Ravenous Devils similar games & best alternatives

Ravenous Devils

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5, Xbox One, Xbox Series X|S • 2022

Should you play it?

A horror cooking simulator where the secret ingredient is crime. Improve your shops, buy new tools, expand your menu, and above all, make your customers happy.

What works
  • Unique dark theme and story
  • Engaging time management gameplay
  • Good value for price
  • Strong visual style and animations
  • Compelling characters and narrative
Things to keep in mind
  • Short game length
  • Some repetitive gameplay
  • Minor bugs reported
  • Limited upgrade depth
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • FROM ASHES, BLOOM

  • Deck of Haunts

  • Swarm Queen

  • Goobies

  • Gun Wings

  • Noobs Want to Live

  • WitchHand

  • Strike Suit Zero: Director's Cut

  • Gun Frog

Hidden Gems

Less popular games with surprisingly high similarity

  • Swarm Queen

  • Gun Wings

  • Gun Frog

If you liked…

Recommendations by what you enjoyed most

  • Value

    One Finger Death Punch

  • Violence

    Lucius Demake

  • Escapism

    Brutal Orchestra

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ravenous Devils: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Exploration.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players control two characters with unique abilities and can explore multiple locations, combining clues and making decisions, indicating moderate autonomy."

    Capsule for Blackwell Deception Blackwell Deception

    "Players control two characters with distinct tasks and can choose upgrade paths and strategies, allowing some freedom in managing actions."

  • Competence

    Game with the same Competence vibe

    3

    "Game involves skillful time and task management with increasing difficulty, including mental math challenges and multitasking under time pressure."

    Capsule for Meowjiro Meowjiro

    "The game requires multitasking and timing skills to efficiently manage tasks, with increasing challenge as the game progresses."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on personal progression and management without competitive or ranked elements."

    Capsule for Laundry Store Simulator Laundry Store Simulator

    "Focus is on personal progression and management without competitive or ranked elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report being engaged enough to play in one sitting and desire more content, though the game is short and some find it easy to complete."

    Capsule for Dead Take Dead Take

    "Many players report playing through the entire game in one sitting and some desire more content, indicating engagement but also noting the game is short."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Gameplay centers on controlling two characters but as a single player; no multiplayer or social cooperation."

    Capsule for American Arcadia American Arcadia

    "Gameplay centers on managing two characters controlled by the player, with no multiplayer or cooperative play."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some customization in upgrading tools and managing the shop, but core gameplay follows a set loop."

    Capsule for Gemporium: A Cute Mining Sim Gemporium: A Cute Mining Sim

    "Players can customize characters and shops and choose upgrade paths, but core gameplay loop remains consistent."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over other players; interactions are single-player focused."

    Capsule for Tails of Iron 2: Whiskers of Winter Tails of Iron 2: Whiskers of Winter

    "No evidence of exerting control over other players; interactions are single-player focused."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark, surreal themes and immersive world provide strong escape from reality."

    Capsule for Brutal Orchestra Brutal Orchestra

    "Dark, macabre theme and immersive story provide a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun and interest; no indication of obligation or external pressure."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "Players engage voluntarily for fun and interest; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some experimentation with upgrade paths and mini-games, but overall gameplay loop is repetitive and incremental."

    Capsule for Idle Fishing Idle Fishing

    "Some experimentation with upgrade order and strategies is possible, but gameplay loop is repetitive."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Gameplay is confined to a workshop environment with no open-world exploration or discovery."

    Capsule for Rover Mechanic Simulator Rover Mechanic Simulator

    "Gameplay confined to a few floors of a building with no open-world exploration."

  • Expression

    Game with the same Expression vibe

    3

    "Players can customize character costumes and accessories, expressing personal aesthetic preferences."

    Capsule for Fairy Fencer F Fairy Fencer F

    "Players can customize character appearances and shop aesthetics."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Strong surreal and imaginative setting with macabre yet whimsical themes and non-human characters."

    Capsule for Birth Birth

    "Strongly imaginative and macabre fiction inspired by Sweeney Todd and dark humor."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience."

    Capsule for FRONT MISSION 1st: Remake FRONT MISSION 1st: Remake

    "Minimal social interaction; primarily a solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills in multitasking and time management, and progress through unlocking upgrades and ingredients."

    Capsule for Wrap House Simulator🌯 Wrap House Simulator🌯

    "Players learn to manage multitasking and timing, and unlock upgrades to improve efficiency."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and multitasking; no idle or background play."

    Capsule for PixelJunk™ Monsters Ultimate PixelJunk™ Monsters Ultimate

    "Requires constant attention and multitasking; not suitable for idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "No evidence of forming close relationships through gameplay; mostly individual experience."

    Capsule for Chuzzle Deluxe Chuzzle Deluxe

    "No evidence of forming close relationships; focus is on gameplay mechanics."

  • Leadership

    Game with the same Leadership vibe

    -4

    "Player controls own characters but no leadership or management of other players."

    Capsule for Rogue Voltage Rogue Voltage

    "Player controls characters but no leadership over others or group management."

  • Progression

    Game with the same Progression vibe

    4

    "Players accumulate money, unlock recipes, upgrade restaurants, and gain new equipment as part of progression."

    Capsule for Kebab Chefs! - Restaurant Simulator Kebab Chefs! - Restaurant Simulator

    "Players accumulate upgrades, unlock recipes, and expand their business."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some find the game relaxing and immersive, others find it intense or tedious due to multitasking and bugs."

    Capsule for Saloon Simulator: Prologue Saloon Simulator: Prologue

    "Some find the gameplay relaxing and cozy, others find it stressful due to multitasking."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual style, sound design, and dark humor provide sensory and emotional stimulation."

    Capsule for Wittle Mistakes - Prologue Wittle Mistakes - Prologue

    "Strong visual style, animations, and dark humor provide sensory and emotional stimulation."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    3

    "Engaging narrative with characters and plot, though relatively short and simple."

    Capsule for Mika and The Witch's Mountain Mika and The Witch's Mountain

    "Engaging narrative inspired by Sweeney Todd with character interactions and plot development."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning menus, managing resources, and prioritizing tasks to optimize performance."

    Capsule for Lemon Cake Lemon Cake

    "Requires planning and prioritizing tasks to optimize efficiency and resource management."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some tension from managing difficult tasks, but overall controlled and predictable gameplay experience."

    Capsule for Consume Me Consume Me

    "Some tension from managing multiple tasks and risk of being caught in endless mode, but overall controlled gameplay."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for excellent entertainment value at a low price."

    Capsule for One Finger Death Punch One Finger Death Punch

    "Highly praised for providing good entertainment value at a low price."

  • Violence

    Game with the same Violence vibe

    5

    "Central theme is violent killings using supernatural powers and environmental manipulation."

    Capsule for Lucius Demake Lucius Demake

    "Central theme involves murder, butchery, and serving human meat; graphic and explicit violence."

  • Survival

    Game with the same Survival vibe

    1

    "Some resource management and risk of failure, but no traditional survival mechanics."

    Capsule for My Lovely Daughter My Lovely Daughter

    "Some resource management and avoiding failure elements, but no high-risk survival mechanics."

Last update: 01/06/2026