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KIDS

iOS, PC (Microsoft Windows) • 2019

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Quick resume

A game of crowds.

Global score

83/100

Genres

Adventure, Casual, Indie

Pros

  • Unique artistic and surreal experience
  • Fluid animation and satisfying crowd control
  • Excellent sound design and music
  • Thought-provoking metaphorical themes
  • Short and accessible

Cons

  • Very short playtime
  • Minimal gameplay and interactivity
  • Lack of clear objectives or progression
  • Limited replay value
  • May be confusing or inaccessible to some players

Motivations

  • Autonomy
    -3

    "Player interaction is limited to clicking and moving crowds with no branching paths or choices, indicating constrained player control and adherence to preset animations."

  • Competence
    -2

    "Gameplay involves simple point-and-click interactions with no evident skill challenges or complex mechanics, leading to predictable outcomes."

  • Competition
    -5

    "No competitive elements or player comparison; experience is solitary and introspective."

  • Continuation
    -4

    "Short playtime (~20-30 minutes) and limited replay value; players tend to complete it quickly and move on."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    2

    "Players experiment with crowd control and interactions in a sandbox-like manner, though within a fixed set of scenes and mechanics."

  • Domination
    -5

    "No elements of exerting power or superiority over others; interactions are neutral and non-confrontational."

  • Escapism
    3

    "The surreal, abstract, and artistic nature provides a mental escape and distraction from reality."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity or interest in art games, not due to obligation or external pressure."

  • Experimenting
    3

    "Encourages trying different interactions and observing crowd behaviors, fostering exploration within limited mechanics."

  • Exploration
    1

    "Some discovery of new scenes and interactions, but within a small, predefined set of vignettes."

  • Expression
    -4

    "No character customization or personalization; presentation is fixed and minimalistic."

  • Fantasy
    3

    "Abstract, surreal, and metaphorical content creates an imaginative, non-realistic experience."

  • Fellowship
    -5

    "No social or community features; experience is solitary and personal."

  • Growth
    -3

    "Minimal learning or skill development; mostly a passive experience with limited progression."

  • Health
    -5

    "No physical activity involved; purely sedentary gameplay."

  • Idle
    2

    "Can be used as a casual, mindless distraction or digital stress ball with light interaction."

  • Intimacy
    -5

    "No close social interactions or emotional connections with others in-game."

  • Leadership
    -5

    "No leadership or group management roles; player influence is limited and non-authoritative."

  • Progression
    -4

    "No accumulation of items or upgrades; static experience with fixed scenes."

  • Relaxation
    3

    "Calming, hypnotic, and mesmerizing audiovisuals promote relaxation and flow."

  • Sensation
    3

    "Unique art style, fluid animation, and choral music provide sensory stimulation and emotional engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    2

    "Abstract narrative and metaphorical themes invite interpretation but lack explicit plot or characters."

  • Strategy
    -3

    "Minimal strategic or problem-solving elements; interactions are straightforward and exploratory."

  • Thrill
    -4

    "No suspense or risk; experience is controlled and predictable."

  • Value
    1

    "Mixed opinions on value due to short length but praised for artistic uniqueness and polish."

  • Violence
    1

    "Some depiction of children falling into holes and being digested, but presented abstractly and metaphorically rather than glorified violence."

  • Survival
    -5

    "No survival mechanics or threat avoidance; stable and safe environment."

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    Last update: 06/03/2026