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Banishers: Ghosts of New Eden

PlayStation 5, Xbox Series X|S, PC (Microsoft Windows) • 2024

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Quick resume

Hunt ghosts as two memorable characters in a story-driven Action-RPG where your decisions carry dramatic consequences. Torn between honoring your oath to the living and saving your departed partner, how far will you go for love?

Global score

85/100

Genres

Action, Adventure, Role-playing (RPG)

Pros

  • Engaging and emotional story
  • Well-written characters and voice acting
  • Polished and stable performance
  • Rewarding exploration and world-building
  • Meaningful moral choices affecting outcomes

Cons

  • Combat can feel repetitive and clunky
  • Some backtracking and pacing issues
  • Limited enemy variety
  • Movement and traversal can be awkward
  • Some narrative and setting inconsistencies

Motivations

  • Autonomy
    4

    "Players make impactful moral choices affecting story outcomes and character fates, indicating strong personal agency."

  • Competence
    3

    "Combat requires skillful timing of parries, dodges, and combos, with progression unlocking new abilities and builds."

  • Competition
    -4

    "Focus is on single-player narrative experience without PvP or leaderboard competition."

  • Continuation
    4

    "Many players report being deeply engaged and invested in the story, with long playtimes and multiple playthroughs."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity
    2

    "Players customize combat builds and gear, and explore different narrative choices, but within a structured story."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; game is single-player and narrative-driven."

  • Escapism
    5

    "Strong immersion in a dark, atmospheric world with ghost stories and moral dilemmas provides escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and gameplay, with no indication of obligation or pressure."

  • Experimenting
    3

    "Players experiment with combat skills, character switching, and narrative choices to explore different outcomes."

  • Exploration
    3

    "Semi-open world with rewarding exploration, hidden items, and metroidvania-style unlocking of new areas."

  • Expression
    2

    "Customization of gear and combat builds allows some self-expression, though character appearance is fixed."

  • Fantasy
    4

    "Set in a fictionalized 17th century with ghosts and supernatural elements, blending historical and fantasy themes."

  • Fellowship
    -5

    "Single-player experience with minimal social interaction or community involvement."

  • Growth
    4

    "Players develop combat skills, learn story details, and improve gear and abilities over time."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on story, combat, and exploration; not designed for background or casual play."

  • Intimacy
    3

    "Strong emotional connection between main characters and engaging narrative fosters intimacy."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative focus."

  • Progression
    4

    "Players collect and upgrade gear, unlock skills, and progress through story and side quests."

  • Relaxation
    2

    "Atmospheric and immersive story provides flow, though combat can be challenging and sometimes frustrating."

  • Sensation
    3

    "Visuals, sound design, and music create a moody and immersive sensory experience."

  • Status
    -5

    "No social recognition or status systems; focus is on personal narrative experience."

  • Story
    5

    "Highly praised narrative with deep character development, moral choices, and emotional impact."

  • Strategy
    3

    "Combat and skill build choices require tactical thinking; narrative decisions add strategic depth."

  • Thrill
    2

    "Some suspense and tension from ghost encounters and moral dilemmas, but overall controlled pacing."

  • Value
    4

    "Players report strong value for money with extensive content, replayability, and polished experience."

  • Violence
    3

    "Combat involves fighting ghosts and enemies with weapons and magic; violence is part of gameplay."

  • Survival
    2

    "Combat requires managing health and resources to survive encounters, though not extreme survival mechanics."

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    Last update: 06/03/2026