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Edge Of Eternity

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac, PlayStation 4 • 2021

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Quick resume

Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.

Global score

70/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Pros

  • Engaging turn-based combat with tactical positioning
  • Large, beautiful open world with exploration and side quests
  • Deep character and weapon progression system
  • Immersive fantasy story with interesting characters
  • Active developer support and frequent updates

Cons

  • Early game slow pacing and grindy sections
  • Some bugs and technical issues remain
  • Animations and facial expressions lack polish
  • Crafting and ui systems can be confusing
  • Limited social and multiplayer features

Motivations

  • Autonomy
    3

    "Players can explore a large open world at their own pace, choose quests and crafting freely, and customize weapons with crystals."

  • Competence
    3

    "Combat involves strategic positioning on hex grids and skill management, requiring player skill and planning."

  • Competition
    -3

    "Focus is on single-player experience with no evidence of competitive or ranked modes."

  • Continuation
    4

    "Players report long playtimes (40-70+ hours), with engaging story and side quests encouraging extended play."

  • Cooperation
    -4

    "Gameplay is single-player focused with party members controlled by the player, no multiplayer or teamwork with others."

  • Creativity
    4

    "Players customize weapons with crystals, craft items, and experiment with different builds and strategies."

  • Domination
    -4

    "Interactions are cooperative within the party; no evidence of dominating others or power imposition."

  • Escapism
    4

    "Players enjoy immersive fantasy world, story, and exploration as a form of escape and relaxation."

  • Expectation
    -4

    "Players engage voluntarily out of interest and nostalgia for JRPGs, not out of obligation or pressure."

  • Experimenting
    3

    "Players try different crystal and weapon combinations, experiment with combat tactics and crafting."

  • Exploration
    4

    "Large open world with many secrets, collectibles, side quests, and environmental interactions to discover."

  • Expression
    3

    "Character customization through weapon crystals and crafting, some cosmetic options like mounts."

  • Fantasy
    5

    "High fantasy setting with sci-fi elements, alien invaders, magic, and turn-based JRPG storytelling."

  • Fellowship
    -3

    "Mostly solo play with limited social interaction beyond community feedback to developers."

  • Growth
    4

    "Players develop characters, weapons, and skills progressively through combat and crafting."

  • Health
    -3

    "Typical sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during combat and exploration, not suited for background or idle play."

  • Intimacy
    -3

    "Character relationships exist but limited to scripted interactions; no close social bonding with others."

  • Leadership
    2

    "Player directs party members and tactical decisions, but no leadership over other players."

  • Progression
    4

    "Strong progression through leveling characters and weapons, unlocking skills and crafting better gear."

  • Relaxation
    3

    "Described as comforting and relaxing by players, balancing challenge with enjoyable gameplay."

  • Sensation
    3

    "Enjoyable music, colorful visuals, and satisfying combat effects provide sensory stimulation."

  • Status
    -4

    "No social status or ranking systems; achievements and progress are personal and individual."

  • Story
    3

    "Engaging narrative with character interactions and evolving plot, though some pacing and polish issues."

  • Strategy
    4

    "Combat requires tactical positioning, elemental weaknesses, and skill combinations for success."

  • Thrill
    2

    "Some suspense in boss fights and challenge modes, but overall controlled and steady gameplay."

  • Value
    4

    "Players find good value for price with long playtime, frequent updates, and content depth."

  • Violence
    3

    "Combat involves defeating enemies with attacks and magic, but not focused on gratuitous violence."

  • Survival
    1

    "Some resource management and strategic defense in combat, but no hardcore survival mechanics."

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    Last update: 06/03/2026