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Edge Of Eternity similar games & best alternatives

Edge Of Eternity

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5, Linux • 2021

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Quick resume

Wage epic turn-based battles as you follow Daryon and Selene on their quest to find a cure to the all-consuming Corrosion in this grand tale of hope and sacrifice, created by a small team of passionate JRPG lovers.

Global score

70/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS)

Similar games

    Pros

    • Engaging turn-based combat with tactical positioning
    • Large, beautiful open world with exploration and side quests
    • Deep character and weapon progression system
    • Immersive fantasy story with interesting characters
    • Active developer support and frequent updates

    Cons

    • Early game slow pacing and grindy sections
    • Some bugs and technical issues remain
    • Animations and facial expressions lack polish
    • Crafting and ui systems can be confusing
    • Limited social and multiplayer features

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fantasy, Relaxation. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can explore a large open world at their own pace, choose quests and crafting freely, and customize weapons with crystals."

    • Competence
      3

      "Combat involves strategic positioning on hex grids and skill management, requiring player skill and planning."

    • Competition
      -3

      "Focus is on single-player experience with no evidence of competitive or ranked modes."

    • Continuation
      4

      "Players report long playtimes (40-70+ hours), with engaging story and side quests encouraging extended play."

    • Cooperation
      -4

      "Gameplay is single-player focused with party members controlled by the player, no multiplayer or teamwork with others."

    • Creativity
      4

      "Players customize weapons with crystals, craft items, and experiment with different builds and strategies."

    • Domination
      -4

      "Interactions are cooperative within the party; no evidence of dominating others or power imposition."

    • Escapism
      4

      "Players enjoy immersive fantasy world, story, and exploration as a form of escape and relaxation."

    • Expectation
      -4

      "Players engage voluntarily out of interest and nostalgia for JRPGs, not out of obligation or pressure."

    • Experimenting
      3

      "Players try different crystal and weapon combinations, experiment with combat tactics and crafting."

    • Exploration
      4

      "Large open world with many secrets, collectibles, side quests, and environmental interactions to discover."

    • Expression
      3

      "Character customization through weapon crystals and crafting, some cosmetic options like mounts."

    • Fantasy
      5

      "High fantasy setting with sci-fi elements, alien invaders, magic, and turn-based JRPG storytelling."

    • Fellowship
      -3

      "Mostly solo play with limited social interaction beyond community feedback to developers."

    • Growth
      4

      "Players develop characters, weapons, and skills progressively through combat and crafting."

    • Health
      -3

      "Typical sedentary gameplay with no physical activity or health-related mechanics."

    • Idle
      -3

      "Requires focused attention during combat and exploration, not suited for background or idle play."

    • Intimacy
      -3

      "Character relationships exist but limited to scripted interactions; no close social bonding with others."

    • Leadership
      2

      "Player directs party members and tactical decisions, but no leadership over other players."

    • Progression
      4

      "Strong progression through leveling characters and weapons, unlocking skills and crafting better gear."

    • Relaxation
      3

      "Described as comforting and relaxing by players, balancing challenge with enjoyable gameplay."

    • Sensation
      3

      "Enjoyable music, colorful visuals, and satisfying combat effects provide sensory stimulation."

    • Status
      -4

      "No social status or ranking systems; achievements and progress are personal and individual."

    • Story
      3

      "Engaging narrative with character interactions and evolving plot, though some pacing and polish issues."

    • Strategy
      4

      "Combat requires tactical positioning, elemental weaknesses, and skill combinations for success."

    • Thrill
      2

      "Some suspense in boss fights and challenge modes, but overall controlled and steady gameplay."

    • Value
      4

      "Players find good value for price with long playtime, frequent updates, and content depth."

    • Violence
      3

      "Combat involves defeating enemies with attacks and magic, but not focused on gratuitous violence."

    • Survival
      1

      "Some resource management and strategic defense in combat, but no hardcore survival mechanics."

    Last update: 29/04/2026