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GreedFall

Xbox One, PlayStation 5, PC (Microsoft Windows), Xbox Series X|S, PlayStation 4 • 2019

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Quick resume

Engage in a core roleplaying experience, and forge the destiny of a new world seeping with magic, and filled with riches, lost secrets, and fantastic creatures. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.

Global score

76/100

Genres

Role-playing (RPG), Strategy, Adventure

Pros

  • Engaging story with meaningful choices
  • Unique colonial fantasy setting
  • Character and faction customization
  • Multiple endings and replayability
  • Immersive world and companions

Cons

  • Combat can be repetitive or clunky
  • Reused assets and limited exploration
  • Some bugs and technical issues
  • Slow travel and quest design
  • Limited romance and companion control

Motivations

  • Autonomy
    4

    "Players have meaningful choices affecting story, factions, and character builds, allowing personal direction and freedom."

  • Competence
    3

    "Combat and skill trees offer challenges and require timing and strategy, though some find combat repetitive or clunky."

  • Competition
    -3

    "Focus is on personal story progression and roleplaying rather than competing against others."

  • Continuation
    3

    "Many players report long playtimes and replayability due to multiple endings and choices."

  • Cooperation
    2

    "Companions have loyalty quests and contribute in combat, but player controls them indirectly."

  • Creativity
    3

    "Players customize character builds, gear, and approach quests in multiple ways, though world assets are reused."

  • Domination
    -4

    "Interactions emphasize diplomacy and balanced faction relations rather than exerting power over others."

  • Escapism
    4

    "Immersive fantasy setting with colonial themes offers strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for story and RPG experience without external pressure."

  • Experimenting
    3

    "Players experiment with different combat styles, dialogue choices, and faction alignments."

  • Exploration
    2

    "Game world is divided into hubs with some exploration, though limited by invisible walls and reused assets."

  • Expression
    3

    "Character customization and gear appearance allow personal expression within game constraints."

  • Fantasy
    5

    "Strong fantasy elements blended with colonial era setting and magic."

  • Fellowship
    2

    "Companions and faction relationships create a sense of community, though mostly single-player focused."

  • Growth
    3

    "Skill trees and character progression encourage learning and development."

  • Health
    -5

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle
    -3

    "Requires focused attention; some players find travel and combat demanding."

  • Intimacy
    2

    "Romance options and companion interactions provide some emotional connection."

  • Leadership
    -3

    "Player leads indirectly through diplomacy and decisions but companions act autonomously."

  • Progression
    4

    "Character leveling, gear upgrades, and faction reputation drive progression."

  • Relaxation
    2

    "Some players find the game relaxing and immersive, others note repetitive or tedious elements."

  • Sensation
    2

    "Visuals and audio contribute to sensory enjoyment, though some technical roughness noted."

  • Status
    -3

    "Focus is on personal story and faction standing rather than social recognition or popularity."

  • Story
    5

    "Strong narrative focus with meaningful choices, character development, and multiple endings."

  • Strategy
    3

    "Combat and diplomacy require tactical thinking and planning."

  • Thrill
    1

    "Some suspense in combat and story, but overall moderate tension."

  • Value
    3

    "Players report good value especially on sale due to length and replayability."

  • Violence
    2

    "Combat involves fighting enemies with weapons and magic, but violence is contextualized within story."

  • Survival
    1

    "Combat requires managing health and resources, but no hardcore survival mechanics."

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    Last update: 06/03/2026