KIDS similar games & best alternatives
KIDS
2019
Related articles
Quick resume
A game of crowds.
Global score
83/100
Genres
Adventure, Casual, Indie
Similar games
Pros
- Unique artistic and surreal experience
- Fluid animation and satisfying crowd control
- Excellent sound design and music
- Thought-provoking metaphorical themes
- Short and accessible
Cons
- Very short playtime
- Minimal gameplay and interactivity
- Lack of clear objectives or progression
- Limited replay value
- May be confusing or inaccessible to some players
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Experimenting. It leans lower than usual among comparable games on Continuation, Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy-3
"Player interaction is limited to clicking and moving crowds with no branching paths or choices, indicating constrained player control and adherence to preset animations."
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Competence-2
"Gameplay involves simple point-and-click interactions with no evident skill challenges or complex mechanics, leading to predictable outcomes."
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Competition-5
"No competitive elements or player comparison; experience is solitary and introspective."
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Continuation-4
"Short playtime (~20-30 minutes) and limited replay value; players tend to complete it quickly and move on."
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Cooperation-5
"Entirely single-player with no cooperative or multiplayer features."
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Creativity2
"Players experiment with crowd control and interactions in a sandbox-like manner, though within a fixed set of scenes and mechanics."
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Domination-5
"No elements of exerting power or superiority over others; interactions are neutral and non-confrontational."
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Escapism3
"The surreal, abstract, and artistic nature provides a mental escape and distraction from reality."
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Expectation-4
"Players engage voluntarily out of curiosity or interest in art games, not due to obligation or external pressure."
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Experimenting3
"Encourages trying different interactions and observing crowd behaviors, fostering exploration within limited mechanics."
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Exploration1
"Some discovery of new scenes and interactions, but within a small, predefined set of vignettes."
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Expression-4
"No character customization or personalization; presentation is fixed and minimalistic."
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Fantasy3
"Abstract, surreal, and metaphorical content creates an imaginative, non-realistic experience."
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Fellowship-5
"No social or community features; experience is solitary and personal."
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Growth-3
"Minimal learning or skill development; mostly a passive experience with limited progression."
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Health-5
"No physical activity involved; purely sedentary gameplay."
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Idle2
"Can be used as a casual, mindless distraction or digital stress ball with light interaction."
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Intimacy-5
"No close social interactions or emotional connections with others in-game."
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Leadership-5
"No leadership or group management roles; player influence is limited and non-authoritative."
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Progression-4
"No accumulation of items or upgrades; static experience with fixed scenes."
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Relaxation3
"Calming, hypnotic, and mesmerizing audiovisuals promote relaxation and flow."
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Sensation3
"Unique art style, fluid animation, and choral music provide sensory stimulation and emotional engagement."
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Status-5
"No social recognition or status systems present."
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Story2
"Abstract narrative and metaphorical themes invite interpretation but lack explicit plot or characters."
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Strategy-3
"Minimal strategic or problem-solving elements; interactions are straightforward and exploratory."
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Thrill-4
"No suspense or risk; experience is controlled and predictable."
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Value1
"Mixed opinions on value due to short length but praised for artistic uniqueness and polish."
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Violence1
"Some depiction of children falling into holes and being digested, but presented abstractly and metaphorically rather than glorified violence."
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Survival-5
"No survival mechanics or threat avoidance; stable and safe environment."
Last update: 29/04/2026