the 9th day:第九日 Thumbnail

the 9th day:第九日 similar games & best alternatives

the 9th day:第九日

PC (Microsoft Windows) • 2017

Related articles

Quick resume

The story of The 9th Day, that started with the autumn fire incident, begins here…

Global score

92/100

Genres

Adventure, Indie

Pros

  • Emotional and touching story
  • Multiple story routes with character depth
  • High-quality music and atmosphere
  • Unique narrative premise
  • Affordable price for content length

Cons

  • Limited gameplay interaction
  • Some voice acting issues
  • Short and repetitive routes
  • Lack of customization and exploration
  • Minor technical bugs and ui limitations

Motivations

  • Autonomy
    -3

    "Gameplay is mostly linear visual novel with limited player choices affecting story branches; players follow preset narrative paths."

  • Competence
    -4

    "Game involves reading and making simple choices; lacks skill-based challenges or complex mechanics."

  • Competition
    -5

    "No competitive elements or player comparison; focus is on personal story experience."

  • Continuation
    2

    "Players often complete multiple story routes and hidden lines, spending around 20 hours; some find replaying all routes tedious."

  • Cooperation
    -5

    "Single-player visual novel experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Story and character routes offer some narrative creativity and multiple perspectives, but gameplay structure is fixed."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are narrative-focused and equal."

  • Escapism
    4

    "Players engage with emotional, fictional story to escape reality and experience imaginative scenarios."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and characters, not due to obligation or external pressure."

  • Experimenting
    -3

    "Limited experimentation possible; players mainly follow established story routes with minor choice variations."

  • Exploration
    -2

    "Exploration limited to narrative branches; no open-world or spatial discovery."

  • Expression
    -3

    "Minimal character customization; expression mainly through story choices and route selection."

  • Fantasy
    4

    "Game features supernatural elements like spirits, death, and afterlife, creating an imaginative fictional experience."

  • Fellowship
    -4

    "Primarily a solitary experience; minimal social interaction or community involvement in gameplay."

  • Growth
    3

    "Players experience emotional growth and understanding through story progression and character development."

  • Health
    -5

    "Sedentary gameplay typical of visual novels; no physical activity involved."

  • Idle
    3

    "Game sessions can be moderate length; some players engage in multiple routes over time, but gameplay is not highly demanding."

  • Intimacy
    3

    "Emotional connections with characters and story foster a sense of closeness and attachment."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    2

    "Progression is narrative-based through unlocking story routes and achievements rather than items or upgrades."

  • Relaxation
    3

    "Game provides a calm, emotional experience with soothing music, suitable for relaxed play."

  • Sensation
    2

    "Visual and auditory elements like music and art provide moderate sensory enjoyment."

  • Status
    -5

    "No social status or recognition mechanics; focus is on personal story experience."

  • Story
    5

    "Strong narrative focus with multiple storylines, character development, and emotional themes."

  • Strategy
    -4

    "Minimal strategic or problem-solving gameplay; choices are straightforward and limited."

  • Thrill
    1

    "Some emotional tension and suspense in story, but gameplay is generally calm and predictable."

  • Value
    3

    "Players find good value in story length (~20 hours) and emotional content for the price."

  • Violence
    -5

    "No combat or destructive gameplay; focus is on narrative and emotional interaction."

  • Survival
    -5

    "No survival or resource management elements; story-driven with stable conditions."

Similar games

    Last update: 06/03/2026