Face It - A game to fight inner demons similar games & best alternatives
Face It - A game to fight inner demons
2017
Related articles
Quick resume
Carefuly crafted puzzles in a challenging 3D plaformer take the player on a surrealistic journey through a maze of feelings. In Face It, abstract concepts are shaped into gameplay: darker emotions are monsters and traps, while brighter concepts are the powers you need to beat the levels.
Global score
75/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Unique and atmospheric theme
- Challenging puzzles and platforming
- Good value for price
- Meaningful narrative elements
- Active developer support
Cons
- Camera and control issues
- Short length and limited content
- Repetitive dialogue and animations
- Frustration from trial-and-error gameplay
- Lack of multiplayer or social features
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Violence, Relaxation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players navigate complex 3D platform levels with freedom to explore and choose paths, including collecting letters to unlock bonus levels."
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Competence4
"The game offers challenging platforming and puzzle elements requiring skillful jumping, timing, and camera control."
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Competition-4
"No evidence of competitive or ranked modes; focus is on individual progression and personal challenge."
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Continuation2
"Some players report being drawn in for hours, though others find frustration with repeated deaths and camera issues."
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Cooperation-5
"Entirely single-player experience with no multiplayer or cooperative elements."
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Creativity2
"Players can explore hidden areas and unlock harder versions of levels, encouraging curiosity and experimentation."
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Domination-5
"No social dominance or power over others; experience is solitary and personal."
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Escapism4
"The dark, eerie atmosphere and theme of facing inner demons provide a strong escapist experience."
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Expectation-3
"Players engage voluntarily out of interest in the theme and gameplay; no obligation or external pressure noted."
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Experimenting3
"Players try different strategies to solve puzzles and navigate levels, including using light to dispel ghosts."
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Exploration3
"Collecting letters and discovering hidden bonus levels encourages exploration beyond the main path."
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Expression-4
"No customization or avatar personalization reported; game uses fixed character and environments."
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Fantasy4
"The game features supernatural themes with ghosts, inner demons, and symbolic narrative elements."
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Fellowship-5
"No social or community features; players experience the game individually."
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Growth3
"Players develop platforming skills and spatial awareness; some report learning about psychological themes."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention due to challenging platforming and puzzles; not a casual or background game."
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Intimacy-5
"No social interactions or relationship-building; solitary experience."
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Leadership-5
"No leadership or group management elements present."
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Progression3
"Players collect letters and unlock harder bonus levels, showing incremental progression."
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Relaxation-2
"Atmosphere is eerie and tense; some find it relaxing while others report frustration and challenge."
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Sensation3
"Dark visuals, sound design, and eerie music provide sensory stimulation and emotional engagement."
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Status-5
"No social recognition or status systems; achievements and cards exist but no social visibility emphasized."
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Story3
"Narrative conveyed through quotes and atmosphere; some players find it meaningful, others find it vague."
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Strategy3
"Players must plan jumps, manage flashlight use, and solve puzzles requiring reasoning and timing."
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Thrill3
"Tense atmosphere and ghost encounters create moments of suspense and mild fear."
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Value4
"Many players find the game offers good value for its low price and trading card rewards."
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Violence-3
"Combat is symbolic and non-violent, using light to dispel ghosts rather than direct violence."
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Survival3
"Players must avoid hazards and ghosts to survive and complete levels, requiring careful navigation."
Last update: 29/04/2026