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Rising Front

PC (Microsoft Windows), Mac • 2026

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Quick resume

A FPS WW1 & Revolutionary War battle simulator with a focus on Workshop Content, rag-doll physics, intelligent AI, massive battles, procedural AI cover system, real-time building system and FPS combat!

Global score

88/100

Genres

Action, Casual, Simulator, Strategy

Pros

  • Unique blend of fps and rts commanding
  • Large-scale ww1 battles with immersive atmosphere
  • Strong sandbox and scenario creation features
  • Active solo developer with frequent updates
  • Mod support expanding content and replayability

Cons

  • Limited content and variety in early access
  • Ai can be buggy or limited in behavior
  • Repetitive gameplay loop with little progression
  • Some technical bugs and performance issues
  • Lack of multiplayer and social features

Motivations

  • Autonomy
    4

    "Players can switch between commanding troops from a bird's-eye RTS perspective and playing as individual soldiers in first-person, with freedom to choose loadouts and build fortifications."

  • Competence
    2

    "Game is easy to learn but has some skill elements in commanding troops and FPS combat; however, AI limitations and some bugs reduce challenge."

  • Competition
    -3

    "Focus is on sandbox battles and personal enjoyment rather than competitive ranked modes or leaderboards."

  • Continuation
    1

    "Players enjoy coming back for large battles and sandbox play, but some find gameplay repetitive and sessions can be short."

  • Cooperation
    -2

    "Primarily single-player with AI teammates; limited multiplayer or cooperative modes currently."

  • Creativity
    4

    "Strong sandbox and scenario creation features, ability to build defenses and customize loadouts, plus mod support."

  • Domination
    -4

    "No evidence of power over others or toxic interactions; gameplay is more about shared large-scale battles than domination."

  • Escapism
    3

    "Players appreciate immersive WW1 atmosphere and large battles as a form of escapism and stress relief."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment, with no pressure or obligation."

  • Experimenting
    3

    "Players experiment with commanding troops, building fortifications, and switching perspectives; modding encourages further experimentation."

  • Exploration
    1

    "Some exploration of maps and scenarios, but limited variety and mostly known battlefields."

  • Expression
    2

    "Customization of loadouts and building placements allows some self-expression, though character customization is limited."

  • Fantasy
    -4

    "Game focuses on realistic WW1 settings and historical battles rather than imaginative or fictional scenarios."

  • Fellowship
    -3

    "Mostly single-player experience with minimal social interaction; community exists around mods but limited in-game social features."

  • Growth
    2

    "Players develop skills in commanding and FPS combat, though learning curve is moderate and some mechanics are simple."

  • Health
    -5

    "No physical activity or health-related features; typical sedentary gameplay."

  • Idle
    -3

    "Requires active attention and micromanagement; not designed for idle or background play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing in gameplay."

  • Leadership
    3

    "Players lead troops via command map and strategic decisions, though AI limits depth of leadership."

  • Progression
    1

    "Some accumulation of points and units during battles, but no deep persistent progression or upgrades."

  • Relaxation
    -1

    "Gameplay can be tense and chaotic due to large battles and artillery, but also has moments of flow and fun."

  • Sensation
    1

    "Visual and auditory effects provide moderate stimulation; some players note audio could be improved."

  • Status
    -4

    "No social status or recognition systems; focus is on personal and sandbox play."

  • Story
    -3

    "Minimal narrative or campaign content; mostly context-free sandbox battles."

  • Strategy
    3

    "Players engage in tactical and strategic planning via troop commands and battlefield management."

  • Thrill
    2

    "Some intense moments and suspense in battles, though overall gameplay is predictable and repetitive."

  • Value
    0

    "Mixed opinions on price vs content; some find it worth the money for early access and potential, others feel it lacks content."

  • Violence
    4

    "Gameplay centers on combat, shooting, artillery strikes, and mass casualties in WW1 battles."

  • Survival
    1

    "Players try to survive as soldiers and manage resources in battles, but no deep survival mechanics."

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    Last update: 06/03/2026