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Malum

PC (Microsoft Windows) • 2021

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Quick resume

Malum is the premier C-list horror game. Run from a motely collection of bizarre demons then summon in some guns to turn the tables on them. Best enjoyed with friends.

Global score

76/100

Genres

Action, Adventure, Indie

Pros

  • Fun and challenging cooperative gameplay
  • Unique monsters and maps
  • Good value for price
  • Active and responsive developer
  • Engaging horror atmosphere with humor

Cons

  • Limited content and maps
  • Some bugs and ai quirks
  • Slow pacing and stamina system complaints
  • In-game voice chat issues
  • Replayability limited after achievements

Motivations

  • Autonomy
    4

    "Players have freedom to explore maps, find clues, decide when to fight or hide, and choose strategies; game encourages player decision-making rather than fixed routines."

  • Competence
    4

    "Game is challenging with skill-based elements such as puzzle solving, stealth, resource management, and combat; players receive feedback and improve with practice."

  • Competition
    -3

    "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards; no evidence of ranked or PvP modes."

  • Continuation
    3

    "Players report replay value with multiple maps and difficulties, enjoying repeated sessions especially with friends, though some mention limited content."

  • Cooperation
    5

    "Strong emphasis on teamwork and communication to solve puzzles, distract enemies, and survive; best experience is with friends in co-op mode."

  • Creativity
    2

    "Some customization of avatars and equipment slots; players can experiment with different strategies and approaches to puzzles and combat."

  • Domination
    -4

    "Interactions emphasize shared survival and cooperation rather than exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a fun, spooky distraction with immersive horror atmosphere and adrenaline-inducing moments."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure to play."

  • Experimenting
    3

    "Players try different tactics, learn enemy behaviors, and explore maps; some novelty in randomized puzzle elements encourages experimentation."

  • Exploration
    4

    "Game involves discovering symbols, searching maps for clues and items, and navigating diverse environments with some randomness."

  • Expression
    2

    "Some avatar and equipment customization allows for personal expression, though limited cosmetic options noted."

  • Fantasy
    5

    "Game features supernatural demons, rituals, and horror fiction elements creating a strong imaginative fantasy experience."

  • Fellowship
    5

    "Community and social play are central; players enjoy shared experiences, voice chat, and developer engagement with the player base."

  • Growth
    4

    "Players develop skills in puzzle solving, stealth, and combat; learning curve and mastery are part of the experience."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement during gameplay; not suited for passive or background play."

  • Intimacy
    3

    "Social interactions with friends and community foster some emotional connection and shared experiences."

  • Leadership
    1

    "Some players may take informal leadership roles in coordinating team efforts, but no formal leadership mechanics."

  • Progression
    3

    "Players collect items, unlock avatars and equipment slots, and advance through achievements and difficulty levels."

  • Relaxation
    -2

    "Game is tense and challenging with jump scares and pressure, though some find it fun and cathartic."

  • Sensation
    3

    "Engaging audio-visual effects, jump scares, and music provide sensory stimulation and emotional excitement."

  • Status
    -3

    "No evidence of social status or popularity systems; focus is on cooperative play rather than recognition."

  • Story
    2

    "Some lore and narrative elements exist but gameplay is primarily objective and puzzle-driven rather than story-heavy."

  • Strategy
    4

    "Players use planning, resource management, and tactical thinking to survive and complete objectives."

  • Thrill
    4

    "Game delivers suspense, jump scares, and adrenaline-inducing chases contributing to thrilling experiences."

  • Value
    4

    "Players perceive strong value for money given the price, quality, and replayability."

  • Violence
    3

    "Combat against demons with weapons is a core mechanic, involving shooting and defeating enemies."

  • Survival
    4

    "Players must avoid death, manage resources, and strategically evade or confront threats to survive."

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    Last update: 06/03/2026