0°N 0°W similar games & best alternatives

0°N 0°W

PC (Microsoft Windows), Linux, Mac • 2018

Should you play it?

Ready for a wild trip of psychedelic sights and sounds? 0°N 0°W is a chill, first-person walking sim for everyone, where each run is a fresh adventure!

What works
  • Unique psychedelic and surreal art style
  • Relaxing and meditative experience
  • Large variety of abstract environments
  • Immersive audiovisual design
  • Freedom to explore at own pace
Things to keep in mind
  • Lack of gameplay objectives or progression
  • Repetitive and sometimes frustrating navigation
  • Visuals can be overwhelming or cause discomfort
  • No social or multiplayer features
  • Some technical issues and bugs reported

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Proteus

  • Sono

  • Rainy Season

  • The Night Cafe: A VR Tribute to Vincent Van Gogh

  • Townscaper

  • Coloring Voxels

  • Thank Goodness You're Here!

  • ISLANDS: Non-Places

  • Liminalcore

Hidden Gems

Less popular games with surprisingly high similarity

  • Rainy Season

  • ISLANDS: Non-Places

  • Liminalcore

If you liked…

Recommendations by what you enjoyed most

  • Escapism

    Post Void

  • Exploration

    Griptape Backbone

  • Relaxation

    Exo One

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

0°N 0°W: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Experimenting, Competence, Survival. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Story, Progression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players freely explore surreal environments and solve puzzles with no imposed routines or strict guidance."

    Capsule for Samorost 2 Samorost 2

    "Players freely explore surreal environments at their own pace without objectives or constraints."

  • Competence

    Game with the same Competence vibe

    -3

    "No skill challenges or technical mastery required; gameplay consists mainly of walking and observing."

    Capsule for Proteus Proteus

    "No skill challenges or technical mastery required; mostly wandering and observation."

  • Competition

    Game with the same Competition vibe

    -5

    "No competitive elements or comparison with others; purely individual experience."

    Capsule for 1943 Berlin Blitz 1943 Berlin Blitz

    "No competitive elements or social comparison; purely individual experience."

  • Continuation

    Game with the same Continuation vibe

    2

    "Many players report habitual return to the game for relaxation and exploration despite its short length."

    Capsule for Griptape Backbone Griptape Backbone

    "Some players report habitual return for relaxation and exploration, though others find it repetitive."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "No cooperative or multiplayer features; experience is solitary."

    Capsule for Google Spotlight Stories: Pearl Google Spotlight Stories: Pearl

    "No cooperative or multiplayer features; experience is solitary."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players create meaning and personal narratives through introspection and imagination within the minimalist framework."

    Capsule for Nothing Nothing

    "Players interpret and create personal meaning from abstract, procedurally generated worlds."

  • Domination

    Game with the same Domination vibe

    -5

    "No elements of control or superiority over others; no social dominance."

    Capsule for Aircar Aircar

    "No elements of control or superiority over others; no social dominance."

  • Escapism

    Game with the same Escapism vibe

    5

    "Strongly described as a psychedelic, surreal experience that provides intense distraction and escape from reality."

    Capsule for Post Void Post Void

    "Strongly used as a meditative, psychedelic escape from reality and stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and driven by intrinsic interest in art, story, and puzzles."

    Capsule for When The Past Was Around - Prologue When The Past Was Around - Prologue

    "Engagement is voluntary and driven by intrinsic interest in exploration and art."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players explore and interpret abstract environments and puzzles, encouraging experimentation."

    Capsule for Nevermind Nevermind

    "Players explore new and varied abstract worlds with no fixed routine."

  • Exploration

    Game with the same Exploration vibe

    5

    "Core motivation is exploring a large, surreal open world filled with hidden details and collectibles."

    Capsule for Griptape Backbone Griptape Backbone

    "Core motivation is discovering and wandering through diverse surreal environments."

  • Expression

    Game with the same Expression vibe

    -2

    "Limited player model customization; expression mainly through gameplay choices rather than visual personalization."

    Capsule for Dystopia Dystopia

    "Limited player customization; expression mainly through personal interpretation."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Highly surreal, psychedelic, and imaginative art style and themes, far from realistic scenarios."

    Capsule for Post Void Post Void

    "Highly imaginative, dreamlike, and surreal settings far from realistic experiences."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; solitary play."

    Capsule for Monument Valley Monument Valley

    "No social or community features; solitary play."

  • Growth

    Game with the same Growth vibe

    -3

    "Minimal learning or skill development; mostly a passive experience with limited progression."

    Capsule for KIDS KIDS

    "Minimal learning or skill development; experience is more sensory than developmental."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    3

    "Can be played casually with relaxed pacing and short sessions; some players use it as background experience."

    Capsule for Flower Flower

    "Can be played in relaxed, casual sessions; some players use it as background experience."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship building."

    Capsule for Masterplan Tycoon Masterplan Tycoon

    "No social interaction or relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Fill Up The Hole Fill Up The Hole

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    -4

    "No item collection, upgrades, or progression systems."

    Capsule for Ultimate Booster Experience Ultimate Booster Experience

    "No item collection, upgrades, or traditional progression systems."

  • Relaxation

    Game with the same Relaxation vibe

    5

    "Frequently described as soothing, calming, and meditative with a relaxing pace and atmosphere."

    Capsule for Exo One Exo One

    "Frequently described as calming, meditative, and good for stress relief."

  • Sensation

    Game with the same Sensation vibe

    5

    "Strong sensory stimulation through vivid visuals and immersive audio."

    Capsule for Ayahuasca Ayahuasca

    "Strong sensory stimulation through vivid visuals and dynamic audio."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems."

    Capsule for Alan Wake Alan Wake

    "No social recognition or status systems."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or plot; the game is context-free and abstract."

    Capsule for Nothing Nothing

    "No narrative or plot; experience is context-free and abstract."

  • Strategy

    Game with the same Strategy vibe

    -5

    "No strategic or problem-solving elements."

    Capsule for 狼と香辛料VR/Spice&WolfVR 狼と香辛料VR/Spice&WolfVR

    "No strategic or problem-solving elements."

  • Thrill

    Game with the same Thrill vibe

    -4

    "Low suspense or risk; calm and steady gameplay."

    Capsule for 100 Christmas Cats 100 Christmas Cats

    "Minimal suspense or risk; some players note occasional unease but mostly calm."

  • Value

    Game with the same Value vibe

    2

    "Generally considered good value for a short, high-quality artistic experience, especially on sale."

    Capsule for Botanicula Botanicula

    "Generally seen as good value for a unique artistic experience, especially on sale."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destructive elements; purely constructive and observational."

    Capsule for Hidden Lands - Spot the differences Hidden Lands - Spot the differences

    "No combat or destructive elements; purely exploratory and constructive in nature."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival mechanics or threats; stable and safe environments."

    Capsule for LOST EMBER LOST EMBER

    "No threats or survival mechanics; stable and safe environments."

Last update: 01/06/2026