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Toukiden 2 similar games & best alternatives

Toukiden 2

PC (Microsoft Windows), PlayStation 4, PlayStation Vita, PlayStation 3 • 2017

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Quick resume

Slayers! Go forth and eradicate the Oni menace! Experience the latest hunting action game featuring a dynamic targeted destruction system! The latest installment in the hunting action series "Toukiden".

Global score

80/100

Genres

Action, Role-playing (RPG)

Similar games

    Pros

    • Solid combat and weapon variety
    • Open world exploration
    • Cooperative multiplayer
    • Character and build customization
    • Stable 60fps performance

    Cons

    • Lack of mouse support and poor keyboard controls
    • Multiplayer lobbies region locked and limited
    • Some repetitive and easy combat
    • Story pacing uneven
    • Price considered high by some players

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Fantasy. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can freely explore an open world and choose weapons and builds, but some story and mission progression is linear."

    • Competence
      3

      "Combat requires skill and mastery of weapon combos and mitama builds, but some fights can be easy or repetitive."

    • Competition
      -2

      "Multiplayer is cooperative with no ranked or competitive modes; focus is on team play or solo progression."

    • Continuation
      3

      "Players report many hours of gameplay with grinding and replay value, though some find endgame limited."

    • Cooperation
      4

      "Strong emphasis on multiplayer co-op missions and AI companions assisting in fights."

    • Creativity
      3

      "Players customize characters, weapons, and mitama combinations to create unique builds."

    • Domination
      -3

      "Multiplayer is cooperative and balanced; no evidence of dominance or power imposition."

    • Escapism
      4

      "Players enjoy immersive fantasy world and story as a form of escape and entertainment."

    • Expectation
      -3

      "Players engage voluntarily for enjoyment and interest rather than obligation."

    • Experimenting
      3

      "Players experiment with different weapons, skills, and builds to find effective combinations."

    • Exploration
      4

      "Open world design encourages discovery of new areas, secrets, and side quests."

    • Expression
      3

      "Character customization and armor/weapon appearance allow player self-expression."

    • Fantasy
      5

      "Strongly fantasy oriented with Japanese mythology, demons, and supernatural elements."

    • Fellowship
      3

      "Community and multiplayer interaction foster a sense of group identity and cooperation."

    • Growth
      3

      "Players develop skills, knowledge, and character builds through gameplay progression."

    • Health
      -3

      "Typical sedentary gaming experience with no physical activity involved."

    • Idle
      -3

      "Requires focused attention and continuous engagement during combat and exploration."

    • Intimacy
      1

      "Some social interaction in multiplayer, but limited emotional sharing or close relationships."

    • Leadership
      1

      "Players can guide team tactics in multiplayer but no strong leadership roles emphasized."

    • Progression
      4

      "Strong focus on acquiring and upgrading weapons, armor, and mitama for character power."

    • Relaxation
      2

      "Combat can be tense but overall gameplay provides flow and enjoyable pacing."

    • Sensation
      3

      "Visual and auditory elements provide stimulating and exciting sensory feedback."

    • Status
      -2

      "Limited social recognition; multiplayer is cooperative without competitive ranking."

    • Story
      3

      "Narrative immersion with characters and plot drives player engagement."

    • Strategy
      3

      "Combat and build customization require planning and tactical thinking."

    • Thrill
      2

      "Some suspense and challenge in boss fights, but overall moderate tension."

    • Value
      -1

      "Some players feel price is high for content and port quality; others find good value."

    • Violence
      4

      "Enjoyment of combat and destruction of monsters and their body parts."

    • Survival
      2

      "Players manage resources and avoid failure in challenging battles."

    Last update: 29/04/2026