Toukiden 2 similar games & best alternatives

Toukiden 2

PlayStation 4, PC (Microsoft Windows), PlayStation Vita, PlayStation 3 • 2017

Should you play it?

Slayers! Go forth and eradicate the Oni menace! Experience the latest hunting action game featuring a dynamic targeted destruction system! The latest installment in the hunting action series "Toukiden".

What works
  • Solid combat and weapon variety
  • Open world exploration
  • Cooperative multiplayer
  • Character and build customization
  • Stable 60fps performance
Things to keep in mind
  • Lack of mouse support and poor keyboard controls
  • Multiplayer lobbies region locked and limited
  • Some repetitive and easy combat
  • Story pacing uneven
  • Price considered high by some players

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Ys X: Nordics

  • Solo Leveling: ARISE OVERDRIVE

  • GOD EATER 2 Rage Burst

  • Sword Art Online Re: Hollow Fragment

  • Fate/Samurai Remnant

  • Sword Art Online: Fatal Bullet

  • Borderlands: The Pre-Sequel

  • Dying Light: The Beast

  • Dragon's Dogma: Dark Arisen

Hidden Gems

Less popular games with surprisingly high similarity

  • Ys X: Nordics

  • Darkstone

  • Perennial Order

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Senren*Banka

  • Cooperation

    Rocketbirds 2 Evolution

  • Escapism

    Immortals of Aveum™

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Toukiden 2: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Value.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore an open world, choose missions and upgrade their character and vehicle, but the story progression is linear and some gameplay elements are fixed."

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    "Players can freely explore an open world and choose weapons and builds, but some story and mission progression is linear."

  • Competence

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    "Combat requires strategic use of skills and character customization, providing a sense of mastery, though some fights become repetitive."

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    "Combat requires skill and mastery of weapon combos and mitama builds, but some fights can be easy or repetitive."

  • Competition

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    "Multiplayer exists but is limited and often inactive; gameplay focuses on solo progression and personal goals rather than competitive ranking."

    Capsule for Sword Art Online: Hollow Realization Deluxe Edition Sword Art Online: Hollow Realization Deluxe Edition

    "Multiplayer is cooperative with no ranked or competitive modes; focus is on team play or solo progression."

  • Continuation

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    "Players report replaying for multiple endings and spending hours exploring and grinding."

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    "Players report many hours of gameplay with grinding and replay value, though some find endgame limited."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Strong emphasis on co-op multiplayer with up to 4 players, shared missions, and AI teammates for solo play."

    Capsule for Rocketbirds 2 Evolution Rocketbirds 2 Evolution

    "Strong emphasis on multiplayer co-op missions and AI companions assisting in fights."

  • Creativity

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    "Players experiment with various character, weapon, and upgrade combinations to create unique builds."

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    "Players customize characters, weapons, and mitama combinations to create unique builds."

  • Domination

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    "Multiplayer is cooperative with shared decision-making; no evidence of dominance or power imposition."

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    "Multiplayer is cooperative and balanced; no evidence of dominance or power imposition."

  • Escapism

    Game with the same Escapism vibe

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    "Players enjoy immersive fantasy world and story as a form of escape and entertainment."

    Capsule for Immortals of Aveum™ Immortals of Aveum™

    "Players enjoy immersive fantasy world and story as a form of escape and entertainment."

  • Expectation

    Game with the same Expectation vibe

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    "Players engage voluntarily for enjoyment and interest rather than obligation."

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    "Players engage voluntarily for enjoyment and interest rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

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    "Players experiment with different weapons, builds, and run strategies to find effective combinations."

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    "Players experiment with different weapons, skills, and builds to find effective combinations."

  • Exploration

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    "Open-world design encourages discovery of new areas, secrets, and dynamic events."

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    "Open world design encourages discovery of new areas, secrets, and side quests."

  • Expression

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    "Customization of character appearance through armor and weapons allows self-expression."

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    "Character customization and armor/weapon appearance allow player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with supernatural themes, spirits, and Japanese folklore."

    Capsule for Senren*Banka Senren*Banka

    "Strongly fantasy oriented with Japanese mythology, demons, and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community and multiplayer interactions foster a sense of group identity and shared experience."

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    "Community and multiplayer interaction foster a sense of group identity and cooperation."

  • Growth

    Game with the same Growth vibe

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    "Players develop skills and knowledge through gameplay and character progression."

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    "Players develop skills, knowledge, and character builds through gameplay progression."

  • Health

    Game with the same Health vibe

    -3

    "Typical sedentary gaming experience with no physical activity elements."

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    "Typical sedentary gaming experience with no physical activity involved."

  • Idle

    Game with the same Idle vibe

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    "Requires focused attention and continuous engagement during combat and exploration."

    Capsule for Absolver Absolver

    "Requires focused attention and continuous engagement during combat and exploration."

  • Intimacy

    Game with the same Intimacy vibe

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    "Some social interaction in multiplayer but limited emotional sharing or close relationships."

    Capsule for Age of Empires: Definitive Edition Age of Empires: Definitive Edition

    "Some social interaction in multiplayer, but limited emotional sharing or close relationships."

  • Leadership

    Game with the same Leadership vibe

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    "Players can lead team strategies in multiplayer, but no strong emphasis on leadership roles."

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    "Players can guide team tactics in multiplayer but no strong leadership roles emphasized."

  • Progression

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    "Strong focus on acquiring items, upgrading weapons, and character development."

    Capsule for FINAL FANTASY VII REBIRTH FINAL FANTASY VII REBIRTH

    "Strong focus on acquiring and upgrading weapons, armor, and mitama for character power."

  • Relaxation

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    "Game provides fun and flow but also fast-paced and tense combat moments."

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    "Combat can be tense but overall gameplay provides flow and enjoyable pacing."

  • Sensation

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    "Visual and auditory effects provide stimulating and exciting sensory feedback."

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    "Visual and auditory elements provide stimulating and exciting sensory feedback."

  • Status

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    "Limited social recognition or status mechanics; multiplayer is cooperative without competitive ranking."

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    "Limited social recognition; multiplayer is cooperative without competitive ranking."

  • Story

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    3

    "Narrative immersion with character development, overarching plot, and mystery that engages players."

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    "Narrative immersion with characters and plot drives player engagement."

  • Strategy

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    "Combat and build customization require planning and tactical thinking."

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    "Combat and build customization require planning and tactical thinking."

  • Thrill

    Game with the same Thrill vibe

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    "Some suspense and challenge in boss fights, but overall moderate tension."

    Capsule for 9 Years of Shadows 9 Years of Shadows

    "Some suspense and challenge in boss fights, but overall moderate tension."

  • Value

    Game with the same Value vibe

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    "Some players feel the price is high for content, but many find good value especially on sale."

    Capsule for Qvadriga Qvadriga

    "Some players feel price is high for content and port quality; others find good value."

  • Violence

    Game with the same Violence vibe

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    "Enjoyment of combat and destruction through traps that kill or incapacitate enemies."

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    "Enjoyment of combat and destruction of monsters and their body parts."

  • Survival

    Game with the same Survival vibe

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    "Players manage resources and avoid defeat in challenging battles, though failure has limited penalties."

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    "Players manage resources and avoid failure in challenging battles."

Last update: 01/06/2026