Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Experimenting + Strategy
A strong dose of experimenting and strategy in the same game.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+4.0
Mythgard
Encourages trying new decks, strategies, and mechanics such as card burning and lane positioning.
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+4.0
RAILGRADE
Players experiment with different train routes, production chains, and strategies to optimize performance and achieve…
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+4.0
REDCON
Encourages trying different fort layouts, weapon combinations, and tactical strategies to overcome challenges.
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+4.0
The Colonists
Game encourages trying new layouts, adjusting priorities, and tinkering with transport rules to solve logistical…
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+4.0
War of Omens Card Game
Players try different factions, heroes, and deck combinations; tournament mode encourages trying new cards and…
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+4.0
Democracy 4
The game encourages trying new policies, strategies, and political ideologies to see their effects on the simulated…
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+4.0
Astrobuilder
High emphasis on trying new strategies, exploring dynamic economies, and reacting to unpredictable AI-driven events.
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+4.0
Concrete Jungle
Varied cards, characters, and skill trees encourage trying new strategies and deck combinations.
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+4.0
Mortal Glory
The game encourages trying new team builds, equipment setups, and tactical approaches each run.
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+4.0
Vestaria Saga II: The Sacred Sword of Silvanister
Save-anytime feature encourages experimentation with tactics and unit deployment; players enjoy trying new strategies.
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+4.0
Crisis in the Kremlin
The game encourages trying different political paths, reforms, and strategies to explore outcomes.
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+4.0
Desktop Dungeons
Players try different race/class combos, strategies, and approaches to solve puzzles and dungeons.
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+4.0
KARDS - The WW2 Card Game
Players experiment with different decks, combos, and strategies; meta shifts encourage trying new tactics.
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+4.0
Sword of the Stars: The Pit
Players encouraged to explore mechanics, discover recipes, and adapt strategies to randomized elements.
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+4.0
CARNAGE OFFERING Tower Defense
The game encourages trying different tower builds, hero roles, and technology usage to find effective strategies.
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+4.0
Dupery: A Game of Solo Deduction
High experimentation with different roles, abilities, and strategies each run due to procedural generation.
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+4.0
GRANDIA II HD Remaster
The battle system encourages experimenting with timing, positioning, and skill combinations for success.
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+4.0
Hell Deck
The game encourages trying new deck combinations and strategies to overcome difficult runs.
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+4.0
Runestone Keeper
Encourages trying different characters, builds, and strategies to overcome challenges.
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+4.0
Terracards
Strong emphasis on trying new card combos, builds, and strategies to discover synergies and optimize production.
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+4.0
Yao-Guai Hunter
Players try different characters, builds, and strategies, exploring mechanics and deck synergies.
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+4.0
Dungeons & Degenerate Gamblers
The game encourages trying new deck archetypes, exploring card synergies, and adapting to different enemy decks and…
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+4.0
Coin Crypt
Strong emphasis on trying new characters, coins, and builds; encourages exploration of mechanics.
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+4.0
Craftlings
Game encourages experimentation with layouts, production chains, and problem solving; players enjoy tinkering and…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.