100 hidden aliens similar games & best alternatives
100 hidden aliens
2020
Related articles
Quick resume
Hidden object game in the cosmic setting. Black and white hand-drawn graphics in a cartoon style. Game for all ages.
Global score
84/100
Genres
Adventure, Casual, Indie, Point-and-click
Similar games
Pros
- Charming hand-drawn art style
- Relaxing and casual gameplay
- Short and easy to complete
- Good for achievement hunters
- Low price
Cons
- Very short playtime
- Lack of clear definition of aliens causes frustration
- No music volume control
- Minimal replay value
- No social or multiplayer features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Idle, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players freely explore the large scrolling image and decide where to click to find aliens, with minimal guidance."
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Competence1
"The game offers some challenge in spotting ambiguous aliens, but overall it is easy and short with predictable outcomes."
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Competition-4
"No competitive elements or comparison to others; focus is on personal pace and achievement hunting."
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Continuation-3
"Short playtime (~5-10 minutes), low replay value, players often finish quickly and do not return frequently."
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Cooperation-5
"Entirely single-player with no cooperative or multiplayer features."
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Creativity2
"Art style is hand-drawn and quirky, but gameplay follows a fixed hidden object format without creation or modification."
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Domination-5
"No elements of dominance or power over others; purely individual experience."
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Escapism3
"Players use the game as a relaxing distraction and stress relief through casual hidden object gameplay."
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Expectation-4
"Players engage voluntarily for fun or achievement hunting, not out of obligation or external pressure."
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Experimenting-2
"Gameplay involves searching for known hidden objects in a fixed image; limited novelty or mechanic experimentation."
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Exploration2
"Players scroll through a large image to discover hidden aliens, encouraging visual exploration."
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Expression-3
"No customization or personalization options; players interact with a fixed art asset."
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Fantasy3
"Game features imaginative alien creatures and a cosmic setting, providing a light fantasy experience."
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Fellowship-4
"Minimal social interaction; community exists mainly for guides but gameplay is solo."
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Growth0
"Some observational skill involved but limited learning or personal development due to simplicity."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-4
"Requires focused attention during play; not designed for background or idle gaming."
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Intimacy-5
"No social or emotional relationship building within the game."
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Leadership-5
"No leadership or group management elements."
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Progression2
"Progression through finding aliens and unlocking achievements, but no upgrades or item collection."
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Relaxation4
"Casual, low-pressure gameplay with relaxing music and simple mechanics promotes flow and stress relief."
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Sensation1
"Enjoyable hand-drawn art and upbeat music provide moderate sensory stimulation."
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Status-4
"Achievements provide some recognition, but no social status or popularity features."
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Story-5
"No narrative or plot; purely context-free hidden object gameplay."
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Strategy-3
"Minimal strategic thinking; mostly visual search without complex problem solving."
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Thrill-4
"No suspense or risk; gameplay is predictable and low tension."
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Value3
"Low price and short playtime provide good value for achievement hunters and casual players."
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Violence-5
"No combat or destructive elements; gameplay is constructive and observational."
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Survival-5
"No threats or survival mechanics; stable and safe gameplay environment."
Last update: 29/04/2026