Yuki「清醒梦」 similar games & best alternatives
Should you play it?
Explore an abandoned school where memories linger longer than the living. Uncover the mystery of your best friend’s disappearance. Dodge bullets.
What works
- Emotional and engaging story
- Unique and appealing art style
- Excellent soundtrack
- Free to play
- Short and accessible gameplay
Things to keep in mind
- Short length limits depth
- Some bugs and camera issues
- Minimal combat and puzzle complexity
- Limited customization and accessibility options
- Some translation and narrative rough edges
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Yuki「清醒梦」: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Competition, Thrill. Here, the score leans higher than usual among comparable games on Intimacy, Value. It leans lower than usual among comparable games on Relaxation.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
3"Players explore environments, solve puzzles, and make choices affecting multiple endings, indicating moderate control over actions."
My Big Sister
"Players explore environments, solve puzzles, and make choices affecting endings, showing personal control over actions."
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Competence
Game with the same Competence vibe
2"Puzzles require some thought and exploration, combat is clunky but serviceable, providing moderate skill challenge."
Alone in the Dark
"Puzzles and combat are simple but require attention and some skill, providing moderate challenge and feedback."
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Competition
Game with the same Competition vibe
-4"No competitive elements; focus is on personal experience and story progression without comparison to others."
My Brother Rabbit
"No competitive elements; focus is on personal experience and story progression without comparison to others."
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Continuation
Game with the same Continuation vibe
1"Short game encourages replay for multiple endings, but limited content and length reduce long-term habitual play."
The Little Red Lie
"Short game encourages replay for multiple endings and achievement hunting, but overall brief playtime limits long sessions."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer elements."
Total Chaos
"Entirely single-player experience with no cooperative or multiplayer elements."
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Creativity
Game with the same Creativity vibe
3"Players can customize visual filters and camera modes; exploration and puzzle solving allow some creative problem solving."
Murder House
"Players engage in puzzle solving and narrative exploration, with some customization options like pixelation settings."
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Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; interactions are narrative and personal."
Assemble with Care
"No elements of exerting control over others; interactions are narrative and personal."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in an emotional, fictional story that provides distraction and emotional experience."
The Sad Story of Emmeline Burns
"Players use the game to immerse in a melancholic, emotional story, providing distraction and emotional catharsis."
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Expectation
Game with the same Expectation vibe
-5"Players engage voluntarily out of personal interest and emotional connection, not obligation or pressure."
Coffee Talk Episode 2: Hibiscus & Butterfly
"Players engage voluntarily out of interest and emotional connection, not obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Exploration and puzzle solving encourage trying different approaches, though within a structured environment."
Fausts Alptraum
"Some exploration and puzzle solving encourage trying different approaches, though within a limited scope."
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Exploration
Game with the same Exploration vibe
2"Players explore environments and hidden areas, though within a limited and designed space."
Seen
"Exploration of environments is part of gameplay, though limited by short length and some invisible walls."
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Expression
Game with the same Expression vibe
1"Limited character selection and some customization, but mostly standardized presentation."
The Apogee Throwback Pack
"Minimal character customization (one accessory), mostly standardized presentation."
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Fantasy
Game with the same Fantasy vibe
3"Game involves supernatural elements and imaginative horror scenarios, including demons and ghosts."
Lights Off!
"Game features supernatural elements and imaginative storytelling with ghosts and bullet-hell combat."
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Fellowship
Game with the same Fellowship vibe
-4"Focus is on solo play and individual story experience with limited social interaction."
Kingdom Come: Deliverance II
"Focus on solo play and personal story; social interaction is limited to sharing experience outside the game."
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Growth
Game with the same Growth vibe
3"Players learn puzzle solutions, improve combat skills, and understand story through exploration."
Alone in the Dark
"Players learn story details, solve puzzles, and improve in simple combat mechanics, gaining knowledge and emotional insight."
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Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
DRAGON BALL Z: KAKAROT
"Sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention to solve puzzles and follow story; not suited for passive or background play."
Ghost Trick: Phantom Detective
"Requires focused attention to follow story, solve puzzles, and engage in combat; not suited for passive or background play."
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Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story fosters a sense of closeness, though no direct social interaction."
The Last Campfire
"Emotional connection to story and characters fosters some closeness, though no direct social interaction."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; entirely single-player narrative."
Twelve Minutes
"No leadership or group management elements; entirely single-player narrative."
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Progression
Game with the same Progression vibe
2"Players progress through story and unlock achievements, but no extensive item collection or upgrades."
Brothers: A Tale of Two Sons Remake
"Players progress through story, unlock endings and achievements, but no extensive item collection or upgrades."
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Relaxation
Game with the same Relaxation vibe
1"Atmosphere is melancholic and contemplative, offering some relaxation but also emotional weight."
My name is You and it's the only unusual thing in my life
"Atmosphere is melancholic and emotional; some tension in combat but overall a contemplative experience."
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Sensation
Game with the same Sensation vibe
3"Enjoyable audiovisual presentation with charming art and music enhances sensory engagement."
Chariot
"Strong audiovisual presentation with distinctive art style and music providing sensory engagement."
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Status
Game with the same Status vibe
-5"No social status or recognition systems; achievements are personal milestones."
inbento
"No social status or recognition systems; achievements are personal milestones."
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Story
Game with the same Story vibe
5"Narrative-driven game with deep emotional storytelling and immersive plot central to the experience."
Wednesdays
"Narrative-driven game with emotional, immersive storytelling central to the experience."
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Strategy
Game with the same Strategy vibe
2"Combat and puzzle solving require some planning and timing, though not highly complex."
The Knightling
"Puzzle solving and combat require some reasoning and decision-making, though not deeply complex."
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Thrill
Game with the same Thrill vibe
1"Some suspense in story and combat, but overall controlled and predictable gameplay experience."
Love Esquire - RPG/Dating Sim/Visual Novel
"Some suspense in combat and story moments, but overall controlled and low-risk gameplay."
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Value
Game with the same Value vibe
5"Highly praised free game with strong emotional impact and quality content."
Grimm's Hollow
"Highly praised free game with strong emotional impact and quality content, excellent value for time invested."
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Violence
Game with the same Violence vibe
-3"Combat exists but is minimal and not a core focus; more emphasis on exploration and narrative than destruction."
Disillusion ST
"Combat exists but is minimal, non-lethal, and narrative-focused rather than destructive."
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Survival
Game with the same Survival vibe
-4"No survival mechanics or resource management; gameplay occurs in stable, low-risk environments."
The Two of Us
"No survival mechanics or resource management; gameplay is stable and low-risk."
Last update: 01/06/2026