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GreedFall similar games & best alternatives

GreedFall

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2019

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Quick resume

Engage in a core roleplaying experience, and forge the destiny of a new world seeping with magic, and filled with riches, lost secrets, and fantastic creatures. With diplomacy, deception and force, become part of a living, evolving world - influence its course and shape your story.

Global score

76/100

Genres

Role-playing (RPG), Adventure, Strategy

Similar games

    Pros

    • Engaging story with meaningful choices
    • Unique colonial fantasy setting
    • Character and faction customization
    • Multiple endings and replayability
    • Immersive world and companions

    Cons

    • Combat can be repetitive or clunky
    • Reused assets and limited exploration
    • Some bugs and technical issues
    • Slow travel and quest design
    • Limited romance and companion control

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Leadership, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have meaningful choices affecting story, factions, and character builds, allowing personal direction and freedom."

    • Competence
      3

      "Combat and skill trees offer challenges and require timing and strategy, though some find combat repetitive or clunky."

    • Competition
      -3

      "Focus is on personal story progression and roleplaying rather than competing against others."

    • Continuation
      3

      "Many players report long playtimes and replayability due to multiple endings and choices."

    • Cooperation
      2

      "Companions have loyalty quests and contribute in combat, but player controls them indirectly."

    • Creativity
      3

      "Players customize character builds, gear, and approach quests in multiple ways, though world assets are reused."

    • Domination
      -4

      "Interactions emphasize diplomacy and balanced faction relations rather than exerting power over others."

    • Escapism
      4

      "Immersive fantasy setting with colonial themes offers strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily for story and RPG experience without external pressure."

    • Experimenting
      3

      "Players experiment with different combat styles, dialogue choices, and faction alignments."

    • Exploration
      2

      "Game world is divided into hubs with some exploration, though limited by invisible walls and reused assets."

    • Expression
      3

      "Character customization and gear appearance allow personal expression within game constraints."

    • Fantasy
      5

      "Strong fantasy elements blended with colonial era setting and magic."

    • Fellowship
      2

      "Companions and faction relationships create a sense of community, though mostly single-player focused."

    • Growth
      3

      "Skill trees and character progression encourage learning and development."

    • Health
      -5

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle
      -3

      "Requires focused attention; some players find travel and combat demanding."

    • Intimacy
      2

      "Romance options and companion interactions provide some emotional connection."

    • Leadership
      -3

      "Player leads indirectly through diplomacy and decisions but companions act autonomously."

    • Progression
      4

      "Character leveling, gear upgrades, and faction reputation drive progression."

    • Relaxation
      2

      "Some players find the game relaxing and immersive, others note repetitive or tedious elements."

    • Sensation
      2

      "Visuals and audio contribute to sensory enjoyment, though some technical roughness noted."

    • Status
      -3

      "Focus is on personal story and faction standing rather than social recognition or popularity."

    • Story
      5

      "Strong narrative focus with meaningful choices, character development, and multiple endings."

    • Strategy
      3

      "Combat and diplomacy require tactical thinking and planning."

    • Thrill
      1

      "Some suspense in combat and story, but overall moderate tension."

    • Value
      3

      "Players report good value especially on sale due to length and replayability."

    • Violence
      2

      "Combat involves fighting enemies with weapons and magic, but violence is contextualized within story."

    • Survival
      1

      "Combat requires managing health and resources, but no hardcore survival mechanics."

    Where to buy

    Last update: 29/04/2026