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100 hidden snails similar games & best alternatives

100 hidden snails

PC (Microsoft Windows) • 2020

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Quick resume

Hidden object game in a surreal style. Extremely hard!

Global score

94/100

Genres

Casual, Indie, Adventure, Point-and-click

Similar games

    Pros

    • Relaxing and calming music
    • Unique and creative art style
    • Easy achievements
    • Short and inexpensive
    • Fun and accessible for all ages

    Cons

    • Very short gameplay
    • Low replay value
    • Lack of customization or story
    • No multiplayer or social features
    • Some players find it too easy or simplistic

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. It leans lower than usual among comparable games on Story, Intimacy, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players freely explore the large image and decide where to search for snails without strict routines."

    • Competence
      1

      "Finding snails requires some observation skill but is generally easy and predictable."

    • Competition
      -4

      "No competitive elements; players focus on personal pace and completion."

    • Continuation
      -3

      "Short game with low replay value; players finish quickly and often do not return."

    • Cooperation
      -5

      "Entirely single-player with no cooperative gameplay."

    • Creativity
      2

      "Art style is unique and creative, but gameplay involves following the objective of finding snails."

    • Domination
      -5

      "No elements of dominance or control over others."

    • Escapism
      3

      "Players use the game as a relaxing, stress-relieving activity."

    • Expectation
      -4

      "Players engage voluntarily for fun and relaxation, not out of obligation."

    • Experimenting
      -2

      "Gameplay involves searching within a fixed image; limited experimentation."

    • Exploration
      2

      "Players scroll and explore a large image to discover hidden snails."

    • Expression
      -4

      "No customization or personalization; players interact with a fixed artwork."

    • Fantasy
      1

      "Abstract and surreal art style provides some imaginative experience, but grounded in simple hidden object gameplay."

    • Fellowship
      -4

      "Minimal social interaction; mostly solo play with some community guides."

    • Growth
      -2

      "Limited learning or skill development; mostly straightforward searching."

    • Health
      -5

      "Sedentary gameplay with no physical activity."

    • Idle
      3

      "Suitable for short sessions and casual play to fill small time gaps."

    • Intimacy
      -5

      "No close social or emotional connections formed through gameplay."

    • Leadership
      -5

      "No leadership or group management roles."

    • Progression
      2

      "Progression through finding snails and earning achievements, though limited to a single level."

    • Relaxation
      4

      "Game praised for relaxing music and calming gameplay."

    • Sensation
      2

      "Enjoyable art and music provide sensory pleasure, though not intense stimulation."

    • Status
      -3

      "Achievements exist but do not significantly impact social status or recognition."

    • Story
      -5

      "No narrative or story elements; purely a hidden object game."

    • Strategy
      -3

      "Minimal strategic thinking; mostly visual searching."

    • Thrill
      -4

      "Low suspense or risk; calm and predictable gameplay."

    • Value
      3

      "Good value for price, especially on sale; short but enjoyable experience."

    • Violence
      -5

      "No violence; gameplay is constructive and peaceful."

    • Survival
      -5

      "No survival or threat elements; stable and safe environment."

    Last update: 29/04/2026