GreedFall similar games & best alternatives

GreedFall

PlayStation 4, PC (Microsoft Windows), PlayStation 5, Xbox One, Xbox Series X|S • 2019

Should you play it?

Engage in a core roleplaying experience, and forge the destiny of a new world seeping with magic, and filled with riches, lost secrets, and fantastic creatures. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.

What works
  • Engaging story with meaningful choices
  • Unique colonial fantasy setting
  • Character and faction customization
  • Multiple endings and replayability
  • Immersive world and companions
Things to keep in mind
  • Combat can be repetitive or clunky
  • Reused assets and limited exploration
  • Some bugs and technical issues
  • Slow travel and quest design
  • Limited romance and companion control

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • The Lord of the Rings: Journeys in Middle-earth

  • The Lord of the Rings: Adventure Card Game - Definitive Edition

  • Bloomtown: A Different Story

  • Onimusha 2: Samurai's Destiny

  • 侠客风云传(Tale of Wuxia)

  • Battle Suit Aces

  • Baldur's Gate: Enhanced Edition

  • 9th Dawn Remake

  • Mass Effect™: Andromeda Deluxe Edition

Hidden Gems

Less popular games with surprisingly high similarity

  • Battle Suit Aces

  • Emberhold

  • Super Cane Magic ZERO - Legend of the Cane Cane

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

GreedFall: A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have meaningful choices that strongly affect story outcomes and character relationships, allowing personal freedom in roleplay and decision-making."

    Capsule for Vampire: The Masquerade — Parliament of Knives Vampire: The Masquerade — Parliament of Knives

    "Players have meaningful choices affecting story, factions, and character builds, allowing personal direction and freedom."

  • Competence

    Game with the same Competence vibe

    3

    "Combat and skill trees provide challenge and progression; some players note combat could be deeper but still requires skill and strategy."

    Capsule for Enshrouded Enshrouded

    "Combat and skill trees offer challenges and require timing and strategy, though some find combat repetitive or clunky."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on personal progression and story experience rather than competing against others."

    Capsule for KINGDOM HEARTS III + Re Mind (DLC) KINGDOM HEARTS III + Re Mind (DLC)

    "Focus is on personal story progression and roleplaying rather than competing against others."

  • Continuation

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    3

    "Many players report long playtimes, replayability, and habitual return to explore secrets and multiple endings."

    Capsule for The Talos Principle The Talos Principle

    "Many players report long playtimes and replayability due to multiple endings and choices."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Companions assist in combat and have dialogue interactions, but player primarily controls actions; teamwork is supportive rather than central."

    Capsule for Avowed Avowed

    "Companions have loyalty quests and contribute in combat, but player controls them indirectly."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize character builds, weapons, and approach quests in multiple ways"

    Capsule for ELEX ELEX

    "Players customize character builds, gear, and approach quests in multiple ways, though world assets are reused."

  • Domination

    Game with the same Domination vibe

    -4

    "Interactions with factions are political and diplomatic rather than exerting dominance or power over others."

    Capsule for MEMORIAPOLIS MEMORIAPOLIS

    "Interactions emphasize diplomacy and balanced faction relations rather than exerting power over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Classic fantasy setting and immersive world provide a strong escape from real life."

    Capsule for FINAL FANTASY III FINAL FANTASY III

    "Immersive fantasy setting with colonial themes offers strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for story and gameplay enjoyment without external pressure or obligation."

    Capsule for Quantum Break Quantum Break

    "Players engage voluntarily for story and RPG experience without external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players experiment with different combat styles and side activities."

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    "Players experiment with different combat styles, dialogue choices, and faction alignments."

  • Exploration

    Game with the same Exploration vibe

    2

    "Game features a hub and multiple mission areas with some exploration, though not open-world."

    Capsule for Shadowrun: Dragonfall - Director's Cut Shadowrun: Dragonfall - Director's Cut

    "Game world is divided into hubs with some exploration, though limited by invisible walls and reused assets."

  • Expression

    Game with the same Expression vibe

    3

    "Character customization through gear and skill choices allows personal expression within game constraints."

    Capsule for Baldur's Gate: Dark Alliance II Baldur's Gate: Dark Alliance II

    "Character customization and gear appearance allow personal expression within game constraints."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Strong fantasy elements with magic spells combined with a western setting."

    Capsule for Wild West and Wizards Wild West and Wizards

    "Strong fantasy elements blended with colonial era setting and magic."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Some sense of community through faction interactions and companion relationships, but mostly single-player."

    Capsule for Pillars of Eternity II: Deadfire Pillars of Eternity II: Deadfire

    "Companions and faction relationships create a sense of community, though mostly single-player focused."

  • Growth

    Game with the same Growth vibe

    3

    "Skill trees, knowledge points, and character progression support learning and development."

    Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

    "Skill trees and character progression encourage learning and development."

  • Health

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    -5

    "Typical sedentary gaming experience with no physical activity elements."

    Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

    "Typical sedentary gaming experience with no physical activity elements."

  • Idle

    Game with the same Idle vibe

    -3

    "Game requires attention during combat and management; travel can be sped up but still demands player focus."

    Capsule for Airship: Kingdoms Adrift Airship: Kingdoms Adrift

    "Requires focused attention; some players find travel and combat demanding."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Romance options and companion interactions provide some emotional connection, though limited to in-game characters."

    Capsule for Disciples: Liberation Disciples: Liberation

    "Romance options and companion interactions provide some emotional connection."

  • Leadership

    Game with the same Leadership vibe

    -3

    "Player leads companions but AI is weak and companions act independently with little strategic control."

    Capsule for Weird West: Definitive Edition Weird West: Definitive Edition

    "Player leads indirectly through diplomacy and decisions but companions act autonomously."

  • Progression

    Game with the same Progression vibe

    4

    "Character leveling, equipment upgrades, and unlocking new abilities drive progression."

    Capsule for CHRONO TRIGGER® CHRONO TRIGGER®

    "Character leveling, gear upgrades, and faction reputation drive progression."

  • Relaxation

    Game with the same Relaxation vibe

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    "Some players find the game relaxing and immersive, though others note repetitive or frustrating elements."

    Capsule for Anonymous Hacker Simulator: Prologue Anonymous Hacker Simulator: Prologue

    "Some players find the game relaxing and immersive, others note repetitive or tedious elements."

  • Sensation

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    "Visuals and sound effects provide some sensory enjoyment."

    Capsule for Crashphalt Crashphalt

    "Visuals and audio contribute to sensory enjoyment, though some technical roughness noted."

  • Status

    Game with the same Status vibe

    -3

    "Focus is on personal story and progression rather than social recognition or popularity."

    Capsule for Yakuza 3 Remastered Yakuza 3 Remastered

    "Focus is on personal story and faction standing rather than social recognition or popularity."

  • Story

    Game with the same Story vibe

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    "Strong narrative focus with meaningful dialogue, character development, and multiple endings."

    Capsule for The Dark Queen of Mortholme The Dark Queen of Mortholme

    "Strong narrative focus with meaningful choices, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and skill systems require tactical thinking and planning."

    Capsule for Devil Spire Falls Devil Spire Falls

    "Combat and diplomacy require tactical thinking and planning."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some suspense in story and combat, but overall moderate tension and risk."

    Capsule for New Arc Line New Arc Line

    "Some suspense in combat and story, but overall moderate tension."

  • Value

    Game with the same Value vibe

    3

    "Players report good value especially on sale, with extensive content and replayability."

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    "Players report good value especially on sale due to length and replayability."

  • Violence

    Game with the same Violence vibe

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    "Combat involves defeating enemies and bosses, but within a narrative context rather than gratuitous violence."

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    "Combat involves fighting enemies with weapons and magic, but violence is contextualized within story."

  • Survival

    Game with the same Survival vibe

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    "Combat requires managing threats and resources, but no hardcore survival mechanics."

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    "Combat requires managing health and resources, but no hardcore survival mechanics."

Last update: 01/06/2026