Banishers: Ghosts of New Eden similar games & best alternatives
Banishers: Ghosts of New Eden
2024
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Quick resume
Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?
Global score
85/100
Genres
Action, Adventure, Role-playing (RPG)
Similar games
Pros
- Engaging and emotional story
- Well-written characters and voice acting
- Polished and stable performance
- Rewarding exploration and world-building
- Meaningful moral choices affecting outcomes
Cons
- Combat can feel repetitive and clunky
- Some backtracking and pacing issues
- Limited enemy variety
- Movement and traversal can be awkward
- Some narrative and setting inconsistencies
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players make impactful moral choices affecting story outcomes and character fates, indicating strong personal agency."
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Competence3
"Combat requires skillful timing of parries, dodges, and combos, with progression unlocking new abilities and builds."
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Competition-4
"Focus is on single-player narrative experience without PvP or leaderboard competition."
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Continuation4
"Many players report being deeply engaged and invested in the story, with long playtimes and multiple playthroughs."
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Cooperation-5
"Entirely single-player with no multiplayer or cooperative elements."
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Creativity2
"Players customize combat builds and gear, and explore different narrative choices, but within a structured story."
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Domination-5
"No evidence of exerting control or superiority over others; game is single-player and narrative-driven."
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Escapism5
"Strong immersion in a dark, atmospheric world with ghost stories and moral dilemmas provides escape from reality."
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Expectation-4
"Players engage voluntarily out of interest in story and gameplay, with no indication of obligation or pressure."
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Experimenting3
"Players experiment with combat skills, character switching, and narrative choices to explore different outcomes."
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Exploration3
"Semi-open world with rewarding exploration, hidden items, and metroidvania-style unlocking of new areas."
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Expression2
"Customization of gear and combat builds allows some self-expression, though character appearance is fixed."
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Fantasy4
"Set in a fictionalized 17th century with ghosts and supernatural elements, blending historical and fantasy themes."
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Fellowship-5
"Single-player experience with minimal social interaction or community involvement."
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Growth4
"Players develop combat skills, learn story details, and improve gear and abilities over time."
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Health-5
"Typical sedentary gaming experience with no physical activity or health-related features."
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Idle-3
"Requires focused attention on story, combat, and exploration; not designed for background or casual play."
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Intimacy3
"Strong emotional connection between main characters and engaging narrative fosters intimacy."
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Leadership-5
"No leadership or group management elements; single-player narrative focus."
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Progression4
"Players collect and upgrade gear, unlock skills, and progress through story and side quests."
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Relaxation2
"Atmospheric and immersive story provides flow, though combat can be challenging and sometimes frustrating."
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Sensation3
"Visuals, sound design, and music create a moody and immersive sensory experience."
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Status-5
"No social recognition or status systems; focus is on personal narrative experience."
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Story5
"Highly praised narrative with deep character development, moral choices, and emotional impact."
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Strategy3
"Combat and skill build choices require tactical thinking; narrative decisions add strategic depth."
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Thrill2
"Some suspense and tension from ghost encounters and moral dilemmas, but overall controlled pacing."
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Value4
"Players report strong value for money with extensive content, replayability, and polished experience."
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Violence3
"Combat involves fighting ghosts and enemies with weapons and magic; violence is part of gameplay."
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Survival2
"Combat requires managing health and resources to survive encounters, though not extreme survival mechanics."
Last update: 29/04/2026