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Ys VIII: Lacrimosa of DANA

PlayStation 5, Nintendo Switch, PlayStation Vita, PC (Microsoft Windows), PlayStation 4 • 2018

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Quick resume

Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.

Global score

90/100

Genres

Action, Role-playing (RPG), Adventure

Pros

  • Engaging story and characters
  • Fast-paced and satisfying combat
  • Large explorable island with meaningful progression
  • Excellent soundtrack
  • High replay value and content depth

Cons

  • Some grind and repetitive raids
  • Slow start and pacing issues
  • Dated graphics and stiff animations
  • Mandatory side content for true ending
  • Minor technical issues in early pc port

Motivations

  • Autonomy
    4

    "Players can freely explore the island, choose party members, and decide when and how to engage in combat and side quests."

  • Competence
    3

    "Combat involves skillful dodging, guarding, and timing of special moves with a moderate learning curve; some grind but generally engaging challenges."

  • Competition
    -3

    "Focus is on personal progression and exploration rather than competing against others; no mention of PvP or leaderboards."

  • Continuation
    4

    "Players report long playtimes, replay value, and desire to continue exploring and completing side content."

  • Cooperation
    -2

    "Gameplay centers on individual control of party members and solo exploration; some cooperative elements in story but no multiplayer cooperation emphasized."

  • Creativity
    2

    "Players can upgrade weapons, craft items, and customize skills; exploration and base building add creative elements."

  • Domination
    -4

    "Interactions emphasize mutual respect and shared goals; no evidence of exerting control or superiority over others."

  • Escapism
    5

    "Strong immersion in a fantasy island adventure with engaging story and music, providing a clear escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    3

    "Players try different characters, skills, and explore new areas; some routine grinding but overall encourages experimentation."

  • Exploration
    5

    "Exploration of a large island with new areas unlocking over time is a core gameplay element highly praised by players."

  • Expression
    2

    "Character and weapon upgrades, crafting, and base building allow some degree of self-expression."

  • Fantasy
    5

    "Set in a fictional island with supernatural elements, mythical creatures, and fantasy storylines."

  • Fellowship
    3

    "Strong sense of community with castaways and party members; players form attachments to characters and village."

  • Growth
    4

    "Players develop skills, unlock abilities, and progress through story and side quests, learning mechanics along the way."

  • Health
    -4

    "Typical sedentary gameplay with no physical activity; some players mention fatigue but no physical engagement."

  • Idle
    -3

    "Requires continuous attention and active engagement in combat and exploration; not a casual or idle experience."

  • Intimacy
    3

    "Players develop emotional connections with characters and community; meaningful social interactions within the story."

  • Leadership
    2

    "Players manage party composition and village development, guiding progression but no explicit leadership over others."

  • Progression
    5

    "Strong emphasis on collecting items, upgrading weapons, unlocking skills, and expanding the village."

  • Relaxation
    3

    "Balanced challenge with satisfying combat and exploration; some players find it relaxing and immersive."

  • Sensation
    3

    "Enjoyable music, visual environments, and satisfying combat feedback provide sensory stimulation."

  • Status
    -3

    "Focus is on personal achievement and story progression rather than social recognition or popularity."

  • Story
    5

    "Highly praised narrative with engaging characters and plot development; story is a major motivation."

  • Strategy
    3

    "Combat requires timing, skill choice, and enemy pattern recognition; some strategic planning involved."

  • Thrill
    3

    "Combat and exploration provide moments of tension and excitement, especially boss fights and raids."

  • Value
    4

    "Players report high satisfaction with content amount, replay value, and overall quality for price."

  • Violence
    3

    "Combat involves defeating enemies and bosses with action-oriented attacks; violence is stylized and fantasy-based."

  • Survival
    4

    "Survival elements in story and gameplay such as gathering resources, defending village, and overcoming threats."

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    Last update: 06/03/2026