Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Progression
A strong dose of idle and progression in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
LAST CLOUDIA
Idle and auto-battle features allow passive play and background progression.
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+4.0
Rocky Idle
Designed for idle play with offline progression and long AFK sessions.
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+4.0
Hearth and Hamlet
Game supports idle play with incremental resource gathering and passive progression.
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+4.0
Merchant
Game supports idle play with long quest timers and intermittent active management.
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+4.0
Tap Tap Loot
Designed to run in background with incremental progress; supports casual, intermittent engagement.
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+4.0
Mining
Game supports idle play with automatic resource generation and minimal required input.
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+4.0
Fracture Field
Designed for long idle sessions with automation and background play supported.
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+4.0
Hades' Star
Game designed for short daily sessions with waiting periods and asynchronous progress.
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+4.0
Summoners War
Auto-battle and AFK farming features allow passive play and background gaming.
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+4.0
Tap Tap Infinity
Designed for idle play with offline progression and casual engagement.
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+4.0
Synergism
Supports offline progress and idle play, though later stages require more active attention.
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+4.0
Battle Nations
Gameplay includes waiting for timers and resource production, suitable for short sessions and intermittent play.
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+4.0
Orc Incremental
Designed for idle play with offline progression and long sessions where players can leave the game running.
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+4.0
Sky Clash: Lords of Clans 3D
Long upgrade timers and waiting encourage intermittent, casual play sessions.
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+4.0
BitCraft Online
Gameplay supports semi-idle play with AFK crafting and gathering, allowing multitasking and background play.
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+4.0
Ymir
Persistent multiplayer mode allows intermittent logins and gradual progress over days or weeks.
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+4.0
Tribal Wars
Game requires constant attention but also involves waiting periods and long-term planning.
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+4.0
Zad Archery
Idle mechanics allow progress while away; game can be played actively or passively.
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+4.0
Loot of Baal
Designed as an idle game to run in background with intermittent player input.
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+4.0
Underworld Idle
Designed for background play with intermittent active management; supports long idle sessions.
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+4.0
GodsArena Online
AFK leveling and auto questing allow for passive play and filling time between tasks.
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+4.0
How To Grow a Black Hole
Designed as an idle/incremental game with offline progress and minimal active input required.
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+4.0
Nexus Legacy
Game supports idle play with long timers, background progression, and intermittent active engagement.
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+4.0
BoyKisser Clicker
Clicker games often serve as time fillers with short or extended sessions and repetitive actions.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
Fine-tune your next game
A little more you
Mix in another motivation, or find an experience with less of something else.


