Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Focused on idle
Games where idle stands out from the other motivations.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
-
+4.0
Time Clickers
Designed for idle play with progress continuing when not actively playing; suitable for background gaming.
-
+4.0
Captain Whiskers: Incremental Seas
Designed as an idle/incremental game with semi-automated progression and low input requirements.
-
+4.0
Crack the Pack
Includes automation and idle mechanics allowing passive progression, though some players prefer active clicking.
-
+4.0
Goddess of Victory: Nikke
Heavy use of auto-combat and idle progression systems supports short sessions and background play.
-
+4.0
Zombidle : REMONSTERED
Designed for idle play with background progression; players can multitask and check in periodically
-
+4.0
Idle Fishing
Designed for idle play with offline progression and background running; some active clicking required but mostly low…
-
+4.0
MAN STANDING
Gameplay involves slow pacing and waiting; some players use it as a relaxing background activity.
-
+4.0
LAST CLOUDIA
Idle and auto-battle features allow passive play and background progression.
-
+4.0
Humanity Must Perish
Short sessions, suitable for casual play and filling time.
-
+4.0
Multiverse Loot Hunter
Designed as an idle game with AFK mechanics, though requiring periodic player attention.
-
+4.0
Coloring Book for Adults
Often used as a casual, low-attention activity to fill time or relax without intense focus.
-
+4.0
Sim Companies
Gameplay involves waiting for production and sales, with players often logging in briefly multiple times a day.
-
+4.0
The Isle
Players often spend long periods waiting, hiding, or slowly progressing, with intermittent bursts of activity.
-
+4.0
Hearth and Hamlet
Game supports idle play with incremental resource gathering and passive progression.
-
+4.0
RPG MO
Gameplay supports casual, intermittent play and multitasking, with some automation and AFK-friendly mechanics.
-
+4.0
Territory Idle
Designed as an idle game with long passive progression and background play, though some active input is required.
-
+4.0
Merchant
Game supports idle play with long quest timers and intermittent active management.
-
+4.0
Summoners War: Chronicles
Auto-play and AFK farming features allow players to progress with minimal active input, supporting casual engagement.
-
+4.0
Orc Incremental
Designed for idle play with offline progression and long sessions where players can leave the game running.
-
+4.0
Synergism
Supports offline progress and idle play, though later stages require more active attention.
-
+4.0
Sunlight
Designed for relaxed, low-attention engagement; players can take their time and the pace is slow.
-
+4.0
Supremacy: 1914
Designed for intermittent play with long real-time waits, allowing players to check in periodically.
-
+4.0
theBlu
Designed for short, casual sessions or background relaxation without requiring constant intense focus.
-
+4.0
Nexus Legacy
Game supports idle play with long timers, background progression, and intermittent active engagement.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.


