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Dead Age 2: The Zombie Survival RPG

PC (Microsoft Windows) • 2021

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Quick resume

The successful indie survival RPG "Dead Age" is back with a vengeance! No other game offers this mix of role-playing, rogue-like, fast-paced turn-based combat and survival all in one. Inspired by Darkest Dungeon, Fallout 1+2, This War of Mine and The Walking Dead.

Global score

77/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy

Pros

  • Engaging turn-based combat
  • Deep resource and base management
  • Large open map with exploration
  • Meaningful story and choices
  • Active and responsive developers

Cons

  • Some bugs and crashes in early access
  • Combat can become repetitive
  • Steep learning curve and clunky ui
  • Permadeath and time limits can frustrate
  • Limited social and character customization

Motivations

  • Autonomy
    3

    "Players have freedom to choose quests, character upgrades, and tactical combat decisions, though some quests and story progression impose time limits."

  • Competence
    4

    "Combat and resource management require skill and strategic thinking; players receive feedback and can improve through trial and error."

  • Competition
    -3

    "Focus is on personal progress and survival rather than competing against others; no mention of leaderboards or PvP."

  • Continuation
    4

    "Players invest many hours with repeated playthroughs encouraged by medal system and upgrades for subsequent runs."

  • Cooperation
    2

    "Some cooperation with NPC factions and party members, but mostly individual player control and decisions."

  • Creativity
    2

    "Players customize base, gear, and character skills; crafting system allows some personalization though limited."

  • Domination
    -4

    "Interactions with factions and NPCs emphasize diplomacy and alliance rather than dominance or power over others."

  • Escapism
    4

    "Zombie apocalypse setting and immersive story provide strong escape from real life stress and routine."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no evidence of obligation or external pressure."

  • Experimenting
    3

    "Players try different combat tactics, skill builds, and exploration routes; some trial and error required."

  • Exploration
    4

    "Large open map with many locations and quests encourages discovery and curiosity-driven activities."

  • Expression
    2

    "Character appearance changes with gear; some self-expression through base building and equipment choices."

  • Fantasy
    4

    "Zombie apocalypse and RPG elements provide imaginative fiction and roleplaying experience."

  • Fellowship
    2

    "Some sense of community through faction interactions and party members, but mostly solo play."

  • Growth
    4

    "Players learn game mechanics, improve skills, and develop strategies over multiple playthroughs."

  • Health
    -4

    "Sedentary gameplay with no physical activity; focus on managing in-game survival rather than real-life health."

  • Idle
    -3

    "Requires continuous attention for combat and resource management; not suitable for background play."

  • Intimacy
    -3

    "Limited social interaction; relationships with NPCs are mostly functional and lack emotional depth."

  • Leadership
    3

    "Player leads base and party, makes strategic decisions and manages resources, showing leadership roles."

  • Progression
    4

    "Strong emphasis on leveling up, acquiring gear, base upgrades, and unlocking new abilities."

  • Relaxation
    1

    "Some players find flow and enjoyment, but game can be tense and challenging with permadeath and time limits."

  • Sensation
    2

    "Visual and auditory elements are engaging though graphics are simple; combat animations add excitement."

  • Status
    -3

    "No social recognition or leaderboards; focus is on personal achievement and story progression."

  • Story
    4

    "Narrative immersion with branching quests, character interactions, and consequences for choices."

  • Strategy
    5

    "High mental challenge with tactical combat, resource management, and planning required."

  • Thrill
    3

    "Suspense from permadeath, time limits, and difficult combat encounters create tension and excitement."

  • Value
    4

    "Players report many hours of gameplay and replayability for reasonable price; good return on investment."

  • Violence
    4

    "Combat involves killing zombies and hostile humans; violence is a core gameplay element."

  • Survival
    5

    "Strong focus on avoiding death, managing resources, and overcoming threats in a hostile environment."

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    Last update: 06/03/2026