Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Continuation
A strong dose of idle and continuation in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Bloobs Adventure Idle
Designed for long idle progression with some active elements; players often leave it running unattended.
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+4.0
IdleOn
Designed for idle and background play with AFK progression and short session engagement.
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+4.0
RPG MO
Gameplay supports casual, intermittent play and multitasking, with some automation and AFK-friendly mechanics.
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+4.0
Territory Idle
Designed as an idle game with long passive progression and background play, though some active input is required.
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+4.0
Multiverse Loot Hunter
Designed as an idle game with AFK mechanics, though requiring periodic player attention.
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+4.0
SUPREMACY: WORLD WAR 3
Designed for intermittent check-ins with long waiting times, allowing casual engagement between sessions.
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+4.0
Merchant
Game supports idle play with long quest timers and intermittent active management.
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+4.0
Supremacy: 1914
Designed for intermittent play with long real-time waits, allowing players to check in periodically.
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+4.0
Hades' Star
Game designed for short daily sessions with waiting periods and asynchronous progress.
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+4.0
Summoners War
Auto-battle and AFK farming features allow passive play and background gaming.
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+4.0
Supremacy: Call of War 1942
Real-time mechanics allow players to check in periodically rather than constant attention, but long waits exist.
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+4.0
Synergism
Supports offline progress and idle play, though later stages require more active attention.
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+4.0
Tribal Wars
Game requires constant attention but also involves waiting periods and long-term planning.
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+5.0
Placid Plastic Duck Simulator
Designed as an idle experience; players often run it in background or for long passive sessions.
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+5.0
My Singing Monsters
Idle mechanics and time-based progression encourage intermittent play and background engagement.
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+5.0
Rusty's Retirement
Designed to be played passively with intermittent interaction; supports background play and multitasking.
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+5.0
Farmer Against Potatoes Idle
Designed as an idle game with offline progress and background play.
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+5.0
Fish to Dish: Idle Sushi
Designed as an idle game with passive progression and background play as core features.
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+5.0
Birdwatching Notebook
Designed as an idle desktop companion that runs in the background with occasional player interaction.
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+5.0
Cell to Singularity - Evolution Never Ends
Designed as an idle game with long sessions, background play, and slow progression requiring intermittent attention.
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+5.0
AdVenture Capitalist
Designed for idle play with offline progress and short active sessions.
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+5.0
Bit Buddy
Designed to run passively in background while users do other tasks; minimal active engagement needed.
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+5.0
Ropuka's Idle Island
Designed as a true idle game and desktop companion requiring minimal attention.
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+5.0
Pocket Waifu: Desktop Pet
Designed as an idle desktop companion that runs in the background during other tasks.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.

