KIDS similar games & best alternatives
KIDS
2019
Related articles
Quick resume
A game of crowds.
Global score
83/100
Genres
Adventure, Casual, Indie
Pros
- Unique artistic and surreal experience
- Fluid animation and satisfying crowd control
- Excellent sound design and music
- Thought-provoking metaphorical themes
- Short and accessible
Cons
- Very short playtime
- Minimal gameplay and interactivity
- Lack of clear objectives or progression
- Limited replay value
- May be confusing or inaccessible to some players
Motivations
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Autonomy-3
"Player interaction is limited to clicking and moving crowds with no branching paths or choices, indicating constrained player control and adherence to preset animations."
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Competence-2
"Gameplay involves simple point-and-click interactions with no evident skill challenges or complex mechanics, leading to predictable outcomes."
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Competition-5
"No competitive elements or player comparison; experience is solitary and introspective."
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Continuation-4
"Short playtime (~20-30 minutes) and limited replay value; players tend to complete it quickly and move on."
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Cooperation-5
"Entirely single-player with no cooperative or multiplayer features."
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Creativity2
"Players experiment with crowd control and interactions in a sandbox-like manner, though within a fixed set of scenes and mechanics."
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Domination-5
"No elements of exerting power or superiority over others; interactions are neutral and non-confrontational."
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Escapism3
"The surreal, abstract, and artistic nature provides a mental escape and distraction from reality."
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Expectation-4
"Players engage voluntarily out of curiosity or interest in art games, not due to obligation or external pressure."
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Experimenting3
"Encourages trying different interactions and observing crowd behaviors, fostering exploration within limited mechanics."
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Exploration1
"Some discovery of new scenes and interactions, but within a small, predefined set of vignettes."
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Expression-4
"No character customization or personalization; presentation is fixed and minimalistic."
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Fantasy3
"Abstract, surreal, and metaphorical content creates an imaginative, non-realistic experience."
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Fellowship-5
"No social or community features; experience is solitary and personal."
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Growth-3
"Minimal learning or skill development; mostly a passive experience with limited progression."
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Health-5
"No physical activity involved; purely sedentary gameplay."
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Idle2
"Can be used as a casual, mindless distraction or digital stress ball with light interaction."
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Intimacy-5
"No close social interactions or emotional connections with others in-game."
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Leadership-5
"No leadership or group management roles; player influence is limited and non-authoritative."
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Progression-4
"No accumulation of items or upgrades; static experience with fixed scenes."
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Relaxation3
"Calming, hypnotic, and mesmerizing audiovisuals promote relaxation and flow."
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Sensation3
"Unique art style, fluid animation, and choral music provide sensory stimulation and emotional engagement."
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Status-5
"No social recognition or status systems present."
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Story2
"Abstract narrative and metaphorical themes invite interpretation but lack explicit plot or characters."
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Strategy-3
"Minimal strategic or problem-solving elements; interactions are straightforward and exploratory."
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Thrill-4
"No suspense or risk; experience is controlled and predictable."
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Value1
"Mixed opinions on value due to short length but praised for artistic uniqueness and polish."
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Violence1
"Some depiction of children falling into holes and being digested, but presented abstractly and metaphorically rather than glorified violence."
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Survival-5
"No survival mechanics or threat avoidance; stable and safe environment."
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Last update: 06/03/2026