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Storyteller

iOS, Nintendo Switch, Android, PC (Microsoft Windows) • 2023

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Quick resume

Storyteller is an award-winning puzzle game about building stories. Start with a title, settings and characters and create a story that fits the story’s description. Play with stories of love, intrigue, crime, monsters, betrayal, and more!

Global score

88/100

Genres

Adventure, Indie, Visual Novel, Point-and-click, Simulator, Puzzle

Pros

  • Unique and creative puzzle mechanics
  • Charming art style and animations
  • Engaging narrative and literary references
  • Pleasant music and narrator
  • Encourages experimentation and multiple solutions

Cons

  • Very short gameplay (~2 hours)
  • Limited replayability and content
  • Some achievements feel artificial or frustrating
  • Lack of sandbox or user-generated content
  • Price considered high for length by many players

Motivations

  • Autonomy
    2

    "Players arrange characters and scenes to create stories within given constraints, allowing some freedom but within preset story goals."

  • Competence
    3

    "Puzzles require logical thinking and experimentation to solve, with increasing challenge toward the end."

  • Competition
    -4

    "Single-player puzzle experience focused on personal problem solving without competitive elements."

  • Continuation
    -3

    "Game is short (~2 hours), with limited replayability; players often finish quickly and desire more content."

  • Cooperation
    -4

    "Primarily single-player; some players mention playing with friends but no built-in cooperative mechanics."

  • Creativity
    4

    "Players creatively combine characters and scenes to craft stories; multiple solutions and experimentation encouraged."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; cooperative and individual puzzle solving."

  • Escapism
    3

    "Players enjoy the charming, relaxing atmosphere and imaginative storytelling as a form of pleasant distraction."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no pressure or obligation reported."

  • Experimenting
    4

    "Encouraged to try different story combinations and puzzle solutions; players enjoy tinkering with possibilities."

  • Exploration
    2

    "Some discovery in story outcomes and hidden achievements, but limited map or environment exploration."

  • Expression
    3

    "Players express creativity through story construction and character placement, though within predefined assets."

  • Fantasy
    4

    "Game involves imaginative fiction, fairy tales, and literary references in a stylized comic-book format."

  • Fellowship
    -3

    "Mostly solo play; some social sharing and playing with friends mentioned but no strong community features."

  • Growth
    2

    "Players develop puzzle-solving skills and learn character interactions, though limited by short content."

  • Health
    -5

    "No physical activity involved; sedentary puzzle gameplay."

  • Idle
    -4

    "Requires focused attention to solve puzzles; not designed for background or idle play."

  • Intimacy
    -4

    "No close relationship formation; social interaction is minimal and surface-level at best."

  • Leadership
    -5

    "No leadership or management roles; purely individual puzzle solving."

  • Progression
    2

    "Progression through unlocking new puzzles and achievements, but no complex item or upgrade systems."

  • Relaxation
    4

    "Players describe the game as cozy, charming, and relaxing with pleasant music and art."

  • Sensation
    3

    "Enjoyable visual style, animations, and soundtrack provide sensory pleasure and emotional engagement."

  • Status
    -5

    "No social status or recognition systems; achievements are personal and not publicly ranked."

  • Story
    4

    "Strong narrative immersion through creating and interpreting multiple mini-stories and literary references."

  • Strategy
    3

    "Requires logical thinking and planning to arrange story elements to meet puzzle goals."

  • Thrill
    -3

    "Low suspense or risk; gameplay is calm and contemplative rather than thrilling."

  • Value
    -2

    "Many players feel the game is overpriced for its short length and limited content."

  • Violence
    -3

    "Some violent story elements exist but gameplay focuses on story construction rather than combat."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable, low-risk puzzle environment."

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    Last update: 06/03/2026