimulation."

    • Status
      -3

      "Focus is on personal achievement and story progression rather than social recognition or popularity."

    • Story
      5

      "Highly praised narrative with engaging characters and plot development; story is a major motivation."

    • Strategy
      3

      "Combat requires timing, skill choice, and enemy pattern recognition; some strategic planning involved."

    • Thrill
      3

      "Combat and exploration provide moments of tension and excitement, especially boss fights and raids."

    • Value
      4

      "Players report high satisfaction with content amount, replay value, and overall quality for price."

    • Violence
      3

      "Combat involves defeating enemies and bosses with action-oriented attacks; violence is stylized and fantasy-based."

    • Survival
      4

      "Survival elements in story and gameplay such as gathering resources, defending village, and overcoming threats."

    Last update: 29/04/2026