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Dave's Fun Algebra Class: Remastered

PC (Microsoft Windows), Mac • 2024

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Quick resume

Dave's Fun Algebra Class: Remastered is a strategy-based indie game inspired by Baldi's Basics, featuring chaotic and intense gameplay mixed with an old-school psychedelic artstyle. Solve math problems, meet Dave's friends, and uncover the secrets of Dave's school.

Global score

88/100

Genres

Action, Indie, Strategy

Pros

  • Free to play
  • Challenging and rewarding gameplay
  • High replayability
  • Unique characters and modes
  • Engaging soundtrack

Cons

  • Frustrating rng elements
  • High difficulty spikes
  • Some bugs and technical issues
  • Annoying enemy mechanics
  • Lack of polish in audio and visuals

Motivations

  • Autonomy
    3

    "Players have freedom to explore different modes and use various items and strategies, though some RNG elements limit full control."

  • Competence
    4

    "Game is described as challenging with skill-based mechanics; players feel rewarded by mastering difficult modes and mechanics."

  • Competition
    -3

    "No evidence of player-vs-player competition or leaderboards; focus is on personal achievement and overcoming game challenges."

  • Continuation
    4

    "Many players report high replayability and addictive qualities, returning repeatedly despite frustration."

  • Cooperation
    -5

    "Game is single-player focused with no cooperative multiplayer or teamwork elements."

  • Creativity
    1

    "Some customization in gameplay modes and strategies, but mostly follows established structures similar to Baldi's Basics."

  • Domination
    -5

    "No social dominance or power over others; gameplay is individual and not about exerting control over other players."

  • Escapism
    4

    "Players use the game as a fun distraction and stress relief, enjoying its humor and challenge."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and enjoyment, not due to obligation or external pressure."

  • Experimenting
    3

    "Players explore different modes, items, and strategies, experimenting with mechanics to improve performance."

  • Exploration
    2

    "Some exploration of game environments and secrets, but mostly within a familiar school map setting."

  • Expression
    -2

    "Limited character or environment customization; mostly uses preset assets and designs."

  • Fantasy
    3

    "Game features imaginative and surreal elements like a wheelchair-bound antagonist and exaggerated characters."

  • Fellowship
    -4

    "Minimal social interaction; players mostly experience the game solo without community integration."

  • Growth
    4

    "Players develop skills and knowledge over time, especially mastering difficult modes and mechanics."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement; not suitable for passive or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing within the game."

  • Leadership
    -5

    "No leadership or management roles; gameplay is individual without guiding others."

  • Progression
    3

    "Players collect items, achievements, and unlock modes, showing a sense of advancement."

  • Relaxation
    -2

    "Game is often described as tense and frustrating, with high difficulty and RNG elements causing stress."

  • Sensation
    3

    "Enjoyable audio and visual elements contribute to sensory stimulation and emotional engagement."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal and not publicly ranked."

  • Story
    2

    "Contains some lore and narrative elements, but story is not the main focus."

  • Strategy
    4

    "Players must plan and use logic to navigate challenges, manage items, and avoid enemies."

  • Thrill
    4

    "Game provides suspense and tension through chase sequences and difficult encounters."

  • Value
    5

    "Game is free with substantial content, providing high perceived value for time invested."

  • Violence
    2

    "Includes chase and avoidance of hostile characters, but no graphic violence; some combat-like mechanics."

  • Survival
    4

    "Players must avoid threats and manage resources to survive and progress."

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    Last update: 06/03/2026