Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Progression
A strong dose of idle and progression in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Idle Wizard
Designed for long sessions with offline progression and background play, fitting idle gaming style.
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+4.0
Vanguard Galaxy
Designed to support idle play with autopilot running missions and mining while player is away.
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+4.0
Egg
The game can be played in the background or with intermittent attention, suitable for filling time.
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+4.0
Zombidle : REMONSTERED
Designed for idle play with background progression; players can multitask and check in periodically
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+4.0
Scream Collector
Designed for idle play with offline progress and casual engagement; can be left running for long periods.
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+4.0
The Isle
Players often spend long periods waiting, hiding, or slowly progressing, with intermittent bursts of activity.
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+4.0
Bloobs Adventure Idle
Designed for long idle progression with some active elements; players often leave it running unattended.
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+4.0
👑 Idle Calibur 👑(选王之剑)
Idle mechanics allow progress while away; players often leave game running for extended periods.
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+4.0
Idle Fishing
Designed for idle play with offline progression and background running; some active clicking required but mostly low…
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+4.0
Captain Whiskers: Incremental Seas
Designed as an idle/incremental game with semi-automated progression and low input requirements.
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+4.0
IdleOn
Designed for idle and background play with AFK progression and short session engagement.
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+4.0
Finn Dorset's Institute For Livestock Replication
Designed for long sessions with idle progression requiring the game to be open.
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+4.0
Crack the Pack
Includes automation and idle mechanics allowing passive progression, though some players prefer active clicking.
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+4.0
Siegeturtle
Designed for background play and long idle sessions, with offline progression and semi-idle mechanics.
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+4.0
Idle Big Devil
Designed as an idle game with AFK progression, allowing players to engage in short sessions or leave the game running.
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+4.0
Legionbound
Game supports idle play with automation and long runs; players often leave it running with minimal input.
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+4.0
RPG MO
Gameplay supports casual, intermittent play and multitasking, with some automation and AFK-friendly mechanics.
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+4.0
Summoners War: Chronicles
Auto-play and AFK farming features allow players to progress with minimal active input, supporting casual engagement.
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+4.0
Military Incremental Complex
Supports both active clicking and idle playstyles; players can let the game run in background.
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+4.0
Sim Companies
Gameplay involves waiting for production and sales, with players often logging in briefly multiple times a day.
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+4.0
Endless World Idle RPG
Game supports offline progression and passive play; designed for background running and intermittent interaction.
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+4.0
Territory Idle
Designed as an idle game with long passive progression and background play, though some active input is required.
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+4.0
Multiverse Loot Hunter
Designed as an idle game with AFK mechanics, though requiring periodic player attention.
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+4.0
Treasure Chest Clicker
Designed as an idle game with long passive play sessions and background progression.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


