Tokyo Xanadu eX+ similar games & best alternatives

Tokyo Xanadu eX+

PlayStation 4, PC (Microsoft Windows), Nintendo Switch • 2017

Should you play it?

Tokyo Xanadu eX+; a massive action RPG from the masters of the genre, Nihon Falcom! When high school student Kou Tokisaka encounters the nightmare realm known as the Eclipse, his world is forever changed.

What works
  • Engaging action combat
  • Rich character development and friendships
  • Immersive story with multiple endings
  • Long playtime with new game+
  • Excellent soundtrack
Things to keep in mind
  • Some repetitive dungeon design
  • Slow pacing in early story
  • Translation inconsistencies
  • Limited cosmetic customization
  • Platforming sections can be frustrating

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Titan Quest Anniversary Edition

  • The Legend of Heroes: Trails of Cold Steel IV

  • Ys X: Nordics

  • OCTOPATH TRAVELER II

  • Superdimension Neptune VS Sega Hard Girls

  • Persona® 5 Strikers

  • DRAGON QUEST HEROES™ II

  • Ys IX: Monstrum Nox

  • Sword Art Online Re: Hollow Fragment

Hidden Gems

Less popular games with surprisingly high similarity

  • Ys X: Nordics

  • Lynked: Banner of the Spark

  • POPGOES Arcade

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Marvel's Midnight Suns

  • Escapism

    Tales of Zestiria

  • Fantasy

    TROUBLESHOOTER: Abandoned Children

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Tokyo Xanadu eX+: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Leadership, Status.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely choose characters, switch party members, and customize accessories, indicating moderate autonomy."

    Capsule for Cyberdimension Neptunia: 4 Goddesses Online Cyberdimension Neptunia: 4 Goddesses Online

    "Players can freely choose characters, customize stats and equipment, and decide how to spend free time, indicating moderate player control."

  • Competence

    Game with the same Competence vibe

    3

    "Combat requires skillful use of melee, gunplay, parrying, and abilities; boss fights offer challenge especially on higher difficulties."

    Capsule for Bright Memory: Infinite Bright Memory: Infinite

    "Combat requires skillful timing, character switching, and strategy to exploit elemental weaknesses; boss fights provide challenge."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and story; no evidence of competitive or ranked modes."

    Capsule for Hellboy Web of Wyrd Hellboy Web of Wyrd

    "Focus is on personal progression and story; no evidence of ranked modes or direct competition with others."

  • Continuation

    Game with the same Continuation vibe

    4

    "Long gameplay with many hours, multiple difficulty levels, and New Game+ encourage habitual and extended play."

    Capsule for Marvel's Midnight Suns Marvel's Midnight Suns

    "Long playtime (40-70+ hours), New Game+ mode, and additional content encourage extended and habitual play."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Some cooperative elements in party-based combat, but primarily single-player experience."

    Capsule for DELTARUNE DELTARUNE

    "Party system with up to 3 characters and combo attacks suggest some cooperative mechanics, but primarily single-player experience."

  • Creativity

    Game with the same Creativity vibe

    2

    "Some customization in character builds, housing, and crafting; limited modding or creative building but player choices in skills and gear."

    Capsule for Ancient Kingdoms Ancient Kingdoms

    "Players can customize characters’ stats, equipment, and elemental affinities, allowing creative build strategies."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize mutual respect and friendship building; no evidence of exerting control or superiority over others."

    Capsule for Marvel's Midnight Suns Marvel's Midnight Suns

    "Interactions emphasize friendship and equal participation; no signs of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Immersive fantasy world, story, and characters provide strong escape from real life."

    Capsule for Tales of Zestiria Tales of Zestiria

    "Immersive story, character development, and fantasy elements provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."

    Capsule for Avowed Avowed

    "Players engage voluntarily out of interest and enjoyment; no indications of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different dungeon layouts, minion combinations, spells, and strategies to optimize play."

    Capsule for War for the Overworld War for the Overworld

    "Players experiment with different characters, elemental setups, and combat strategies; some routine dungeon crawling."

  • Exploration

    Game with the same Exploration vibe

    2

    "Exploration of dungeons and town with some discovery, but limited by fixed farm plots and story progression."

    Capsule for Rune Factory 3 Special Rune Factory 3 Special

    "Exploration of city and dungeons with some discovery of NPC stories and secrets, though dungeons can be repetitive."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization and skins available, though limited compared to other games."

    Capsule for BrainBread 2 BrainBread 2

    "Some character customization and cosmetic options available, though limited compared to other games."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a fictional dystopian world with anime-style characters, supernatural abilities, and imaginative story elements."

    Capsule for TROUBLESHOOTER: Abandoned Children TROUBLESHOOTER: Abandoned Children

    "Set in a fictional Tokyo with supernatural elements, alternate dimensions, and anime-style storytelling."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Bonding with party members and NPCs creates a sense of community and attachment."

    Capsule for Bastard Bonds Bastard Bonds

    "Strong emphasis on building friendships and bonds with party members and NPCs, fostering community feeling."

  • Growth

    Game with the same Growth vibe

    4

    "Progression through weapon and armor upgrades, skill improvement, and learning enemy patterns supports personal development."

    Capsule for EARTH DEFENSE FORCE 4.1 The Shadow of New Despair EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

    "Character progression, skill upgrades, and learning enemy patterns provide continuous personal development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience with no physical activity or health-related features."

    Capsule for NARAKA: BLADEPOINT NARAKA: BLADEPOINT

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and story; not designed for background or casual intermittent play."

    Capsule for Yakuza Kiwami 2 Yakuza Kiwami 2

    "Requires focused attention during combat and story; not designed for background or casual intermittent play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection to characters and story, but no social intimacy or relationships."

    Capsule for The Bookwalker: Thief of Tales The Bookwalker: Thief of Tales

    "Friendship events and character interactions build emotional connections, though no romance or deep intimacy."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Players follow story and quests; no evidence of leading others or managing groups."

    Capsule for HARVESTELLA HARVESTELLA

    "Players follow story-driven plans and support party members; no evidence of leading or managing others."

  • Progression

    Game with the same Progression vibe

    4

    "Strong focus on leveling characters, upgrading weapons, and unlocking skills and story content."

    Capsule for SAMURAI WARRIORS 5 SAMURAI WARRIORS 5

    "Strong focus on leveling up characters, acquiring items, and unlocking new abilities and endings."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Balanced challenge with engaging story and puzzles; some tension in combat but overall enjoyable flow."

    Capsule for BROK the InvestiGator BROK the InvestiGator

    "Balanced challenge with enjoyable combat and story; some players find pacing slow or repetitive."

  • Sensation

    Game with the same Sensation vibe

    3

    "Anime visuals, music, and combat animations provide sensory stimulation and emotional engagement."

    Capsule for AI LIMIT AI LIMIT

    "Engaging music, anime visuals, and dynamic combat provide moderate sensory stimulation and emotional fun."

  • Status

    Game with the same Status vibe

    -4

    "Achievements and social recognition are minimal; focus is on personal experience rather than social status."

    Capsule for Fairy Fencer F Fairy Fencer F

    "Achievements and social recognition are limited; focus is on personal experience rather than social status."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion with character-driven plot, multiple endings, and rich dialogue."

    Capsule for The Great Villainess: Strategy of Lily The Great Villainess: Strategy of Lily

    "Narrative immersion with character-driven plot, multiple endings, and extensive dialogue."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and dungeon mechanics require planning, timing, and tactical thinking."

    Capsule for OrbusVR: Reborn OrbusVR: Reborn

    "Combat and character builds require planning and tactical thinking, though some dungeon design is straightforward."

  • Thrill

    Game with the same Thrill vibe

    2

    "Boss fights and combat provide moments of tension and excitement, though gameplay is generally straightforward."

    Capsule for BEAR, VODKA, FALL OF BERLIN! 🐻 BEAR, VODKA, FALL OF BERLIN! 🐻

    "Boss battles and combat provide moments of suspense and excitement, but overall gameplay is controlled."

  • Value

    Game with the same Value vibe

    4

    "Long gameplay hours and rich content provide good return on investment, especially when purchased on sale"

    Capsule for Tales of Berseria™ Tales of Berseria™

    "Long gameplay, replayability, and rich content provide good return on investment, especially on sale."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves defeating monsters and bosses with weapons and magic."

    Capsule for Secrets of Grindea Secrets of Grindea

    "Combat involves defeating monsters and bosses with action attacks and combos."

  • Survival

    Game with the same Survival vibe

    1

    "Combat requires avoiding damage and managing health, but threats are moderate and forgiving."

    Capsule for Figment 2: Creed Valley Figment 2: Creed Valley

    "Combat requires avoiding damage and managing resources, but overall risk is moderate and forgiving."

Last update: 01/06/2026