Find your kind of game
Idle
Filling time between tasks
Explore another motivation
Idle + Continuation
A strong dose of idle and continuation in the same game.
Explore play styles & combinations ↓+5 Idle affinity
Review scores are shown out of 100
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+4.0
Rocky Idle
Designed for idle play with offline progression and long AFK sessions.
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+4.0
Burger
Game supports idling and auto-clicking; players use it as background or passive activity.
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+4.0
Split or Steal
Often played as a background or time-filler game with incremental and idle elements.
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+4.0
Supply Chain Idle
Designed as an idle game allowing players to progress while away and return to optimize.
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+4.0
Inn Legend
Supports semi-idle gameplay with some automation and ability to speed up time, allowing for casual play and…
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+4.0
Tap Tap Loot
Designed to run in background with incremental progress; supports casual, intermittent engagement.
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+4.0
Fracture Field
Designed for long idle sessions with automation and background play supported.
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+4.0
Sonic Dash
Designed for short, casual play sessions that fit between other tasks, encouraging quick bursts of engagement.
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+4.0
CORN
Designed for idle play with long sessions and background clicking; players can leave game open for drops.
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+4.0
Tap Tap Infinity
Designed for idle play with offline progression and casual engagement.
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+4.0
Ecosystem
Designed to be left running in the background with players checking in periodically, supporting idle play style.
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+4.0
Battle Nations
Gameplay includes waiting for timers and resource production, suitable for short sessions and intermittent play.
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+4.0
Orc Incremental
Designed for idle play with offline progression and long sessions where players can leave the game running.
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+4.0
BitCraft Online
Gameplay supports semi-idle play with AFK crafting and gathering, allowing multitasking and background play.
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+4.0
Ymir
Persistent multiplayer mode allows intermittent logins and gradual progress over days or weeks.
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+4.0
Cadria Item Shop
Designed as an idle/casual game with long crafting times and background play, allowing players to engage intermittently.
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+4.0
Idle Monster TD
Designed as an idle game with background progression and short active play sessions.
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+4.0
Loot Hero DX
Game can be played passively with minimal input; includes idle gold miners collecting resources offline.
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+4.0
Smooth Operators
Gameplay involves waiting for resources and time to pass, with some players running it in the background.
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+4.0
Species: Artificial Life, Real Evolution
Often played passively or in the background while observing evolution unfold over time.
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+4.0
Loot of Baal
Designed as an idle game to run in background with intermittent player input.
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+4.0
Tiny Rails
Game supports idle play with offline earnings and background gameplay.
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+4.0
Underworld Idle
Designed for background play with intermittent active management; supports long idle sessions.
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+4.0
How To Grow a Black Hole
Designed as an idle/incremental game with offline progress and minimal active input required.
Same motivation, different experiences
Your way to play
Explore different sides of idle, grouped by what players enjoy.
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A little more you
Mix in another motivation, or find an experience with less of something else.


