Ken Follett's The Pillars of the Earth similar games & best alternatives

Ken Follett's The Pillars of the Earth

Mac, PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Linux, Xbox One, iOS • 2017

Should you play it?

12th century, England: In a time of poverty and war, a small town begins the construction of a cathedral to claim wealth and safety for its people. In their struggle to survive, lives and destinies intertwine. Based on Ken Follett's world-bestseller ‘The Pillars of the Earth’.

What works
  • Deep and emotional story
  • Beautiful hand-drawn art
  • Excellent voice acting and music
  • Meaningful player choices with consequences
  • Immersive medieval historical atmosphere
Things to keep in mind
  • Minimal gameplay interaction
  • Linear narrative with limited branching
  • Slow pacing especially early on
  • Lack of puzzle challenge
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • No Case Should Remain Unsolved

  • Looking Up I See Only A Ceiling

  • One Night Stand

  • Summerland

  • Evan's Remains

  • Perfect Tides

  • Old Man's Journey

  • a new life.

  • Marie's Room

Hidden Gems

Less popular games with surprisingly high similarity

  • Evan's Remains

  • Perfect Tides

  • Farewell North

If you liked…

Recommendations by what you enjoyed most

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  • Autonomy

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ken Follett's The Pillars of the Earth: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. It leans lower than usual among comparable games on Fantasy, Strategy, Competence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players make meaningful choices affecting story outcomes and character relationships, though within a linear narrative structure."

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  • Competence

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  • Competition

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  • Creativity

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  • Domination

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  • Escapism

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    "Immersive historical setting and story provide a strong escape from real life."

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    "Immersive historical setting and story provide strong escape from real life into medieval England."

  • Expectation

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    "Players engage voluntarily for intrinsic interest in story, humor, and history without obligation or pressure."

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  • Experimenting

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  • Exploration

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    "Some exploration of areas and hidden items, but mostly within familiar environments and story-driven locations."

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  • Expression

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  • Fantasy

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  • Fellowship

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  • Growth

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  • Health

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    "Sedentary gameplay typical of visual novels and point-and-click adventures."

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  • Idle

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    "Requires focused attention on dialogue and story, with minimal background or idle play."

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  • Intimacy

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  • Leadership

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    "No leadership or group management mechanics; player controls only the main character."

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  • Progression

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    "Narrative progression through story chapters rather than item or power accumulation."

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  • Relaxation

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  • Sensation

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    "Appealing hand-drawn visuals and orchestral soundtrack provide rich sensory stimulation."

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  • Status

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  • Story

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    "Core motivation is narrative immersion with a complex, emotional, and lengthy story."

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  • Strategy

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  • Thrill

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    "Some emotional tension in story outcomes but overall low suspense and risk."

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  • Value

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  • Violence

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    "Violence is only narrative (murder case) with no combat or destructive gameplay."

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  • Survival

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Last update: 01/06/2026