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Face It - A game to fight inner demons

Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

Carefuly crafted puzzles in a challenging 3D plaformer take the player on a surrealistic journey through a maze of feelings. In Face It, abstract concepts are shaped into gameplay: darker emotions are monsters and traps, while brighter concepts are the powers you need to beat the levels.

Global score

75/100

Genres

Action, Adventure, Indie

Pros

  • Unique and atmospheric theme
  • Challenging puzzles and platforming
  • Good value for price
  • Meaningful narrative elements
  • Active developer support

Cons

  • Camera and control issues
  • Short length and limited content
  • Repetitive dialogue and animations
  • Frustration from trial-and-error gameplay
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players navigate complex 3D platform levels with freedom to explore and choose paths, including collecting letters to unlock bonus levels."

  • Competence
    4

    "The game offers challenging platforming and puzzle elements requiring skillful jumping, timing, and camera control."

  • Competition
    -4

    "No evidence of competitive or ranked modes; focus is on individual progression and personal challenge."

  • Continuation
    2

    "Some players report being drawn in for hours, though others find frustration with repeated deaths and camera issues."

  • Cooperation
    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity
    2

    "Players can explore hidden areas and unlock harder versions of levels, encouraging curiosity and experimentation."

  • Domination
    -5

    "No social dominance or power over others; experience is solitary and personal."

  • Escapism
    4

    "The dark, eerie atmosphere and theme of facing inner demons provide a strong escapist experience."

  • Expectation
    -3

    "Players engage voluntarily out of interest in the theme and gameplay; no obligation or external pressure noted."

  • Experimenting
    3

    "Players try different strategies to solve puzzles and navigate levels, including using light to dispel ghosts."

  • Exploration
    3

    "Collecting letters and discovering hidden bonus levels encourages exploration beyond the main path."

  • Expression
    -4

    "No customization or avatar personalization reported; game uses fixed character and environments."

  • Fantasy
    4

    "The game features supernatural themes with ghosts, inner demons, and symbolic narrative elements."

  • Fellowship
    -5

    "No social or community features; players experience the game individually."

  • Growth
    3

    "Players develop platforming skills and spatial awareness; some report learning about psychological themes."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention due to challenging platforming and puzzles; not a casual or background game."

  • Intimacy
    -5

    "No social interactions or relationship-building; solitary experience."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    3

    "Players collect letters and unlock harder bonus levels, showing incremental progression."

  • Relaxation
    -2

    "Atmosphere is eerie and tense; some find it relaxing while others report frustration and challenge."

  • Sensation
    3

    "Dark visuals, sound design, and eerie music provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems; achievements and cards exist but no social visibility emphasized."

  • Story
    3

    "Narrative conveyed through quotes and atmosphere; some players find it meaningful, others find it vague."

  • Strategy
    3

    "Players must plan jumps, manage flashlight use, and solve puzzles requiring reasoning and timing."

  • Thrill
    3

    "Tense atmosphere and ghost encounters create moments of suspense and mild fear."

  • Value
    4

    "Many players find the game offers good value for its low price and trading card rewards."

  • Violence
    -3

    "Combat is symbolic and non-violent, using light to dispel ghosts rather than direct violence."

  • Survival
    3

    "Players must avoid hazards and ghosts to survive and complete levels, requiring careful navigation."

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    Last update: 06/03/2026