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Figment

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, iOS, Xbox Series X|S, Mac, PlayStation 4, Android • 2017

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Quick resume

Figment is an action-adventure game that invites you to explore a unique surreal universe filled with music, humor and multi layered narrative. Join Dusty and his ever-optimistic friend, Piper, on an adventure through the different sides of the mind seeking to restore the courage that's been lost.

Global score

87/100

Genres

Action, Adventure, Casual, Indie, Platform, Puzzle, Music

Pros

  • Unique hand-drawn art style
  • Excellent and dynamic soundtrack
  • Creative and varied puzzles
  • Engaging symbolic story
  • Accessible gameplay

Cons

  • Short game length
  • Some backtracking required
  • Simple combat mechanics
  • Occasional control and movement issues
  • Limited replayability

Motivations

  • Autonomy
    3

    "Players control Dusty and make decisions to solve puzzles and fight nightmares, with some freedom in exploration and puzzle approaches."

  • Competence
    2

    "Puzzles and combat provide moderate challenge; combat is simple but puzzles require some thought and problem solving."

  • Competition
    -4

    "No evidence of competitive elements; gameplay is single-player and focuses on personal progress without comparison."

  • Continuation
    1

    "Game length is short (4-7 hours), with some backtracking; players enjoy the atmosphere and music, encouraging continued play."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    5

    "Highly creative hand-drawn art style, surreal environments, imaginative puzzles, and musical integration."

  • Domination
    -5

    "No elements of domination or power over others; interactions are narrative and puzzle-based."

  • Escapism
    4

    "Players immerse in a surreal, symbolic world representing the subconscious mind, providing emotional escape and reflection."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and personal interest, not out of obligation or pressure."

  • Experimenting
    3

    "Players explore different puzzle mechanics and musical elements, experimenting with solutions and environment."

  • Exploration
    3

    "Exploration of various themed brain regions with unique environments and collectibles encourages discovery."

  • Expression
    -3

    "Limited character customization; expression mainly through narrative and environmental storytelling."

  • Fantasy
    5

    "Strong fantasy and surrealism theme; the game world is a metaphorical representation of the mind with imaginative elements."

  • Fellowship
    -5

    "No social or community features; strictly single-player experience."

  • Growth
    2

    "Players develop puzzle-solving skills and learn game mechanics; some character progression via collectibles."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on puzzles and combat; not designed for idle or background play."

  • Intimacy
    -4

    "Limited emotional connection mainly through story and character dialogue; no social intimacy."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative focus."

  • Progression
    3

    "Progression through story advancement, puzzle completion, and collecting memories and achievements."

  • Relaxation
    3

    "Generally relaxing with soothing music and art; some tension during boss fights but overall calm experience."

  • Sensation
    4

    "Rich sensory experience with dynamic music, voice acting, and colorful visuals providing emotional engagement."

  • Status
    -5

    "No social status or recognition systems; focus is on personal experience."

  • Story
    4

    "Narrative immersion with symbolic story about courage, fear, and healing within the mind."

  • Strategy
    2

    "Puzzles require logical thinking and planning; combat is simple and less strategic."

  • Thrill
    1

    "Some suspense in boss fights and puzzle solving, but overall a low-risk, calm experience."

  • Value
    2

    "Good value especially on sale; short length but high quality in art, music, and story."

  • Violence
    -2

    "Combat is light and cartoonish; focus is more on puzzles and story than violence."

  • Survival
    -3

    "Minimal threat level; death is forgiving with quick respawns and no harsh penalties."

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    Last update: 06/03/2026