Between Horizons – A Sci-Fi Detective Adventure similar games & best alternatives

Between Horizons – A Sci-Fi Detective Adventure

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2024

Should you play it?

Between Horizons is a narrative 2.5D sci-fi detective adventure. 33 years into the Zephyr's journey, its mission is suddenly jeopardized. Can you find the culprit before it's too late? Experience an enthralling story set in a semi-open world that branches and ends based on your choices.

What works
  • Engaging detective story with multiple endings
  • Well-designed logical puzzles and deductions
  • Immersive sci-fi setting and atmosphere
  • Responsive developer support and updates
  • Accessible gameplay with meaningful choices
Things to keep in mind
  • Clunky evidence and ui management
  • Some pacing and backtracking issues
  • Limited character interaction depth
  • Lack of manual save system
  • Minor bugs and occasional confusing puzzles

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Stray Cat Crossing

  • The Shapeshifting Detective

  • The Entropy Centre

  • Eternal Threads

  • Nancy Drew®: Ghost Dogs of Moon Lake

  • Aviary Attorney

  • The Bathhouse | 地獄銭湯 Restored Edition

  • Goetia

  • Nancy Drew®: Ghost of Thornton Hall

Hidden Gems

Less popular games with surprisingly high similarity

  • Stray Cat Crossing

  • Goetia

  • Aporia: Beyond The Valley

If you liked…

Recommendations by what you enjoyed most

  • Story

    Foretales

  • Autonomy

    Titanic: Adventure Out Of Time

  • Escapism

    Mars: War Logs

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Between Horizons – A Sci-Fi Detective Adventure: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Leadership, Story. It leans lower than usual among comparable games on Violence.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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    "Players can explore the ship freely, choose which characters to interact with, and decide how to solve puzzles, influencing multiple endings."

    Capsule for Titanic: Adventure Out Of Time Titanic: Adventure Out Of Time

    "Players have freedom to explore the ship, choose dialogue options, and decide how to solve cases, with multiple endings reflecting their choices."

  • Competence

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    "The game features logical and challenging puzzles that require problem-solving skills, though some puzzles can be obscure or require trial and error."

    Capsule for The Dark Eye: Memoria The Dark Eye: Memoria

    "The game offers logical puzzles and deduction challenges that require skillful investigation and reasoning, though some puzzles are considered easy or straightforward."

  • Competition

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    "Focus is on individual investigation and story progression without competitive or ranked elements."

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    "Focus is on individual investigation and story progression without competitive or ranked elements."

  • Continuation

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    "Players engage in multiple playthroughs to discover all endings, showing habitual and repeated play."

    Capsule for Stories: The Path of Destinies Stories: The Path of Destinies

    "Players often engage in multiple playthroughs to explore different endings and solve cases more thoroughly."

  • Cooperation

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    "Gameplay is primarily single-player and individual, with no cooperative multiplayer or teamwork."

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    "Gameplay is primarily single-player and investigative, with no cooperative multiplayer or teamwork mechanics."

  • Creativity

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    "Players create deductions and piece together clues, but within a structured narrative and predefined environments."

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    "Players create their own deductions and choose dialogue paths, though within a structured narrative and predefined puzzles."

  • Domination

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    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    Capsule for Hyper Light Drifter Hyper Light Drifter

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

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    "Immersive sci-fi setting and story provide a strong escape from real life."

    Capsule for Mars: War Logs Mars: War Logs

    "The immersive sci-fi setting and detective story provide a strong escape from real life."

  • Expectation

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    "Players engage voluntarily out of interest and intrinsic motivation to solve mysteries and experience the story."

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    "Players engage voluntarily out of personal interest and intrinsic motivation to solve mysteries and explore the story."

  • Experimenting

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    "Players explore different dialogue choices and endings, experimenting with story outcomes."

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    "Players experiment with dialogue choices, evidence presentation, and exploration to uncover different story branches and endings."

  • Exploration

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    "Exploration of diverse, shifting environments on a ship with hidden items and story clues."

    Capsule for Layers of Fear 2 (2019) Layers of Fear 2 (2019)

    "The semi-open ship environment encourages exploration of different areas and characters to gather clues."

  • Expression

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    "Limited character customization or cosmetic expression; focus is on narrative and environment rather than avatar personalization."

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    "Limited character customization or visual expression; focus is on narrative choices rather than avatar personalization."

  • Fantasy

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    "Fictional space setting with sci-fi elements and imaginative ship designs."

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    "Set in a sci-fi generation ship with fictional elements, though grounded in plausible scenarios and realistic social dynamics."

  • Fellowship

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    "Primarily a solo experience with minimal social interaction beyond NPC conversations."

    Capsule for Beyond a Steel Sky Beyond a Steel Sky

    "Primarily a solo experience with minimal social interaction beyond NPC dialogues."

  • Growth

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    "Players develop deductive reasoning and investigative skills through gameplay and case solving."

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    "Players develop investigative and deductive skills through progressively challenging cases."

  • Health

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    "Sedentary gameplay with no physical activity or health-related mechanics."

    Capsule for What Comes After What Comes After

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle

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    "Requires focused attention and active engagement to solve puzzles and progress."

    Capsule for Detective Di: The Silk Rose Murders Detective Di: The Silk Rose Murders

    "Requires focused attention and active engagement to solve puzzles and progress."

  • Intimacy

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    "Character interactions exist but are limited and do not foster deep social or emotional connections."

    Capsule for Astral Throne Astral Throne

    "Interactions with characters are limited to dialogue and investigation, with little emotional depth or relationship building."

  • Leadership

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    "Player acts as captain managing ship and crew, though leadership is narrative rather than multiplayer."

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    "Player assumes the role of chief of security, making decisions that affect the ship and story outcomes."

  • Progression

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    "Players accumulate evidence, unlock cases, and gain story progression."

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    "Players accumulate evidence, unlock new areas, and advance through cases and story chapters."

  • Relaxation

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    "The game balances challenge and flow, but can be tense and frustrating at times."

    Capsule for Shovel Knight Dig Shovel Knight Dig

    "The game balances challenge and flow, though some players find pacing uneven or occasionally tense."

  • Sensation

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    "Enjoyable pixel art and soundtrack provide sensory pleasure, though not highly stimulating or intense."

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  • Status

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    "Achievements exist but social recognition or popularity is not a core focus."

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    "Achievements exist but social recognition or popularity is not a core aspect."

  • Story

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    "Strong narrative focus with branching storylines, character development, and meaningful choices."

    Capsule for Foretales Foretales

    "Strong narrative focus with branching storylines, character development, and moral dilemmas."

  • Strategy

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    "Players use logic and reasoning to solve puzzles and plan actions."

    Capsule for The Curse of Monkey Island The Curse of Monkey Island

    "Players use logic, reasoning, and planning to solve puzzles and deduce case solutions."

  • Thrill

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    "Some suspense from combat and moral choices, but overall moderate tension."

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    "Some suspense and tension from mystery and moral choices, but overall controlled and moderate."

  • Value

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    "Players perceive good value for time spent due to engaging puzzles, story, and replayability."

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    "Players perceive good value for time spent due to engaging story, puzzles, and replayability."

  • Violence

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    "Minimal violence; focus is on investigation and puzzle solving rather than combat or destruction."

    Capsule for The Painscreek Killings The Painscreek Killings

    "Minimal violence; focus is on investigation and deduction rather than combat or destruction."

  • Survival

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    "Some elements of avoiding hazards and failure, but overall low-risk environment."

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    "Some elements of avoiding failure in cases and protecting the ship's mission, but low-risk environment overall."

Last update: 01/06/2026