Xuan-Yuan Sword: The Gate of Firmament similar games & best alternatives

Xuan-Yuan Sword: The Gate of Firmament

PlayStation 4, PC (Microsoft Windows), Xbox One, PlayStation 5 • 2016

Should you play it?

The “Xuan-Yuan Sword” is an epic oriental RPG series with 25 years of history.It elaborates on the very heart of this series, the idea of "one, looking at the same thing from different angles, may come to different conclusions. " through a variety of historical incidents in different times.

What works
  • Rich chinese mythology story
  • Beautiful soundtrack
  • Deep character development
  • Creative monster capture and crafting systems
  • Long gameplay with extensive cutscenes
Things to keep in mind
  • Dated graphics and stiff animations
  • Translation issues and occasional typos
  • Repetitive combat and ai item overuse
  • Long and frequent cutscenes may frustrate some
  • Some bugs and optimization problems

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Family Man

  • Purrfect Apawcalypse: Patches' Infurno

  • The Elder Scrolls IV: Oblivion Remastered

  • DRAGON QUEST VII Reimagined

  • Trials of Mana

  • The Albino Hunter (Original)

  • Magical Girl Celesphonia

  • Hello Charlotte EP3: Childhood's End

  • Gujian3(古剑奇谭三)

Hidden Gems

Less popular games with surprisingly high similarity

  • Family Man

  • Purrfect Apawcalypse: Patches' Infurno

  • HorrorVale

If you liked…

Recommendations by what you enjoyed most

  • Fantasy

    Amazing Cultivation Simulator

  • Story

    Gujian3(古剑奇谭三)

  • Escapism

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Xuan-Yuan Sword: The Gate of Firmament: Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Survival.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

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  • Competence

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  • Competition

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    "Focus is on single-player story experience without competitive or ranked modes."

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  • Continuation

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  • Cooperation

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    "Primarily a single-player game with limited AI allies; no multiplayer cooperation."

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  • Creativity

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    "Players can create custom skill combos and craft weapons and armor, allowing some creative expression in gameplay."

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  • Domination

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    "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative with AI partner."

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    "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative with AI."

  • Escapism

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    "Immersive story and atmosphere rooted in Chinese mythology provide a strong escape from reality."

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    "Strong immersion in Chinese mythology and story provides escape from real life."

  • Expectation

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    "Players engage voluntarily out of intrinsic interest in story, characters, and social mechanics."

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  • Experimenting

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  • Exploration

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  • Expression

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    "Character customization and equipment choices allow personal expression."

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  • Fantasy

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  • Fellowship

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    "Primarily a single-player experience with minimal social interaction."

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  • Growth

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    "Players develop characters through leveling, skill acquisition, and progressing through story branches."

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  • Health

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    "Typical sedentary gameplay with long sessions and no physical activity."

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  • Idle

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    "Requires focused attention during combat and story progression; not suited for idle or background play."

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  • Intimacy

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  • Leadership

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  • Progression

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    "Strong emphasis on leveling, collecting items, crafting, and unlocking new abilities."

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  • Relaxation

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  • Status

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    "No social status or recognition systems; focus is on personal story experience."

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  • Story

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  • Strategy

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  • Thrill

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  • Violence

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    "Combat involves fighting enemies but is not graphic or overly violent."

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  • Survival

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    "Some resource management and boss fights require survival skills but overall low threat level."

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Last update: 01/06/2026