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Eternights

PlayStation 5, Nintendo Switch, PC (Microsoft Windows), iOS, PlayStation 4, Android • 2023

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Quick resume

Eternights is a dating action game where you try to make the most out of life during the apocalypse. Monday: Go on a date. Tuesday: Clear dungeon. Friday: Freak out! The clock is ticking!!

Global score

86/100

Genres

Action, Casual, Indie, Role-playing (RPG), Hack and slash/Beat 'em up, Adventure

Pros

  • Engaging character relationships
  • Emotional and heartfelt story
  • Fun and challenging combat
  • Good voice acting
  • Replayability with multiple endings and new game+

Cons

  • Some ui and menu clunkiness
  • Repetitive combat and enemy variety
  • Short game length
  • Limited character customization
  • Some pacing and story exposition issues

Motivations

  • Autonomy
    3

    "Players can make meaningful dialogue choices affecting social stats and relationships, influencing story outcomes and character bonds."

  • Competence
    2

    "Combat requires timing and skillful dodging/parrying with some challenge, though it can be repetitive and has a learning curve."

  • Competition
    -4

    "Focus is on personal story progression and relationship building without competitive or ranked multiplayer elements."

  • Continuation
    4

    "Players report long play sessions, emotional attachment to characters, and replayability via New Game+ and multiple endings."

  • Cooperation
    3

    "Gameplay involves working with party members whose abilities improve through bonding, emphasizing teamwork in combat."

  • Creativity
    1

    "Some puzzle solving and mini-games add variety, but overall gameplay follows established JRPG and dating sim structures."

  • Domination
    -5

    "Interactions emphasize mutual respect and friendship; no evidence of power imposition or dominance over others."

  • Escapism
    4

    "Players use the game as emotional escape, engaging with story and characters to experience catharsis and distraction."

  • Expectation
    -4

    "Players engage voluntarily out of interest and emotional investment, not due to obligation or external pressure."

  • Experimenting
    2

    "Players explore different dialogue options, relationship paths, and combat strategies across multiple playthroughs."

  • Exploration
    1

    "Game features dungeon exploration and puzzle solving, but environments are somewhat repetitive and linear."

  • Expression
    -2

    "Limited character customization and outfit options; players mostly use predefined character models and appearances."

  • Fantasy
    4

    "Game is set in a fictional apocalyptic world with anime-style characters and supernatural elements."

  • Fellowship
    4

    "Strong emphasis on forming bonds and friendships with a close-knit group of characters, creating a sense of community."

  • Growth
    3

    "Players develop skills, social stats, and abilities through gameplay and relationship building."

  • Health
    -5

    "Game is sedentary with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention during combat and story progression; not designed for casual or background play."

  • Intimacy
    4

    "Players form close emotional relationships with characters, including romantic bonds and heartfelt interactions."

  • Leadership
    1

    "Player leads the party in combat and decision-making, but no evidence of managing or directing other players."

  • Progression
    4

    "Players accumulate social stats, abilities, and unlock new moves and relationship ranks throughout the game."

  • Relaxation
    2

    "Game balances challenge with flow; some players find it relaxing and emotionally engaging despite occasional difficulty."

  • Sensation
    3

    "Visual style, music, and combat animations provide sensory stimulation and emotional enjoyment."

  • Status
    -3

    "Focus is on personal and narrative achievements rather than social recognition or popularity."

  • Story
    4

    "Narrative immersion is strong with character-driven plot, multiple endings, and emotional storytelling."

  • Strategy
    2

    "Combat and social stat management require planning and timing, though some mechanics are straightforward."

  • Thrill
    2

    "Combat provides moments of suspense and challenge, especially in boss fights, though not highly intense."

  • Value
    3

    "Players feel the game offers good return for time and money, especially given the indie development context."

  • Violence
    2

    "Combat involves fighting infected enemies with weapons and special moves; some violence but not excessive gore."

  • Survival
    1

    "Players manage resources like SP and health in dungeons and avoid failure, but punishment for death is minimal."

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    Last update: 06/03/2026