The Orville - Interactive Fan Experience similar games & best alternatives

The Orville - Interactive Fan Experience

PC (Microsoft Windows), Mac • 2019

Should you play it?

Step aboard the USS Orville (ECV-197), the Planetary Union's finest mid-level exploratory class cruiser. With every room on every deck recreated with painstaking accuracy, you are free to explore the ship at your leisure and engage in all manner of shenanigans!

What works
  • Highly detailed and accurate ship recreation
  • Free and continuously updated fan project
  • Strong exploration and interaction features
  • Multiplayer and roleplay support
  • Immersive sci-fi atmosphere
Things to keep in mind
  • Early access with bugs and optimization issues
  • Limited gameplay depth and progression currently
  • Multiplayer combat is basic and underpopulated
  • No vr support despite player requests
  • Some motion sickness due to camera effects

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Creature Crafter

  • Eldevin

  • Epic Snails

  • The Genesis Project

  • Plants vs. Zombies™ Garden Warfare 2: Deluxe Edition

  • AdventureQuest 3D

  • HYPERCHARGE: Unboxed

  • Orake Classic

  • Ale & Tale Tavern: First Pints

Hidden Gems

Less popular games with surprisingly high similarity

  • Creature Crafter

  • Epic Snails

  • QANGA

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Tinykin

  • Value

    Lily's Well

  • Autonomy

    Sirius

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

The Orville - Interactive Fan Experience: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Competition, Exploration. It leans lower than usual among comparable games on Strategy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players can explore space freely, choose ships, and decide their own goals such as mining, combat, or exploration."

    Capsule for Sirius Sirius

    "Players can freely explore the ship, pilot the ship and shuttles, interact with many objects, and choose their own activities without strict routines."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves managing multiple ship systems and solving puzzles, providing moderate skill challenges, though some find it simple or repetitive."

    Capsule for FAR: Changing Tides FAR: Changing Tides

    "There are some skill-based elements such as ship piloting and combat, but much of the experience is exploratory and interaction-based with moderate challenge."

  • Competition

    Game with the same Competition vibe

    1

    "Includes PvP modes and some competitive elements, but most player focus is on cooperative play and personal progression."

    Capsule for Bravery and Greed Bravery and Greed

    "Includes some PvP combat modes and multiplayer, but these are limited and not the main focus; mostly casual and cooperative play."

  • Continuation

    Game with the same Continuation vibe

    3

    "Many players report long play sessions, habitual engagement, and excitement for future updates, indicating strong desire to keep playing."

    Capsule for Sandwich Simulator Sandwich Simulator

    "Players express enthusiasm for ongoing updates and long-term engagement, with habitual exploration and roleplay potential."

  • Cooperation

    Game with the same Cooperation vibe

    3

    "Supports multiplayer with cooperative gameplay and item sharing options, enhancing teamwork."

    Capsule for Risk of Rain Returns Risk of Rain Returns

    "Supports multiplayer and cooperative roleplay, with plans for team-based combat and shared activities."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters, builds, and party composition; crafting and item management add creative elements."

    Capsule for The Bard's Tale IV: Director's Cut The Bard's Tale IV: Director's Cut

    "Players can customize personal quarters and interact with many objects; some modding and content creation potential noted."

  • Domination

    Game with the same Domination vibe

    -2

    "Multiplayer exists but is small; interactions emphasize balanced tactical play rather than dominance or trash talk."

    Capsule for Battlestar Galactica Deadlock Battlestar Galactica Deadlock

    "Multiplayer combat exists but is basic and not focused on dominance or trash talk; interactions appear balanced and respectful."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive sci-fi setting and survival challenge provide a strong escape from real life."

    Capsule for Surviving Mars Surviving Mars

    "Highly immersive sci-fi environment offering escape from real life through exploration and roleplay."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of personal interest and passion; no indication of obligation or external pressure."

    Capsule for TEKKEN 7 TEKKEN 7

    "Players engage voluntarily out of passion and interest, with no obligation or pressure; a fan-driven project."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore different ship builds, combat tactics, and sandbox activities; trial and error learning."

    Capsule for World of Sea Battle World of Sea Battle

    "Encourages exploration of ship systems, mechanics, and interaction with many features; players try new things within the sandbox."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is discovering secrets, collectibles, and new areas in large, detailed environments."

    Capsule for Tinykin Tinykin

    "Core motivation is discovering ship areas, secrets, and interacting with detailed environments."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization and crafting wheel personalization allow self-expression."

    Capsule for Darwin Project Darwin Project

    "Customization of personal quarters and character creation allows for self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "The sci-fi setting with interdimensional themes and imaginative characters provides a strong fantasy experience."

    Capsule for Star Renegades Star Renegades

    "Strongly based on sci-fi fiction and roleplaying in an imaginative universe inspired by The Orville."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer foster a sense of belonging and shared interest."

    Capsule for Satisfactory Satisfactory

    "Community and multiplayer roleplay foster a sense of belonging and shared interest."

  • Growth

    Game with the same Growth vibe

    2

    "Players learn about physics and ship mechanics through experimentation, though limited structured progression."

    Capsule for Sinking Simulator Sinking Simulator

    "Some learning involved in mastering ship controls and combat, though limited progression systems currently."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary computer gameplay with no physical activity elements."

    Capsule for War Mongrels War Mongrels

    "Typical sedentary computer gameplay with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active exploration and attention rather than passive or background play."

    Capsule for The New Flesh The New Flesh

    "Requires active exploration and interaction; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction in multiplayer, but no strong evidence of close emotional relationships."

    Capsule for GRANDMA GRANDMA

    "Social interactions exist mainly in multiplayer and roleplay, but no strong evidence of close emotional relationships."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some multiplayer roles may involve guiding or influencing others, but no strong emphasis on leadership."

    Capsule for I am not a Monster: First Contact I am not a Monster: First Contact

    "Potential for leadership in multiplayer or roleplay groups, but no strong emphasis on authoritative roles."

  • Progression

    Game with the same Progression vibe

    2

    "Some item collection and upgrades exist, but progression systems are minimal and underdeveloped."

    Capsule for pla_toon pla_toon

    "Some item collection, ship upgrades, and unlocking features, but progression systems are limited in early access."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Calm exploration and crafting offer relaxation."

    Capsule for Creatures of Ava Creatures of Ava

    "Exploration and ship touring provide a relaxing experience with moderate challenge and flow."

  • Sensation

    Game with the same Sensation vibe

    2

    "Good graphics and sound provide sensory enjoyment, though not highly stimulating or intense."

    Capsule for Farming Simulator 22 Farming Simulator 22

    "Good graphics and sound provide sensory enjoyment, though not highly intense or thrilling."

  • Status

    Game with the same Status vibe

    0

    "No strong evidence of social recognition or status seeking in reviews or gameplay."

    Capsule for Zombie Tycoon 2: Brainhov's Revenge Zombie Tycoon 2: Brainhov's Revenge

    "No strong evidence of social status or recognition systems; focus is on shared fan experience."

  • Story

    Game with the same Story vibe

    1

    "Some light narrative and lore elements, but mostly focused on sandbox and management gameplay."

    Capsule for Parkasaurus Parkasaurus

    "Some narrative elements and Easter eggs from the show, but mostly a sandbox without strong plot-driven gameplay."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some tactical elements in combat and mini-games, but overall straightforward gameplay."

    Capsule for Bud Spencer & Terence Hill - Slaps And Beans Bud Spencer & Terence Hill - Slaps And Beans

    "Limited strategic gameplay currently; some tactical elements in combat but mostly straightforward interaction."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in combat and exploration, but overall a calm and controlled experience."

    Capsule for Cornucopia® Cornucopia®

    "Some suspense in combat and exploration, but overall a controlled and calm experience."

  • Value

    Game with the same Value vibe

    5

    "Highly praised for being free with substantial content and replay value."

    Capsule for Lily's Well Lily's Well

    "Highly praised for being a free, high-quality fan project offering great content and replay value."

  • Violence

    Game with the same Violence vibe

    1

    "Includes combat and defeating enemies, but violence is mild and not a primary focus."

    Capsule for My Little Universe My Little Universe

    "Includes combat and ship battles, but violence is mild and not the primary focus."

  • Survival

    Game with the same Survival vibe

    0

    "No significant survival or threat avoidance mechanics."

    Capsule for Cat Goes Fishing Cat Goes Fishing

    "No significant survival mechanics or threat management evident."

Last update: 01/06/2026