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A Summer's End - Hong Kong 1986

Mac, PC (Microsoft Windows), Linux • 2020

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Quick resume

A Summer's End is a visual novel set in 1980s Hong Kong. It tells of a love story between two women. Lush and vibrant visuals, the game features over 400 unique hand-drawn artwork inspired by Asian cinema and 1980s anime.

Global score

96/100

Genres

Casual, Indie, Visual Novel

Pros

  • Beautiful and authentic 1980s hong kong aesthetic
  • Strong, realistic lesbian romance story
  • Stunning artwork with extensive character outfits
  • Excellent 80s-inspired soundtrack
  • Emotional and relatable character development

Cons

  • Short gameplay length
  • Linear narrative with limited branching
  • Minimal interactivity beyond reading and choices
  • Lack of ambient environmental sounds noted
  • Some dialogue can feel stilted or repetitive

Motivations

  • Autonomy
    3

    "Players make meaningful choices affecting the story's outcome, reflecting personal decisions and self-discovery."

  • Competence
    -3

    "Gameplay involves reading and making narrative choices with minimal skill challenge or technical complexity."

  • Competition
    -5

    "No competitive elements; focus is on personal story experience without comparison to others."

  • Continuation
    2

    "Players express strong emotional attachment and replay interest despite the game's short length."

  • Cooperation
    -5

    "Single-player experience focused on individual narrative engagement without multiplayer or teamwork."

  • Creativity
    2

    "Players customize story path through choices; game features extensive art assets and character outfit variations."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative and personal."

  • Escapism
    4

    "Strong immersion in 1980s Hong Kong setting and emotional story provides meaningful escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and emotional connection to story and characters."

  • Experimenting
    1

    "Some exploration of narrative branches and endings, but overall story is linear and familiar."

  • Exploration
    3

    "Exploration of cultural, historical, and emotional themes within a richly depicted 1980s Hong Kong environment."

  • Expression
    4

    "Extensive character outfit changes and detailed art allow for strong visual self-expression and style."

  • Fantasy
    -4

    "Story grounded in realistic, mature themes of identity, love, and societal pressures in a historical setting."

  • Fellowship
    -4

    "Focus on individual narrative experience with minimal social or community interaction."

  • Growth
    4

    "Narrative centers on personal development, self-acceptance, and emotional growth of characters."

  • Health
    -5

    "Sedentary visual novel gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused reading and attention; not designed for background or casual intermittent play."

  • Intimacy
    4

    "Strong emotional connection with characters and their relationships; intimate storytelling."

  • Leadership
    -5

    "No leadership or group management elements; purely narrative-driven individual experience."

  • Progression
    2

    "Players unlock story scenes, CGs, and endings; some narrative progression through choices."

  • Relaxation
    3

    "Calm, immersive experience with soothing music and reflective pacing promoting relaxation."

  • Sensation
    3

    "Enjoyable audiovisual presentation with nostalgic 80s synth music and vibrant art style."

  • Status
    -5

    "No social status or recognition mechanics; experience is private and personal."

  • Story
    5

    "Central focus on narrative immersion, character development, and emotional storytelling."

  • Strategy
    -4

    "Minimal strategic or problem-solving elements; choices affect story but are straightforward."

  • Thrill
    -3

    "Story is emotionally engaging but lacks suspense or risk-based excitement."

  • Value
    3

    "Players perceive strong emotional and artistic value despite short gameplay length."

  • Violence
    -5

    "No violence or combat; focus on constructive emotional and relational experiences."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable narrative environment."

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    Last update: 06/03/2026