Solo Leveling: ARISE OVERDRIVE similar games & best alternatives

Solo Leveling: ARISE OVERDRIVE

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

Should you play it?

Solo Leveling, the webtoon with 14.3 billion views worldwide, is now an action RPG game! Help our hero grow from his humble E-Rank beginnings.

What works
  • Faithful adaptation of solo leveling story
  • Engaging and skillful combat mechanics
  • No microtransactions or pay-to-win elements
  • Cooperative multiplayer content
  • Deep character and weapon customization
Things to keep in mind
  • Grindy progression and repetitive missions
  • Technical issues and bugs especially in co-op
  • Always-online requirement causes lag
  • Limited communication options in multiplayer
  • Some story pacing and content length concerns

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Sword Art Online: Fatal Bullet

  • Soulworker

  • GOD EATER 3

  • Darkstone

  • MEGATON MUSASHI W: WIRED

  • Granblue Fantasy: Relink

  • STRANGER OF PARADISE FINAL FANTASY ORIGIN

  • Toukiden 2

  • Fate/EXTELLA LINK

Hidden Gems

Less popular games with surprisingly high similarity

  • Darkstone

  • Ys X: Nordics

  • DAIMON BLADES

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Fate/EXTELLA LINK

  • Progression

    Assassin's Creed® Origins

  • Autonomy

    Rocketbirds 2 Evolution

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Solo Leveling: ARISE OVERDRIVE: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Violence. It leans lower than usual among comparable games on Intimacy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose weapons, customize characters, and decide playstyle in both singleplayer and co-op modes."

    Capsule for Rocketbirds 2 Evolution Rocketbirds 2 Evolution

    "Players can customize builds, choose weapons freely, and decide playstyle; some missions lock character choice but co-op allows more freedom."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful dodging and combo execution; boss fights are challenging and rewarding; some grind involved for upgrades."

    Capsule for Sundered®: Eldritch Edition Sundered®: Eldritch Edition

    "Combat involves skillful timing of blocks, parries, dodges, and combos; boss fights require pattern mastery; grind progression offers challenge."

  • Competition

    Game with the same Competition vibe

    -2

    "Focus is mostly on personal progression and co-op play rather than ranked or leaderboard competition."

    Capsule for Noobs Are Coming Noobs Are Coming

    "Focus is mostly on personal progression and co-op play rather than ranked or PvP competition."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long playtimes and habitual grinding with strong attachment to build progression."

    Capsule for The Slormancer The Slormancer

    "Players report long play sessions, habitual grinding, and attachment to progression and character development."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Co-op multiplayer is well supported and integrated, allowing players to team up for missions and bosses."

    Capsule for Nioh 2 – The Complete Edition Nioh 2 – The Complete Edition

    "Co-op raids and multiplayer dungeons are supported and encouraged, though some technical issues exist."

  • Creativity

    Game with the same Creativity vibe

    3

    "Customization of team members, weapons, and skill builds allows creative experimentation with playstyles."

    Capsule for Yet Another Zombie Survivors Yet Another Zombie Survivors

    "Customization of character builds, weapon skill trees, and hunter team composition allows creative playstyles."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions emphasize shared goals and mutual respect; no evidence of trash talk or power imposition."

    Capsule for Ni no Kuni™ II: Revenant Kingdom Ni no Kuni™ II: Revenant Kingdom

    "Interactions emphasize cooperation and shared goals; no evidence of power imposition or trash talk."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game to immerse themselves in a fantasy world, escaping real life with engaging story, atmosphere, and combat."

    Capsule for Silver Silver

    "Players use the game to immerse in the Solo Leveling universe and escape real life through fantasy combat and progression."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and fandom; no indication of obligation or pressure."

    Capsule for Fate/Samurai Remnant Fate/Samurai Remnant

    "Players engage voluntarily out of interest and fandom; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with builds, weapon classes, and character designs; some routine grinding but also novelty."

    Capsule for ATLYSS ATLYSS

    "Players experiment with different builds, weapons, and hunter combinations; some routine grinding but also build variety."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of dungeons and arenas, but mostly linear progression through known environments."

    Capsule for Swords and Sandals 2 Redux Swords and Sandals 2 Redux

    "Some exploration of dungeons and areas, but mostly mission-based with limited open-world elements."

  • Expression

    Game with the same Expression vibe

    2

    "Customization of hunters and cosmetics allows some self-expression, though UI changes have mixed reception."

    Capsule for Hunt: Showdown 1896 Hunt: Showdown 1896

    "Customization of characters and hunters with gear and cosmetics allows some self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy theme with anime-style servants, mythical characters, and supernatural combat."

    Capsule for Fate/EXTELLA LINK Fate/EXTELLA LINK

    "Strong fantasy theme based on Solo Leveling anime/manhwa with supernatural powers, shadow armies, and epic boss fights."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Community and co-op play foster social connection, though many play solo."

    Capsule for LEGO® Worlds LEGO® Worlds

    "Community and co-op play foster social connection, though communication is limited to emotes."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills and knowledge over time, learning complex mechanics and improving builds."

    Capsule for Primordialis Primordialis

    "Players develop skills, optimize builds, and progress through challenging content, learning mechanics over time."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience with no physical activity or health-related features."

    Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and progression; not designed for idle or background play."

    Capsule for Sword Art Online: Fatal Bullet Sword Art Online: Fatal Bullet

    "Requires focused attention during combat and progression; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -3

    "Social interactions are mostly surface-level co-op without deep emotional connections."

    Capsule for Zombie Army 4: Dead War Zombie Army 4: Dead War

    "Social interactions are surface-level, limited to co-op and emotes without deep emotional sharing."

  • Leadership

    Game with the same Leadership vibe

    -2

    "Players mostly participate collaboratively or individually; no strong evidence of leadership or authoritative roles."

    Capsule for Nioh 3 Nioh 3

    "Players mostly participate collaboratively; no strong evidence of leadership or authoritative roles."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on accumulating items, gear upgrades, and character leveling."

    Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

    "Strong emphasis on accumulating gear, upgrading weapons, leveling characters, and crafting."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find flow and catharsis in gameplay, but others report frustration and tension from bugs and grind."

    Capsule for Mount & Blade II: Bannerlord Mount & Blade II: Bannerlord

    "Some players find the combat flow satisfying and cathartic, though grind and bugs can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    4

    "Visual effects, animations, sound, and cinematic battles provide strong sensory stimulation and excitement."

    Capsule for Injustice: Gods Among Us Ultimate Edition Injustice: Gods Among Us Ultimate Edition

    "Visuals, animations, and combat effects provide strong sensory stimulation and excitement."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through online play and unlocks, but limited social status emphasis."

    Capsule for Pool Nation FX Lite Pool Nation FX Lite

    "Some social recognition through co-op play and character progression, but limited emphasis on status."

  • Story

    Game with the same Story vibe

    3

    "Narrative immersion via story mode and character episodes, though story mode is mostly cutscene-based."

    Capsule for GUILTY GEAR Xrd REV 2 GUILTY GEAR Xrd REV 2

    "Narrative immersion through cutscenes and story missions based on Solo Leveling plot, though some parts are rushed."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and build customization require tactical thinking; boss fights demand pattern recognition and planning."

    Capsule for Titan Quest II Titan Quest II

    "Combat and build optimization require planning and tactical thinking; boss fights demand pattern recognition."

  • Thrill

    Game with the same Thrill vibe

    3

    "Boss fights and challenging areas provide suspense and excitement, though not extreme or constant tension."

    Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

    "Boss fights and challenging content provide suspense and adrenaline; some players enjoy the tension."

  • Value

    Game with the same Value vibe

    2

    "Generally perceived as worthwhile for fans, though some note short length and technical issues affect value."

    Capsule for Life is Strange: Reunion Life is Strange: Reunion

    "Generally perceived as good value for fans; some complaints about grind and content length but no microtransactions."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating monsters and bosses with flashy attacks and destruction."

    Capsule for Ys IX: Monstrum Nox Ys IX: Monstrum Nox

    "Combat involves defeating monsters and bosses with flashy attacks and destruction."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid failure and manage resources in challenging boss fights, but game is not focused on survival mechanics."

    Capsule for Granblue Fantasy: Relink Granblue Fantasy: Relink

    "Players must avoid failure in boss fights and manage resources, though not a hardcore survival game."

Last update: 01/06/2026