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WORLD END ECONOMiCA episode.01

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

From the author of Spice and Wolf, Isuna Hasekura, comes WORLD END ECONOMiCA. This is the first episode out of three part sci-fi/economic thriller visual novel set on the moon.

Global score

84/100

Genres

Indie, Visual Novel, Adventure

Pros

  • Deep and engaging story
  • Well-developed characters
  • Educational stock market concepts
  • Immersive sci-fi setting
  • Long reading time

Cons

  • No player choices or interactivity
  • Slow pacing at start
  • Limited artwork variety
  • Music loops awkwardly
  • Some translation issues

Motivations

  • Autonomy
    -4

    "The game is a kinetic visual novel with no player choices, so players follow a fixed story without directing actions."

  • Competence
    2

    "The story involves complex stock market trading concepts, engaging players intellectually, though no gameplay skill is required."

  • Competition
    Insufficient data
  • Continuation
    3

    "Players report long reading sessions and strong attachment to the story, eager for subsequent episodes."

  • Cooperation
    -5

    "Single player experience focused on individual reading with no multiplayer or cooperative elements."

  • Creativity
    1

    "Some character and story development creativity, but the visual novel format and linear story limit player creativity."

  • Domination
    Insufficient data
  • Escapism
    4

    "Players use the game as an immersive escape into a sci-fi economic drama with emotional depth."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and economics, not out of obligation."

  • Experimenting
    -5

    "The linear, no-choice format discourages experimentation or trying new strategies."

  • Exploration
    -3

    "The story unfolds in a fixed setting with limited discovery beyond narrative progression."

  • Expression
    -4

    "No character customization or player expression; visuals and story are preset."

  • Fantasy
    3

    "Set in a futuristic sci-fi world with imaginative economic and social scenarios."

  • Fellowship
    -5

    "Solo reading experience with minimal social interaction."

  • Growth
    4

    "Players learn about stock market concepts and experience character development through story."

  • Health
    -5

    "Sedentary activity typical of visual novel reading."

  • Idle
    -4

    "Requires focused reading attention over extended periods."

  • Intimacy
    2

    "Emotional connections develop between characters, fostering narrative intimacy."

  • Leadership
    Insufficient data
  • Progression
    3

    "Story centers on accumulation of wealth and character growth over time."

  • Relaxation
    2

    "Some players find the story immersive and emotionally engaging, though pacing is slow at times."

  • Sensation
    1

    "Music and visuals provide moderate sensory stimulation but are not highly varied."

  • Status
    Insufficient data
  • Story
    5

    "Highly praised narrative with deep character development and emotional impact."

  • Strategy
    3

    "The story involves strategic thinking about stock trading, though no player strategy is required."

  • Thrill
    3

    "The stock market drama and emotional stakes create suspense and tension."

  • Value
    4

    "Players feel the game offers good narrative content and length for its price."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on story and economic themes."

  • Survival
    2

    "Story involves overcoming financial and social challenges, though no direct survival gameplay."

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    Last update: 06/03/2026