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The Slater

PC (Microsoft Windows) • 2018

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Quick resume

Get ready to kill drug dealers, crime bosses and anyone who stands in your way as you seek revenge for your father’s murder. The Slater is a story-driven first-person stealth-action-puzzle game that puts you in the shoes of a former cop Mark Slater.

Global score

75/100

Genres

Action, Indie

Pros

  • Engaging stealth gameplay
  • Well-designed levels with multiple paths
  • Immersive noir atmosphere
  • Affordable price especially on sale
  • Developer passion and responsiveness

Cons

  • No mid-mission save or checkpoints
  • Limited killing methods and equipment
  • Short game length with only six missions
  • Basic ai and animations
  • Linear mission design limits replayability

Motivations

  • Autonomy
    3

    "Players can choose different disguises and approaches to targets, exploring levels and deciding routes, though some missions have limited methods."

  • Competence
    3

    "Requires skillful stealth, planning, and timing to avoid detection and complete objectives, with challenge increasing on higher difficulties."

  • Competition
    -3

    "Focuses on personal stealth mastery and self-set goals like achieving high ranks; no evidence of player-versus-player or leaderboards."

  • Continuation
    -2

    "Short game with six levels; no mid-mission saves can cause frustration and restarts, limiting long habitual play."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    2

    "Players can experiment with different disguises and routes, but killing methods are limited and some missions are linear."

  • Domination
    -4

    "Interactions are balanced and scripted; no evidence of exerting control or superiority over other players."

  • Escapism
    4

    "Dark, noir atmosphere and story provide immersive escape from reality; players enjoy stress relief through stealth gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia for stealth games; no pressure or obligation reported."

  • Experimenting
    3

    "Encourages exploration of levels and trying different disguises and paths, though killing methods remain consistent."

  • Exploration
    3

    "Levels are well designed with multiple paths and secrets; players explore to find keycards, disguises, and alternate routes."

  • Expression
    2

    "Some character disguise customization allows self-expression, but limited to preset outfits and no avatar personalization."

  • Fantasy
    3

    "Fictional noir revenge story with exaggerated characters and scenarios, blending Hitman and Max Payne influences."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    3

    "Players develop stealth skills and learn level layouts to improve performance and achieve higher ranks."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused attention and planning; no background or casual play elements."

  • Intimacy
    -5

    "No social or emotional relationship building; interactions are limited to NPCs in scripted contexts."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    3

    "Players collect disguises, keycards, and items to unlock new areas and complete missions."

  • Relaxation
    1

    "Stealth gameplay can be tense but also rewarding and engaging, balancing challenge and flow."

  • Sensation
    2

    "Dark atmospheric audio and visuals provide sensory engagement, though graphics and animations are basic."

  • Status
    -4

    "No social recognition or visibility; achievements are personal and not publicly ranked."

  • Story
    3

    "Narrative-driven with cutscenes and character development, though story is cliché and cheesy."

  • Strategy
    4

    "Requires planning, puzzle-solving, and tactical thinking to navigate levels and eliminate targets stealthily."

  • Thrill
    3

    "Stealth tension and risk of instant failure create suspense and excitement during missions."

  • Value
    3

    "Affordable indie game with decent content and replayability, especially when purchased on sale."

  • Violence
    4

    "Focus on lethal takedowns and assassinations; killing is central to gameplay with no non-lethal options."

  • Survival
    3

    "Players must avoid detection and death; failure results in mission restart, emphasizing survival tactics."

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    Last update: 06/03/2026