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Between Horizons – A Sci-Fi Detective Adventure

PC (Microsoft Windows) • 2024

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Quick resume

Between Horizons is a narrative 2.5D sci-fi detective adventure. 33 years into the Zephyr's journey, its mission is suddenly jeopardized. Can you find the culprit before it's too late? Experience an enthralling story set in a semi-open world that branches and ends based on your choices.

Global score

89/100

Genres

Adventure, Indie

Pros

  • Engaging detective story with multiple endings
  • Well-designed logical puzzles and deductions
  • Immersive sci-fi setting and atmosphere
  • Responsive developer support and updates
  • Accessible gameplay with meaningful choices

Cons

  • Clunky evidence and ui management
  • Some pacing and backtracking issues
  • Limited character interaction depth
  • Lack of manual save system
  • Minor bugs and occasional confusing puzzles

Motivations

  • Autonomy
    4

    "Players have freedom to explore the ship, choose dialogue options, and decide how to solve cases, with multiple endings reflecting their choices."

  • Competence
    3

    "The game offers logical puzzles and deduction challenges that require skillful investigation and reasoning, though some puzzles are considered easy or straightforward."

  • Competition
    -4

    "Focus is on individual investigation and story progression without competitive or ranked elements."

  • Continuation
    3

    "Players often engage in multiple playthroughs to explore different endings and solve cases more thoroughly."

  • Cooperation
    -5

    "Gameplay is primarily single-player and investigative, with no cooperative multiplayer or teamwork mechanics."

  • Creativity
    2

    "Players create their own deductions and choose dialogue paths, though within a structured narrative and predefined puzzles."

  • Domination
    -5

    "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

  • Escapism
    4

    "The immersive sci-fi setting and detective story provide a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and intrinsic motivation to solve mysteries and explore the story."

  • Experimenting
    3

    "Players experiment with dialogue choices, evidence presentation, and exploration to uncover different story branches and endings."

  • Exploration
    3

    "The semi-open ship environment encourages exploration of different areas and characters to gather clues."

  • Expression
    -3

    "Limited character customization or visual expression; focus is on narrative choices rather than avatar personalization."

  • Fantasy
    3

    "Set in a sci-fi generation ship with fictional elements, though grounded in plausible scenarios and realistic social dynamics."

  • Fellowship
    -4

    "Primarily a solo experience with minimal social interaction beyond NPC dialogues."

  • Growth
    3

    "Players develop investigative and deductive skills through progressively challenging cases."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires focused attention and active engagement to solve puzzles and progress."

  • Intimacy
    -3

    "Interactions with characters are limited to dialogue and investigation, with little emotional depth or relationship building."

  • Leadership
    2

    "Player assumes the role of chief of security, making decisions that affect the ship and story outcomes."

  • Progression
    3

    "Players accumulate evidence, unlock new areas, and advance through cases and story chapters."

  • Relaxation
    2

    "The game balances challenge and flow, though some players find pacing uneven or occasionally tense."

  • Sensation
    2

    "Enjoyable pixel art and soundtrack provide sensory pleasure, though not highly stimulating or intense."

  • Status
    -4

    "Achievements exist but social recognition or popularity is not a core aspect."

  • Story
    5

    "Strong narrative focus with branching storylines, character development, and moral dilemmas."

  • Strategy
    3

    "Players use logic, reasoning, and planning to solve puzzles and deduce case solutions."

  • Thrill
    2

    "Some suspense and tension from mystery and moral choices, but overall controlled and moderate."

  • Value
    4

    "Players perceive good value for time spent due to engaging story, puzzles, and replayability."

  • Violence
    -4

    "Minimal violence; focus is on investigation and deduction rather than combat or destruction."

  • Survival
    1

    "Some elements of avoiding failure in cases and protecting the ship's mission, but low-risk environment overall."

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    Last update: 06/03/2026