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Ys: The Oath in Felghana

Legacy Mobile Device, PC (Microsoft Windows), PlayStation Portable • 2012

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Quick resume

An Action RPG driven by fast-paced combat and paired with an intricate puzzle-filled world.

Global score

94/100

Genres

Action, Adventure, Role-playing (RPG)

Pros

  • Challenging and rewarding boss fights
  • Fast-paced and precise combat
  • Excellent soundtrack
  • Multiple difficulty levels and replayability
  • Tight controls and polished gameplay

Cons

  • Steep difficulty spikes requiring grinding
  • Limited story depth
  • Small game world and linear progression
  • Some frustrating platforming sections
  • Lack of multiplayer or cooperative features

Motivations

  • Autonomy
    4

    "Players have control over character actions, combat style, and exploration with some freedom in approach and difficulty choice."

  • Competence
    5

    "The game is highly challenging, especially boss fights requiring skill mastery, pattern recognition, and precise execution."

  • Competition
    -3

    "Focus is on personal challenge and mastery rather than direct competition with others; no mention of ranked or leaderboard modes."

  • Continuation
    4

    "Players engage in repeated boss fights, multiple difficulty runs, and achievement hunting, indicating habitual and extended play."

  • Cooperation
    -5

    "Single-player experience focused on individual progression and combat; no cooperative or multiplayer elements noted."

  • Creativity
    1

    "Some exploration and minor sidequests exist, but gameplay mostly follows predefined structures and linear progression."

  • Domination
    -5

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "Players use the game as a challenging and immersive distraction from real life, enjoying intense boss battles and exploration."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and love for the series; no indication of obligation or external pressure."

  • Experimenting
    2

    "Players try different combat strategies and learn boss patterns, though overall gameplay follows established mechanics."

  • Exploration
    3

    "Game encourages discovering new dungeons, secrets, and upgrades, though world size is relatively small and linear."

  • Expression
    -2

    "Limited character customization; players can upgrade equipment but no deep personalization or avatar modification."

  • Fantasy
    4

    "Set in a fictional fantasy world with magic, monsters, and heroic quests typical of JRPGs."

  • Fellowship
    -4

    "Minimal social interaction; primarily a solo experience with limited community engagement."

  • Growth
    4

    "Players develop skills, learn boss patterns, and improve character stats and equipment through progression."

  • Health
    -4

    "Requires long sedentary play sessions with grinding; no physical activity or health-promoting features."

  • Idle
    -4

    "Requires constant attention and focus, especially during challenging boss fights and platforming sections."

  • Intimacy
    -4

    "Limited emotional or social connection; interactions are mostly with NPCs in-game without deep relationships."

  • Leadership
    -5

    "No leadership or group management elements; player acts independently."

  • Progression
    4

    "Strong emphasis on acquiring upgrades, leveling up, and collecting items to improve character power."

  • Relaxation
    -3

    "Sustained tension and challenge dominate the experience; relaxation is limited due to difficulty spikes."

  • Sensation
    3

    "Enjoyable soundtrack and fast-paced combat provide sensory stimulation and excitement."

  • Status
    -3

    "Achievements exist but social recognition is minimal; focus remains on personal accomplishment."

  • Story
    2

    "Story is simple and serviceable with some character development; not the main focus but adds context."

  • Strategy
    4

    "Boss fights and combat require pattern recognition, timing, and tactical use of abilities."

  • Thrill
    4

    "High tension and adrenaline from challenging boss battles and risk of failure."

  • Value
    4

    "Players perceive good value from gameplay length, challenge, and replayability especially on sale."

  • Violence
    4

    "Combat involves defeating numerous enemies and bosses with sword and magic attacks."

  • Survival
    3

    "Players must avoid failure and manage resources to survive difficult encounters and boss fights."

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    Last update: 06/03/2026