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Sniper Elite

Wii, PC (Microsoft Windows), Xbox, Mac, PlayStation 2 • 2009

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Quick resume

As World War II draws to a close, the first covert battles of the Cold War begin. Caught in the life and death struggle between Soviets and Germans in war-torn Berlin, you control the fate of a lone American OSS Sniper.

Global score

76/100

Genres

Action, Tactical, Strategy, Simulator, Shooter

Pros

  • Realistic sniping mechanics with ballistics
  • Multiple mission approaches and tactical freedom
  • Immersive wwii atmosphere and sound design
  • Challenging ai and gameplay
  • Good value especially on sale

Cons

  • Dated graphics and clunky controls
  • Slippery movement and awkward inventory
  • Limited multiplayer and cooperative modes
  • Some ai inconsistencies and bugs
  • Minimal story and character development

Motivations

  • Autonomy
    4

    "Players have freedom to choose stealth or aggressive approaches and multiple paths to complete missions, allowing personal tactical decisions."

  • Competence
    4

    "The game requires skillful sniping with realistic ballistics, managing wind, gravity, heartbeat, and precise aiming, providing challenging gameplay."

  • Competition
    -3

    "Focus is primarily on single-player experience with no active multiplayer community; emphasis on personal challenge rather than competing with others."

  • Continuation
    3

    "Players report long playtimes and replayability due to mission variety and multiple approaches, encouraging extended engagement."

  • Cooperation
    -4

    "The game is mainly a solo stealth and sniping experience with no cooperative modes on PC and limited multiplayer."

  • Creativity
    3

    "Players can creatively approach missions using stealth, traps, or direct combat, and choose different routes and tactics."

  • Domination
    -4

    "Interactions are balanced with AI enemies; no evidence of player dominance or toxic behavior in reviews."

  • Escapism
    4

    "Players use the game to immerse in WWII sniper scenarios, escaping real life through atmospheric and tense gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia, with no obligation or external pressure reported."

  • Experimenting
    3

    "The game encourages experimentation with different playstyles, routes, and tactics to complete missions."

  • Exploration
    2

    "Maps offer multiple paths and vantage points, but are mostly urban and somewhat repetitive, limiting extensive exploration."

  • Expression
    -3

    "Limited character customization or avatar personalization; focus is on gameplay rather than self-expression."

  • Fantasy
    -4

    "The game emphasizes realistic WWII scenarios, ballistics, and tactical stealth rather than imaginative or fictional elements."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction; multiplayer is mostly defunct."

  • Growth
    3

    "Players develop skills in sniping, stealth, and tactical planning, learning realistic ballistics and enemy behavior."

  • Health
    -4

    "Sedentary gameplay typical of shooters; no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not suited for background or idle play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; gameplay is individual and task-focused."

  • Leadership
    -4

    "No player leadership roles; gameplay centers on individual actions without managing or guiding others."

  • Progression
    3

    "Players accumulate weapons, ammo, and upgrades; mission completion and scoring provide a sense of advancement."

  • Relaxation
    -2

    "Gameplay is tense and challenging, requiring patience and focus rather than relaxation or flow."

  • Sensation
    3

    "Bullet cam and sound design provide sensory stimulation and excitement during successful shots."

  • Status
    -4

    "Little social recognition or status gained; achievements and multiplayer rankings are minimal or defunct."

  • Story
    1

    "Story is minimal and secondary to gameplay; some narrative context but not deeply immersive."

  • Strategy
    4

    "Strong emphasis on tactical planning, stealth, and problem solving to approach missions effectively."

  • Thrill
    4

    "Gameplay involves suspense, risk of death, and relief from successful stealth or sniper shots."

  • Value
    4

    "Highly recommended especially on sale; good value for money given gameplay depth and nostalgia."

  • Violence
    4

    "Focus on lethal combat, sniping, and graphic kill cams depicting violent outcomes."

  • Survival
    3

    "Players must avoid detection and death, manage resources like health packs and ammo, and survive enemy patrols."

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    Last update: 06/03/2026