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Sniper Elite 3

PC (Microsoft Windows), Xbox 360, PlayStation 3 • 2014

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Quick resume

Sniper Elite 3 is a tactical third-person shooter that combines stealth, gameplay choice and genre-defining ballistics with huge, open levels and the exotic terrain of World War 2 North Africa.

Global score

82/100

Genres

Action, Adventure, Shooter, Simulator, Tactical

Similar games

    Pros

    • Realistic stealth and sniping mechanics
    • Large open maps with multiple tactical approaches
    • Detailed x-ray kill cam and graphics
    • Co-op campaign and survival modes
    • Weapon customization and progression

    Cons

    • Weak enemy ai and scripted behaviors
    • Short single player campaign
    • Repetitive mission design
    • Multiplayer is niche and often empty
    • Price and dlc cost concerns

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Competition, Value, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose approach, paths, and tactics in open maps with stealth or combat options."

    • Competence
      3

      "Game requires skillful aiming, stealth, and tactical planning with realistic ballistics and feedback."

    • Competition
      -2

      "Focus is mainly on single player and co-op play; multiplayer exists but is niche and less emphasized."

    • Continuation
      2

      "Players report long play sessions and replayability due to open maps and multiple approaches."

    • Cooperation
      3

      "Co-op campaign and survival modes encourage teamwork; multiplayer modes exist but are less active."

    • Creativity
      3

      "Players can customize weapons and choose different tactical approaches to missions."

    • Domination
      -3

      "Interactions emphasize stealth and balanced encounters rather than exerting dominance over others."

    • Escapism
      4

      "Players use the game as immersive WWII sniper experience and stress relief through stealth gameplay."

    • Expectation
      -3

      "Players engage voluntarily for enjoyment; some criticism of price but mostly intrinsic motivation."

    • Experimenting
      3

      "Open levels and multiple paths encourage trying different strategies and tactics."

    • Exploration
      3

      "Large, open maps with multiple routes and collectibles encourage exploration."

    • Expression
      2

      "Weapon customization and loadout selection allow some player expression."

    • Fantasy
      -2

      "Game is grounded in WWII realism with authentic weapons and settings, despite some dramatization."

    • Fellowship
      2

      "Community aspects exist mainly in co-op and multiplayer, but single player is common."

    • Growth
      3

      "Players develop skills in stealth, ballistics, and tactics; leveling system and challenges support growth."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle
      -3

      "Requires focused attention and planning; not suited for idle or casual background play."

    • Intimacy
      -4

      "Social interactions are limited to gameplay cooperation; no close personal relationships emphasized."

    • Leadership
      1

      "Some leadership elements in co-op play but mostly individual tactical decisions."

    • Progression
      3

      "Players unlock weapon upgrades, new gear, and ranks through gameplay and challenges."

    • Relaxation
      1

      "Game balances tension and stealth pacing but can be stressful at higher difficulties."

    • Sensation
      3

      "Detailed graphics, sound design, and X-ray kill cams provide sensory stimulation and excitement."

    • Status
      -2

      "Recognition mostly limited to in-game achievements; multiplayer status less prominent due to low player base."

    • Story
      -1

      "Story is minimal and functional, serving mainly as context for missions rather than deep narrative."

    • Strategy
      4

      "Strong emphasis on tactical planning, stealth, and problem solving in mission approaches."

    • Thrill
      3

      "Suspense from stealth and risk of detection creates thrilling moments."

    • Value
      -1

      "Some players criticize price and DLC costs; others find good value especially on sale."

    • Violence
      4

      "Gameplay centers on combat, sniping, and destruction with graphic kill cams."

    • Survival
      2

      "Players must avoid detection and manage health and resources to survive missions."

    Last update: 29/04/2026