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At Home Alone Final

PC (Microsoft Windows) • 2021

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Quick resume

A casual healing rpg that takes players on a journey around the house from the perspective of a young girl, what does she do when she's home alone? What strange things will you come across in the process, and while exploring, perhaps... What other strange secrets might you discover?

Global score

97/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator, Strategy, Free To Play, Puzzle

Pros

  • Engaging psychological horror story
  • Multiple endings and replay value
  • Free to play
  • Atmospheric pixel art and music
  • Interesting puzzles and exploration

Cons

  • Poor english translation
  • Some repetitive or railroaded gameplay segments
  • Confusing story elements due to translation
  • Lack of save system early on
  • Minor bugs reported

Motivations

  • Autonomy
    3

    "Players make choices affecting multiple endings and explore different story paths, though some early segments are repetitive and somewhat railroaded."

  • Competence
    2

    "Puzzles and mini-games provide moderate challenge requiring problem solving and exploration, but gameplay is generally accessible."

  • Competition
    -5

    "No evidence of competitive elements; focus is on personal story progression and exploration."

  • Continuation
    4

    "Multiple endings and replay value encourage extended play sessions and repeated exploration."

  • Cooperation
    -5

    "Single-player experience with no cooperative or multiplayer features."

  • Creativity
    3

    "Players experiment with different choices and explore various endings; some creative puzzle solving involved."

  • Domination
    -5

    "No elements of dominance or control over others; experience is individual and narrative-driven."

  • Escapism
    4

    "Psychological horror and immersive story provide strong escapism from real life."

  • Expectation
    -4

    "Players engage voluntarily driven by curiosity and intrinsic interest in story and mystery."

  • Experimenting
    4

    "Encourages trying different endings and exploring story branches; players experiment with choices and puzzle solutions."

  • Exploration
    3

    "Exploring the house and uncovering secrets and story elements is a core part of gameplay."

  • Expression
    -3

    "Limited customization; focus is on narrative and puzzle solving rather than avatar or environment personalization."

  • Fantasy
    4

    "Strong psychological horror and surreal narrative elements create an imaginative, fictional experience."

  • Fellowship
    -5

    "No social or community features; entirely single-player and individual experience."

  • Growth
    3

    "Players learn story details and puzzle solutions progressively; some personal development through problem solving."

  • Health
    -5

    "No physical activity or health-related gameplay elements."

  • Idle
    -3

    "Requires focused attention and puzzle solving; not a casual or background game."

  • Intimacy
    -4

    "Limited social interaction; emotional engagement is with story and characters rather than real people."

  • Leadership
    -5

    "No leadership or group management elements; purely single-player narrative."

  • Progression
    3

    "Progression through story and unlocking multiple endings; some achievement collection."

  • Relaxation
    -1

    "Atmosphere is tense and unsettling at times, but balanced with calm exploration segments."

  • Sensation
    2

    "Pixel art and music create an atmospheric experience with emotional impact and some sensory stimulation."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative focus with multiple endings, mystery, and psychological horror themes."

  • Strategy
    2

    "Some puzzle solving and decision making require mental challenge and planning."

  • Thrill
    3

    "Psychological horror elements and plot twists provide suspense and tension."

  • Value
    5

    "Free to play with substantial content and replay value, highly praised for value."

  • Violence
    1

    "Some dark themes and implied violence in story, but gameplay focuses on exploration and puzzles rather than combat."

  • Survival
    -3

    "No survival mechanics; low risk environment focused on narrative exploration."

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    Last update: 06/03/2026