Crime Simulator: Playgrounds similar games & best alternatives

Crime Simulator: Playgrounds

PC (Microsoft Windows) • 2024

Should you play it?

Crime Simulator: Playgrounds is a short, chaotic, and hilarious entry in the Crime Simulator franchise. Throw hammers, spray pepper gas, and cause mayhem solo or with up to 4 players. Take over hideouts, complete absurd missions, and unleash destruction with the wildest weapons. No rules—just fun!

What works
  • Fun co-op multiplayer experience
  • Sandbox freedom and creative gameplay
  • Character progression and customization
  • Accessible and intuitive controls
  • Good value for price and free demo
Things to keep in mind
  • Limited content and map size in demo
  • Some bugs and technical issues
  • Combat and ai can be frustrating
  • Repetitive mission design
  • Performance optimization needed

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • KILL IT WITH FIRE! 2

  • Bean Battles

  • Avorion

  • TYRONE vs COPS

  • War Dust VR: 32v32 Battlefields

  • ANEURISM IV

  • BROKE PROTOCOL

  • Voxel Turf

  • Worbital

Hidden Gems

Less popular games with surprisingly high similarity

  • Voxel Turf

  • Worbital

  • Memoness

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Once Human

  • Cooperation

    Windlands 2

  • Escapism

    Happy Room

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Crime Simulator: Playgrounds: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation. It leans lower than usual among comparable games on Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose playstyle, character customization, and can pursue story or personal goals."

    Capsule for Once Human Once Human

    "Players have freedom to choose playstyle, approach missions creatively, and develop character stats and perks."

  • Competence

    Game with the same Competence vibe

    3

    "Game offers skill progression, challenging combat, stealth mechanics, and feedback through upgrades and mission success."

    Capsule for Far Cry 3 Far Cry 3

    "Game offers skill challenges in combat, stealth, and mission completion with feedback and progression."

  • Competition

    Game with the same Competition vibe

    1

    "Some mention of leaderboards and speedrunning, but mostly individual play without heavy competitive focus."

    Capsule for Hitler Waifu Hitler Waifu

    "Some leaderboard and speedrunning achievements exist but focus is mostly on cooperative or solo play."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report enjoying long sessions and repeated play, though some find the gameplay repetitive and limited in content."

    Capsule for Rover Mechanic Simulator Rover Mechanic Simulator

    "Players report enjoying multiple hours and replaying missions, but some find content limited and repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on co-op multiplayer play and shared experiences."

    Capsule for Windlands 2 Windlands 2

    "Strong emphasis on multiplayer co-op gameplay and shared objectives with friends."

  • Creativity

    Game with the same Creativity vibe

    3

    "Sandbox mode allows creative use of weapons and environmental interactions; players experiment with kills and tactics."

    Capsule for Blood Trail Blood Trail

    "Sandbox style allows players to experiment with different criminal tactics and use crafting."

  • Domination

    Game with the same Domination vibe

    2

    "Players can exert power over NPCs and others through violence and intimidation, though multiplayer dominance is limited."

    Capsule for POSTAL 2 POSTAL 2

    "Players can exert power over NPCs and enemies, but multiplayer interactions appear balanced and friendly."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as stress relief and distraction, enjoying chaotic and violent sandbox play."

    Capsule for Happy Room Happy Room

    "Players use the game as a fun distraction and stress relief through chaotic crime sandbox play."

  • Expectation

    Game with the same Expectation vibe

    -3

    "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

    Capsule for PropHunter PropHunter

    "Players engage voluntarily for fun and social reasons, not out of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encourages exploration of ship systems, mechanics, and interaction with many features; players try new things within the sandbox."

    Capsule for The Orville - Interactive Fan Experience The Orville - Interactive Fan Experience

    "Encouraged to try different approaches to missions, combat, and exploration within the sandbox."

  • Exploration

    Game with the same Exploration vibe

    2

    "Players explore various maps and game modes, though environments are not large open worlds."

    Capsule for Skillshot City Skillshot City

    "Players explore a small open world with some variety in locations, though limited in demo."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of characters through equipment and skill trees allows personal expression of playstyle."

    Capsule for Full Metal Furies Full Metal Furies

    "Character customization and skill development allow personal expression of playstyle."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Game is grounded in realistic crime scenarios but with some exaggerated elements and stylized action."

    Capsule for PAYDAY 2 PAYDAY 2

    "Game features exaggerated criminal scenarios and stylized violence, not realistic but grounded."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Strong sense of community and shared experience through multiplayer co-op play."

    Capsule for Heroes of Hammerwatch Heroes of Hammerwatch

    "Strong sense of community and shared experience playing with friends in co-op mode."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills, unlock perks, and improve gameplay effectiveness over time."

    Capsule for Far Cry® 5 Far Cry® 5

    "Players develop skills, unlock perks, and improve character stats over time."

  • Health

    Game with the same Health vibe

    -4

    "Primarily sedentary gameplay with no physical activity or health-related features."

    Capsule for War Thunder War Thunder

    "Primarily sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -2

    "Requires active engagement and attention rather than passive or background play."

    Capsule for Waltz of the Wizard Waltz of the Wizard

    "Requires active engagement and attention; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Social interactions are cooperative and friendly but generally surface-level; some emotional sharing in friend groups."

    Capsule for Rabbit and Steel Rabbit and Steel

    "Social interactions mostly casual and cooperative, some emotional sharing in friend groups."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some informal leadership in co-op play possible, but no formal authority or management."

    Capsule for Risk of Rain 2 Risk of Rain 2

    "Some informal leadership in co-op play but no formal roles or authority structures."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through leveling, item acquisition, and skill upgrades."

    Capsule for Sneaky Sneaky Sneaky Sneaky

    "Clear progression through missions, skill upgrades, and item acquisition."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the game immersive and enjoyable, but gunfights and police chases create tension."

    Capsule for Watch_Dogs™ Watch_Dogs™

    "Gameplay is fun and engaging but includes tension from combat and police chases."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable sound design, music, and visual effects provide stimulating sensory feedback."

    Capsule for Dice A Million Dice A Million

    "Visual style and sound design provide stimulating and entertaining sensory feedback."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through leaderboards and achievements, but limited social status focus."

    Capsule for Shovel Knight Dig Shovel Knight Dig

    "Some recognition through leaderboards and achievements but limited social status focus."

  • Story

    Game with the same Story vibe

    0

    "Minimal story content; mostly context-free sandbox gameplay with some lore and missions."

    Capsule for Superfly Superfly

    "Minimal story or lore; gameplay mostly mission and sandbox driven."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players use tactics, stealth, and planning to approach combat and objectives."

    Capsule for Crysis Warhead® Crysis Warhead®

    "Players use planning, stealth, and tactical combat to complete objectives."

  • Thrill

    Game with the same Thrill vibe

    3

    "Suspense and excitement from stealth and combat encounters."

    Capsule for The Greatest Penguin Heist of All Time The Greatest Penguin Heist of All Time

    "Risk and suspense from combat, police encounters, and stealth add excitement."

  • Value

    Game with the same Value vibe

    3

    "Many players feel the game offers good value for its low price and depth of content."

    Capsule for 98xx 98xx

    "Players feel the game offers good value for its low price and free demo content."

  • Violence

    Game with the same Violence vibe

    4

    "Enjoyment of combat, destruction, and chaotic violence is central to gameplay."

    Capsule for Anger Foot Anger Foot

    "Enjoyment of combat, destruction, and chaotic violence is a core part of gameplay."

  • Survival

    Game with the same Survival vibe

    2

    "Players must avoid detection and manage risks like police raids, adding survival elements."

    Capsule for Hacker Simulator Hacker Simulator

    "Players must avoid death and police capture, managing resources and combat risks."

Last update: 01/06/2026