Fate/Samurai Remnant similar games & best alternatives

Fate/Samurai Remnant

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, PlayStation 5 • 2023

Should you play it?

“Your wish shall perish...” A Holy Grail War begins in Edo Japan. A brand new Fate action RPG presented by TYPE-MOON and KOEI TECMO GAMES.

What works
  • Engaging story with multiple endings
  • Deep character development and interactions
  • Challenging and satisfying combat system
  • Rich fantasy setting with historical elements
  • Strong replayability with new game plus and dlc
Things to keep in mind
  • Some repetitive combat and exploration
  • Maps can feel empty or fragmented
  • Pc port and controls have minor issues
  • Story pacing can be slow or dense
  • Dlc quality varies and some content is gated

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Legend of Heroes: Trails through Daybreak

  • Tales of Symphonia

  • NEO: The World Ends with You

  • Sword Art Online: Hollow Realization Deluxe Edition

  • SpellForce - Platinum Edition

  • 9th Dawn Remake

  • Grounded 2

  • Monster Hunter Stories 3: Twisted Reflection

  • Baldur's Gate: Enhanced Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Battle Suit Aces

  • 5089: The Action RPG

  • Perennial Order

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Karnage Chronicles

  • Fantasy

    Prince of Persia: The Forgotten Sands™

  • Story

    Crystalline

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Fate/Samurai Remnant: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Story, Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can choose which character to play first and make some story decisions affecting endings, indicating moderate control over actions."

    Capsule for 11-11 Memories Retold 11-11 Memories Retold

    "Players can choose different combat stances, switch between master and servants, and make story decisions affecting endings, indicating moderate player control."

  • Competence

    Game with the same Competence vibe

    4

    "Combat requires skillful dodging, timing, and learning enemy patterns, especially on higher difficulties; boss fights are challenging and rewarding."

    Capsule for Darksiders III Darksiders III

    "Combat requires skillful dodging, timing, and mastery of multiple stances; boss fights are challenging and rewarding."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no mention of PvP or leaderboards; gameplay centers on personal progress and story."

    Capsule for TRIANGLE STRATEGY TRIANGLE STRATEGY

    "Focus is on single-player experience with no mention of PvP or leaderboards; players engage at their own pace."

  • Continuation

    Game with the same Continuation vibe

    4

    "High replayability with multiple endings, side quests, and new game plus encourages repeated playthroughs."

    Capsule for Deus Ex: Human Revolution - Director's Cut Deus Ex: Human Revolution - Director's Cut

    "Multiple endings, new game plus, side quests, and DLC encourage long playtime and replayability."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Players work through puzzles involving multiple AI characters and their interactions, implying cooperation among characters though single-player experience."

    Capsule for The Fall Part 2: Unbound The Fall Part 2: Unbound

    "Players work alongside AI-controlled servants and can switch control temporarily, reflecting cooperative mechanics within single-player."

  • Creativity

    Game with the same Creativity vibe

    2

    "Customization of combat styles and keyblade forms allows some creative expression in gameplay."

    Capsule for KINGDOM HEARTS III + Re Mind (DLC) KINGDOM HEARTS III + Re Mind (DLC)

    "Customization of combat styles, gear upgrades, and skill trees allow some creative expression in gameplay."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions emphasize teamwork and mutual respect; no evidence of dominance or power assertion over others."

    Capsule for Tales of Zestiria Tales of Zestiria

    "Interactions emphasize teamwork and mutual respect between master and servants; no evidence of exerting superiority over others."

  • Escapism

    Game with the same Escapism vibe

    5

    "Immersive fantasy world and engaging gameplay provide strong escape from real life."

    Capsule for Karnage Chronicles Karnage Chronicles

    "Immersive story, rich world, and engaging gameplay provide strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and fandom; no indication of obligation or pressure."

    Capsule for Bendy: Lone Wolf Bendy: Lone Wolf

    "Players engage voluntarily out of interest and fandom; no indication of obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different combat styles and side activities."

    Capsule for Yakuza 0 Director's Cut Yakuza 0 Director's Cut

    "Players experiment with different combat stances, servants, and strategies, especially in new game plus."

  • Exploration

    Game with the same Exploration vibe

    3

    "Open world with multiple locations, side quests, and hidden areas encourage discovery."

    Capsule for 7,62 High Calibre 7,62 High Calibre

    "Open world with multiple districts and side quests encourages discovery, though some areas feel empty."

  • Expression

    Game with the same Expression vibe

    2

    "Character customization through skill trees and gear allows some personal expression."

    Capsule for The Witcher 2: Assassins of Kings Enhanced Edition The Witcher 2: Assassins of Kings Enhanced Edition

    "Character customization through gear and skill trees allows some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with magic, supernatural powers, and mythical story."

    Capsule for Prince of Persia: The Forgotten Sands™ Prince of Persia: The Forgotten Sands™

    "Strong fantasy elements with mythical servants, magical combat, and supernatural storylines."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some social elements through character relationships but primarily a single-player narrative experience."

    Capsule for The Great Ace Attorney Chronicles The Great Ace Attorney Chronicles

    "Some social elements through story and character interactions, but primarily single-player experience."

  • Growth

    Game with the same Growth vibe

    4

    "Progression through skill trees, equipment upgrades, and learning combat tactics supports growth."

    Capsule for Warriors: Rise to Glory Warriors: Rise to Glory

    "Skill trees, character progression, and learning combat mechanics support player growth."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gaming experience with no physical activity elements."

    Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention during combat and story; not designed for casual or background play."

    Capsule for Yakuza: Like a Dragon Yakuza: Like a Dragon

    "Requires focused attention during combat and story; not designed for casual or background play."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Emotional connection with characters and story, though limited to narrative rather than social interaction."

    Capsule for A Space For The Unbound - Prologue A Space For The Unbound - Prologue

    "Character bonds and interactions provide emotional connection, though limited to narrative context."

  • Leadership

    Game with the same Leadership vibe

    3

    "Players lead and manage a party of characters, making strategic decisions."

    Capsule for FINAL FANTASY IX FINAL FANTASY IX

    "Players lead the master character and coordinate with servants, making strategic decisions."

  • Progression

    Game with the same Progression vibe

    4

    "Strong emphasis on acquiring items, upgrading gear, and unlocking new abilities."

    Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

    "Strong emphasis on acquiring gear, upgrading skills, and unlocking new abilities."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "While combat can be challenging, many players find the story and exploration relaxing and immersive."

    Capsule for Jade Empire™: Special Edition Jade Empire™: Special Edition

    "While some combat can be tense, many players find the story and exploration relaxing and immersive."

  • Sensation

    Game with the same Sensation vibe

    3

    "Visual effects, sound design, and dynamic combat provide engaging sensory stimulation."

    Capsule for Anomaly 2 Anomaly 2

    "Visuals, sound design, and combat effects provide engaging sensory stimulation."

  • Status

    Game with the same Status vibe

    -4

    "Focus is on personal story and progression rather than social recognition or popularity."

    Capsule for STAR WARS™ Knights of the Old Republic™ STAR WARS™ Knights of the Old Republic™

    "Focus is on personal story and progression rather than social recognition or popularity."

  • Story

    Game with the same Story vibe

    5

    "Highly praised narrative with deep character development, multiple endings, and emotional engagement."

    Capsule for Crystalline Crystalline

    "Highly praised narrative with deep character development and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    4

    "Tactical combat and strategic map decisions require planning and problem solving"

    Capsule for Legends of Eisenwald Legends of Eisenwald

    "Combat and leyline map battles require planning, timing, and tactical thinking."

  • Thrill

    Game with the same Thrill vibe

    3

    "Boss fights and challenging encounters provide suspense and excitement."

    Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

    "Boss fights and challenging encounters provide suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report strong value for price with engaging story and replayability."

    Capsule for The Coffin of Andy and Leyley The Coffin of Andy and Leyley

    "Players report strong value for price due to story length, replayability, and content."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating enemies through hack-and-slash and shooting mechanics."

    Capsule for NieR:Automata™ NieR:Automata™

    "Combat involves hack-and-slash fighting, boss battles, and destruction of enemies."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage resources and avoid failure in challenging battles."

    Capsule for Toukiden 2 Toukiden 2

    "Players must manage resources and avoid failure in challenging combat scenarios."

Last update: 01/06/2026