Xuan-Yuan Sword: The Gate of Firmament similar games & best alternatives
Xuan-Yuan Sword: The Gate of Firmament
2016
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Quick resume
The “Xuan-Yuan Sword” is an epic oriental RPG series with 25 years of history.It elaborates on the very heart of this series, the idea of "one, looking at the same thing from different angles, may come to different conclusions. " through a variety of historical incidents in different times.
Global score
71/100
Genres
Role-playing (RPG)
Similar games
Pros
- Rich chinese mythology story
- Beautiful soundtrack
- Deep character development
- Creative monster capture and crafting systems
- Long gameplay with extensive cutscenes
Cons
- Dated graphics and stiff animations
- Translation issues and occasional typos
- Repetitive combat and ai item overuse
- Long and frequent cutscenes may frustrate some
- Some bugs and optimization problems
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Experimenting.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players have freedom to choose characters, customize skills, and explore side quests with some open-ended gameplay elements."
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Competence2
"Combat involves skillful timing and strategy, but many battles are repetitive and AI-controlled teammates reduce player control."
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Competition-4
"Focus is on single-player story experience without competitive or ranked modes."
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Continuation3
"Players report long playtime, frequent return to game, and engagement with story and side content."
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Cooperation-3
"Single-player game with AI teammates; no multiplayer or cooperative play."
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Creativity3
"Players can capture and combine monsters, craft equipment, and customize skill trees, allowing creative gameplay approaches."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative with AI."
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Escapism4
"Strong immersion in Chinese mythology and story provides escape from real life."
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Expectation-4
"Players engage voluntarily out of interest in story, culture, and RPG experience."
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Experimenting2
"Players explore different skill builds, monster combinations, and crafting, though some routines exist."
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Exploration2
"Game features large maps with hidden treasures and side quests encouraging discovery."
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Expression2
"Some character customization and equipment crafting allow personal expression, though limited."
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Fantasy5
"Deeply rooted in Chinese mythology and fantasy elements, with gods, demons, and ancient lore."
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Fellowship-4
"Primarily a single-player experience with minimal social interaction."
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Growth3
"Players develop characters through leveling, skill trees, and learning story details."
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Health-4
"Typical sedentary gameplay with long sessions and no physical activity."
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Idle-3
"Requires sustained attention due to story and combat; not suited for idle or background play."
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Intimacy2
"Narrative includes character relationships and romance, fostering emotional connection."
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Leadership-3
"No player leadership over others; AI teammates act independently."
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Progression4
"Strong emphasis on leveling up, acquiring items, crafting, and unlocking new abilities."
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Relaxation2
"Some players find the game relaxing and immersive despite occasional slow pacing."
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Sensation2
"Enjoyable music and visual style provide sensory pleasure, though graphics are dated."
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Status-4
"No social status or recognition systems; focus is on personal story experience."
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Story5
"Highly story-driven with extensive cutscenes, character development, and narrative immersion."
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Strategy2
"Combat and character builds require some planning and tactical thinking, though simplified."
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Thrill1
"Some boss fights provide challenge and tension, but overall gameplay is moderate in risk."
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Value4
"Players report good value for price with long gameplay and rich content."
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Violence2
"Combat involves fighting monsters and bosses, but with limited graphic violence."
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Survival1
"Some resource management and boss challenges require survival tactics, but generally stable."
Last update: 29/04/2026