Hitman: Codename 47 similar games & best alternatives
Hitman: Codename 47
2007
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Quick resume
As the enigmatic Hitman, you must use stealth and tactical problem solving to enter, execute and exit your assignment with minimum attention and maximum effectiveness. For a price, you have access to the most devious devices, but how you use them will determine if you retire as a millionaire or get permanently retired.
Global score
71/100
Genres
Action, Adventure, Shooter, Tactical
Similar games
Pros
- Innovative stealth gameplay with disguise mechanics
- Engaging story and atmosphere
- Challenging and rewarding missions
- Memorable soundtrack by jesper kyd
- Nostalgic value for fans of the series
Cons
- Clunky and outdated controls
- Poor ai and inconsistent enemy behavior
- Lack of save checkpoints increases frustration
- Technical issues on modern systems
- Some missions are tedious or unbalanced
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Status, Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to choose approaches, weapons, disguises, and paths to complete missions, though often one main way is intended."
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Competence4
"High skill and trial-and-error required to master stealth mechanics and mission puzzles; game punishes mistakes harshly."
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Competition-4
"Focus is on individual stealth and puzzle solving without competitive or ranked elements."
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Continuation2
"Players report replaying missions multiple times due to difficulty and enjoyment, though some frustration with bugs and difficulty."
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Cooperation-5
"Entirely single-player experience focused on individual objectives and stealth."
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Creativity3
"Players encouraged to experiment with disguises, weapons, and routes to solve mission puzzles creatively."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are single-player and non-confrontational socially."
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Escapism3
"Players use the game as a challenging immersive experience to escape reality, though some frustration noted."
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Expectation-4
"Players engage voluntarily out of interest and nostalgia; no obligation or external pressure reported."
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Experimenting3
"Game encourages exploration of different strategies and approaches to missions, though some missions have limited options."
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Exploration2
"Large maps with multiple areas to explore, but some missions are more linear or repetitive."
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Expression3
"Disguise system allows players to customize appearance to blend in, supporting self-expression in gameplay."
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Fantasy2
"Game features a fictional story about a cloned assassin with some exaggerated elements, but grounded in plausible settings."
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Fellowship-5
"No multiplayer or social community features; purely solo experience."
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Growth3
"Players learn mission layouts, enemy patterns, and stealth tactics through repeated attempts and experimentation."
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Health-5
"Sedentary gameplay with no physical activity or health-related mechanics."
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Idle-3
"Requires focused attention and planning; not a casual or background game."
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Intimacy-5
"No social or emotional connections formed; single-player stealth game."
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Leadership-5
"No leadership or group management; player acts independently."
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Progression2
"Players accumulate money to buy weapons and equipment between missions, but progression is limited within missions."
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Relaxation-2
"Game is challenging and sometimes frustrating, requiring patience and focus rather than relaxation."
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Sensation2
"Soundtrack and atmosphere provide immersive sensory experience, though graphics and effects are dated."
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Status-5
"No social recognition or status systems; focus is on individual gameplay."
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Story3
"Narrative about Agent 47's origins and missions provides engaging context and motivation."
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Strategy4
"Strong emphasis on planning, observation, and problem solving to complete missions stealthily."
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Thrill3
"Tension from stealth mechanics and risk of failure creates suspense and excitement."
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Value3
"Players find value in nostalgic experience, story, and challenge, especially at discounted price."
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Violence4
"Core gameplay involves assassinations, use of weapons, and combat, though stealth is encouraged."
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Survival3
"Players must avoid detection and death, managing resources and stealth to survive missions."
Last update: 29/04/2026