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Trials 2: Second Edition

PC (Microsoft Windows) • 2009

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Quick resume

RedLynx Trials 2 Second Edition is a spectacular motorcycle game featuring stunning graphics and addictive gameplay! 4 game types (race, flip, wheelie, dynamic)Race: Race against other players to compete levels as fast as possibleFlip: Try to make as many backflips or frontflips with your bikeWheelie: Drive on your backwheel for longest...

Global score

85/100

Genres

Indie, Racing, Sport, Platform

Pros

  • Addictive and challenging gameplay
  • Realistic and rewarding physics
  • Good replay value with leaderboards and ghost racing
  • Simple controls with deep mastery
  • Fun crashes and humorous ragdoll effects

Cons

  • Poor controller support on pc
  • High difficulty can be frustrating
  • Dated graphics and technical issues
  • Lack of customization or creative features
  • No narrative or social depth

Motivations

  • Autonomy
    4

    "Players have full control over bike throttle, brake, and tilt, requiring precise input and personal skill development."

  • Competence
    5

    "High skill ceiling with challenging physics and difficult tracks that reward mastery and precision."

  • Competition
    3

    "Leaderboards, ghost racing, and team rankings encourage comparing performance with others."

  • Continuation
    4

    "Highly addictive gameplay with players spending hours improving times and retrying difficult tracks."

  • Cooperation
    -3

    "Primarily single-player focused with limited social features; some team ranking but no direct cooperative gameplay."

  • Creativity
    -4

    "Gameplay revolves around predefined tracks with no level creation or customization features."

  • Domination
    -4

    "Competitive but no evidence of aggressive or dominating social interactions; focus on personal skill."

  • Escapism
    3

    "Players use the game as a challenging distraction and stress relief through engaging gameplay."

  • Expectation
    -4

    "Players engage voluntarily for fun and challenge, not out of obligation or external pressure."

  • Experimenting
    3

    "Players experiment with bike control and physics to master difficult maneuvers and tracks."

  • Exploration
    -3

    "Limited to known tracks and obstacle courses; no open-world or discovery elements."

  • Expression
    -5

    "No character or environment customization; standardized presentation."

  • Fantasy
    -2

    "Realistic motorcycle physics and obstacle courses with minimal fictional or fantastical elements."

  • Fellowship
    -3

    "Mostly solo play with some community features like leaderboards and teams but limited social bonding."

  • Growth
    5

    "Strong emphasis on skill improvement, learning precise controls, and mastering challenging tracks."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement due to challenging controls and physics."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; primarily individual experience."

  • Leadership
    -5

    "No leadership or management roles; players focus on personal performance."

  • Progression
    3

    "Progression through unlocking and completing increasingly difficult tracks and improving times."

  • Relaxation
    -3

    "Gameplay is often tense and frustrating due to difficulty, though some find it rewarding and engaging."

  • Sensation
    3

    "Enjoyable physics, crashes, and sound effects provide sensory stimulation and emotional fun."

  • Status
    3

    "Leaderboards and rankings provide recognition and social status among players."

  • Story
    -5

    "No narrative or story elements; gameplay is context-free obstacle racing."

  • Strategy
    3

    "Requires planning and precise timing to navigate obstacles and optimize runs."

  • Thrill
    4

    "High tension and thrill from challenging physics, risk of crashes, and near-misses."

  • Value
    3

    "Generally perceived as good value for addictive gameplay and replayability, though some mention price concerns."

  • Violence
    -3

    "No combat or destruction; crashes are humorous but non-violent in nature."

  • Survival
    -4

    "No survival elements; gameplay occurs in stable, controlled environments."

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    Last update: 06/03/2026