Find your kind of game
Experimenting
Trying new things (e.g. exploring mechanics, tinkering)
Explore another motivation
Focused on experimenting
Games where experimenting stands out from the other motivations.
Explore play styles & combinations ↓+5 Experimenting affinity
Review scores are shown out of 100
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+5.0
Unexplored
Strong emphasis on trying new items, tactics, and exploring new dungeon layouts and puzzles.
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+5.0
Vietnam War
High degree of experimentation encouraged by open systems, emergent mechanics, and player-driven discovery.
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+4.0
WHAT THE CAR?
Encourages experimentation with physics, mechanics, and user-created levels to discover new ways to complete challenges.
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+4.0
Worms W.M.D
Encouraged by crafting system, new vehicles, and tactical experimentation.
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+5.0
ADOM (Ancient Domains Of Mystery)
High replayability with new character builds, strategies, and exploration of mechanics encouraged.
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+4.0
Ballionaire
Players try new synergies, triggers, and board setups; lab mode encourages experimentation.
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+4.0
Battlepillars Gold Edition
Encourages trying different caterpillar builds and strategies to overcome challenges and bosses.
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+5.0
BATTLETECH
Players experiment with mech builds, pilot skills, tactics, and mods extensively, exploring many gameplay possibilities.
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+5.0
Buriedbornes2 - Dungeon RPG -
Strong emphasis on trying new builds, rerolling skills and gear, exploring different unions and strategies.
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+5.0
DARK SOULS™ II: Scholar of the First Sin
Players encouraged to try new builds, weapons, and strategies; multiple playthroughs with different approaches common.
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+4.0
Demolish & Build 3: Excavator Playground
Players enjoy trying different controls, machines, and demolition techniques in a sandbox environment.
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+4.0
Dice & Fold
Players experiment with different characters, item synergies, and dice strategies to find effective combos.
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+4.0
Drop Pockets
Strong emphasis on trying new builds, synergies, and different ball and pocket combinations.
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+5.0
E.Y.E: Divine Cybermancy
Encourages trying different builds, hacking methods, and mission approaches.
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+5.0
Flyout
Strong emphasis on experimentation with aircraft shapes, engines, and flight mechanics to achieve desired results.
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+4.0
FORCED SHOWDOWN
Strong encouragement to try new decks, strategies, and adapt to random arena modifiers.
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+4.0
Forest Heroes
Game encourages trying new builds, synergies, and adapting to random rewards; experimentation is core to gameplay.
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+4.0
Good Robot
High experimentation with weapons, strategies, and level choices; emergent gameplay praised.
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+4.0
Healer's Quest
Encourages trying different spell combinations and builds, especially to overcome specific boss challenges.
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+5.0
Hero's Adventure: Road to Passion
Game encourages trying different factions, weapons, skills, and story paths across multiple runs.
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+4.0
Keplerth
Players experiment with gene builds, pets, and different playstyles, encouraged by game mechanics.
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+4.0
Keylocker | Turn Based Cyberpunk Action
Players experiment with different classes, skill trees, weapon combinations, and strategies, encouraged by respec…
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+4.0
Little Big Workshop
Trial and error, testing different layouts and production methods is core to gameplay.
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+5.0
Mechabellum
Strong encouragement to try new unit combinations, strategies, and tech upgrades; meta evolves and players experiment…
Same motivation, different experiences
Your way to play
Explore different sides of experimenting, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.