Dead Age 2: The Zombie Survival RPG similar games & best alternatives
Dead Age 2: The Zombie Survival RPG
2021
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Quick resume
The successful indie survival RPG "Dead Age" is back with a vengeance! No other game offers this mix of role-playing, rogue-like, fast-paced turn-based combat and survival all in one. Inspired by Darkest Dungeon, Fallout 1+2, This War of Mine and The Walking Dead.
Global score
76/100
Genres
Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy
Similar games
Pros
- Engaging turn-based combat
- Deep resource and base management
- Large open map with exploration
- Meaningful story and choices
- Active and responsive developers
Cons
- Some bugs and crashes in early access
- Combat can become repetitive
- Steep learning curve and clunky ui
- Permadeath and time limits can frustrate
- Limited social and character customization
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation, Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to choose quests, character upgrades, and tactical combat decisions, though some quests and story progression impose time limits."
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Competence4
"Combat and resource management require skill and strategic thinking; players receive feedback and can improve through trial and error."
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Competition-3
"Focus is on personal progress and survival rather than competing against others; no mention of leaderboards or PvP."
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Continuation4
"Players invest many hours with repeated playthroughs encouraged by medal system and upgrades for subsequent runs."
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Cooperation2
"Some cooperation with NPC factions and party members, but mostly individual player control and decisions."
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Creativity2
"Players customize base, gear, and character skills; crafting system allows some personalization though limited."
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Domination-4
"Interactions with factions and NPCs emphasize diplomacy and alliance rather than dominance or power over others."
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Escapism4
"Zombie apocalypse setting and immersive story provide strong escape from real life stress and routine."
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Expectation-4
"Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."
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Experimenting3
"Players try different combat tactics, skill builds, and exploration routes; some trial and error required."
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Exploration4
"Large open map with many locations and quests encourages discovery and curiosity-driven activities."
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Expression2
"Character appearance changes with gear; some self-expression through base building and equipment choices."
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Fantasy4
"Zombie apocalypse and RPG elements provide imaginative fiction and roleplaying experience."
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Fellowship2
"Some sense of community through faction interactions and party members, but mostly solo play."
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Growth4
"Players learn game mechanics, improve skills, and develop strategies over multiple playthroughs."
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Health-4
"Sedentary gameplay with no physical activity; focus on managing in-game survival rather than real-life health."
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Idle-3
"Requires continuous attention for combat and resource management; not suitable for background play."
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Intimacy-3
"Limited social interaction; relationships with NPCs are mostly functional and lack emotional depth."
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Leadership3
"Player leads base and party, makes strategic decisions and manages resources, showing leadership roles."
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Progression4
"Strong emphasis on leveling up, acquiring gear, base upgrades, and unlocking new abilities."
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Relaxation1
"Some players find flow and enjoyment, but game can be tense and challenging with permadeath and time limits."
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Sensation2
"Visual and auditory elements are engaging though graphics are simple; combat animations add excitement."
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Status-3
"No social recognition or leaderboards; focus is on personal achievement and story progression."
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Story4
"Narrative immersion with branching quests, character interactions, and consequences for choices."
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Strategy5
"High mental challenge with tactical combat, resource management, and planning required."
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Thrill3
"Suspense from permadeath, time limits, and difficult combat encounters create tension and excitement."
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Value4
"Players report many hours of gameplay and replayability for reasonable price; good return on investment."
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Violence4
"Combat involves killing zombies and hostile humans; violence is a core gameplay element."
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Survival5
"Strong focus on avoiding death, managing resources, and overcoming threats in a hostile environment."
Last update: 29/04/2026