The Slater similar games & best alternatives
The Slater
2018
Related articles
Quick resume
Get ready to kill drug dealers, crime bosses and anyone who stands in your way as you seek revenge for your father’s murder. The Slater is a story-driven first-person stealth-action-puzzle game that puts you in the shoes of a former cop Mark Slater.
Global score
75/100
Genres
Action, Indie
Similar games
Pros
- Engaging stealth gameplay
- Well-designed levels with multiple paths
- Immersive noir atmosphere
- Affordable price especially on sale
- Developer passion and responsiveness
Cons
- No mid-mission save or checkpoints
- Limited killing methods and equipment
- Short game length with only six missions
- Basic ai and animations
- Linear mission design limits replayability
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Violence. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
-
Autonomy3
"Players can choose different disguises and approaches to targets, exploring levels and deciding routes, though some missions have limited methods."
-
Competence3
"Requires skillful stealth, planning, and timing to avoid detection and complete objectives, with challenge increasing on higher difficulties."
-
Competition-3
"Focuses on personal stealth mastery and self-set goals like achieving high ranks; no evidence of player-versus-player or leaderboards."
-
Continuation-2
"Short game with six levels; no mid-mission saves can cause frustration and restarts, limiting long habitual play."
-
Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative elements."
-
Creativity2
"Players can experiment with different disguises and routes, but killing methods are limited and some missions are linear."
-
Domination-4
"Interactions are balanced and scripted; no evidence of exerting control or superiority over other players."
-
Escapism4
"Dark, noir atmosphere and story provide immersive escape from reality; players enjoy stress relief through stealth gameplay."
-
Expectation-4
"Players engage voluntarily out of interest and nostalgia for stealth games; no pressure or obligation reported."
-
Experimenting3
"Encourages exploration of levels and trying different disguises and paths, though killing methods remain consistent."
-
Exploration3
"Levels are well designed with multiple paths and secrets; players explore to find keycards, disguises, and alternate routes."
-
Expression2
"Some character disguise customization allows self-expression, but limited to preset outfits and no avatar personalization."
-
Fantasy3
"Fictional noir revenge story with exaggerated characters and scenarios, blending Hitman and Max Payne influences."
-
Fellowship-5
"No social or community features; strictly solo play."
-
Growth3
"Players develop stealth skills and learn level layouts to improve performance and achieve higher ranks."
-
Health-5
"No physical activity or health-related gameplay elements."
-
Idle-3
"Requires focused attention and planning; no background or casual play elements."
-
Intimacy-5
"No social or emotional relationship building; interactions are limited to NPCs in scripted contexts."
-
Leadership-5
"No leadership or group management roles; single-player experience."
-
Progression3
"Players collect disguises, keycards, and items to unlock new areas and complete missions."
-
Relaxation1
"Stealth gameplay can be tense but also rewarding and engaging, balancing challenge and flow."
-
Sensation2
"Dark atmospheric audio and visuals provide sensory engagement, though graphics and animations are basic."
-
Status-4
"No social recognition or visibility; achievements are personal and not publicly ranked."
-
Story3
"Narrative-driven with cutscenes and character development, though story is cliché and cheesy."
-
Strategy4
"Requires planning, puzzle-solving, and tactical thinking to navigate levels and eliminate targets stealthily."
-
Thrill3
"Stealth tension and risk of instant failure create suspense and excitement during missions."
-
Value3
"Affordable indie game with decent content and replayability, especially when purchased on sale."
-
Violence4
"Focus on lethal takedowns and assassinations; killing is central to gameplay with no non-lethal options."
-
Survival3
"Players must avoid detection and death; failure results in mission restart, emphasizing survival tactics."
Last update: 29/04/2026