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Buriedbornes2 - Dungeon RPG - similar games & best alternatives

Buriedbornes2 - Dungeon RPG -

PC (Microsoft Windows) • 2024

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Quick resume

"The oldest and most abhorrent Prophecy has become reality. This is endless and merciless warfare for Buriedbornes, army can revive forever." The long-awaited sequel to the easy-to-play turn-based dungeon RPG series is finally here!

Global score

84/100

Genres

Casual, Role-playing (RPG), Free To Play

Similar games

    Pros

    • Deep strategic gameplay and customization
    • High replayability with meta-progression
    • Free to play with fair monetization
    • Dark fantasy atmosphere and art style
    • Cross-platform play with mobile and pc

    Cons

    • Steep learning curve and obtuse mechanics
    • Limited skill uses can frustrate players
    • Ui and translation issues reported
    • Some rng elements can feel punishing
    • Minimal social or cooperative features

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Status, Competition, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose race, class, origin, unions, and customize builds extensively, with many strategic decisions and reroll options."

    • Competence
      4

      "The game has a steep learning curve, requires skillful management of limited skill uses, strategic planning, and mastery of complex mechanics."

    • Competition
      1

      "There is a PvP mode (battlefield) but it is volatile and niche; most play focuses on personal progression and dungeon runs."

    • Continuation
      4

      "Players report habitual play, repeated dungeon runs, and long play sessions with meta-progression encouraging continued engagement."

    • Cooperation
      -3

      "Gameplay is primarily single-player focused; unions are NPC guilds, and cooperation with other players is minimal or indirect."

    • Creativity
      5

      "High creativity through mixing races, classes, origins, customizing skills, lab parts, crafting, and build experimentation."

    • Domination
      -4

      "Interactions emphasize balanced play and strategy rather than exerting superiority or dominance over others."

    • Escapism
      4

      "Dark fantasy setting, roguelike mechanics, and immersive dungeon crawling provide strong escapism and distraction from real life."

    • Expectation
      -4

      "Players engage voluntarily out of interest and intrinsic motivation; no evidence of obligation or external pressure."

    • Experimenting
      5

      "Strong emphasis on trying new builds, rerolling skills and gear, exploring different unions and strategies."

    • Exploration
      3

      "Dungeon crawling with multiple floors, events, and secrets encourages discovery, though some players find it repetitive."

    • Expression
      3

      "Character portraits and cosmetic skins are customizable; some players value this self-expression."

    • Fantasy
      5

      "Dark fantasy world with undead corpses, necromancers, and imaginative lore and mechanics."

    • Fellowship
      -3

      "Community exists but gameplay is mostly solo; unions are NPC-based and social interaction is limited."

    • Growth
      4

      "Players develop skills, knowledge, and meta-progression through repeated runs and learning complex systems."

    • Health
      -4

      "Sedentary gameplay typical of dungeon RPGs; no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention and strategic planning; not designed for casual or background play."

    • Intimacy
      -4

      "Minimal social or emotional connections; interactions are mostly surface-level or absent."

    • Leadership
      -4

      "No evidence of player leadership roles; gameplay is individual and cooperative roles are limited."

    • Progression
      5

      "Strong meta-progression with unlocking classes, races, contracts, lab parts, and gear upgrades."

    • Relaxation
      -2

      "Gameplay is challenging and tense with strategic depth; some players find it stressful rather than relaxing."

    • Sensation
      3

      "Dark atmospheric visuals and music provide sensory stimulation; some players enjoy the art style and effects."

    • Status
      1

      "Some recognition through leaderboards and PvP, but mostly individual progression with limited social status emphasis."

    • Story
      3

      "Narrative and lore are present with world building and events, but gameplay is largely focused on mechanics and runs."

    • Strategy
      5

      "High strategic depth in build customization, skill management, combat tactics, and resource allocation."

    • Thrill
      3

      "Roguelike risk and random elements create suspense and excitement, though some frustration reported."

    • Value
      4

      "Free to play with fair monetization; players feel rewarded for time invested with meaningful progression."

    • Violence
      3

      "Combat involves defeating enemies with various skills and attacks; violence is stylized and fantasy-based."

    • Survival
      4

      "Players must manage limited skill uses, health, and resources to survive dungeon floors and enemies."

    Last update: 29/04/2026